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Old 04-16-2008, 00:54   #1
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Calypso Ground Assessment Extraction
need help with hit ability on FreanD Delta BLP pistol

hi all

i have been playing for a while here and chipped out once. however the game sucked me back in (even though i did get a nice mustang out of it) now i am having problems with the FreanD delta pistol. i have read several post on this and checked out the post that showed which gun come in what order but i am having a hard time figuring this out. below is a list of my current skills and any help or suggestions would be appreciated! thanks in advance!

[Skills]
Agility 55.43
Intelligence 43.86
Psyche 21.1
Stamina 9
Strength 49.01
Health 106.36
Alertness 217.33
Athletics 424.77
Bravado 1.54
Courage 740.7
Dexterity 679.25
Perception 2611.7
Aim 2469.56
Clubs 1
Combat Reflexes 828.79
Handgun 2655.72
Heavy Melee Weapons 1.1
Heavy Weapons 1
Inflict Melee Damage 1.5
Inflict Ranged Damage 979.07
Light Melee Weapons 14.39
Longblades 316.5
Marksmanship 2740.43
Melee Combat 1.72
Power Fist 38.41
Rifle 161.56
Shortblades 36.43
Support Weapon Systems 16.07
Weapons Handling 1352.11
Whip 1
Dispense Decoy 1.38
Dodge 51.8
Evade 553.19
Anatomy 2462.19
Diagnosis 294.5
First Aid 673.89
Analysis 510.3
Animal Lore 1
Biology 448.64
Botany 4.14
Computer 760.66
Electronics 53.09
Engineering 888.72
Genetics 1.77
Mechanics 186.09
Zoology 1.38
Mentor 1
Probing 384.57
Scan Animal 17.18
Scan Human 1461.49
Scan Mutant 3.74
Scan Robot 1.77
Calypso Ground Assessment 877.8
Drilling 508.52
Extraction 141.42
Geology 1577.16
Metallurgy 49.56
Mining 2571.59
Prospecting 3000.07
Surveying 574.17
Armor Technology 116.45
Attachments Technology 561.87
BLP Weaponry Technology 2871.57
Carpentry 31.43
Gauss Weaponry Technology 1
Laser Weaponry Technology 1497.61
Machinery 209.26
Manufacture Armor 264.14
Manufacture Attachments 487.43
Manufacture Electronic Equipment 128.49
Manufacture Mechanical Equipment 368.95
Manufacture Metal Equipment 109.08
Manufacture Tools 1028.43
Manufacture Weapons 15.74
Particle Beamer Weaponry Technology 1
Plasma Weaponry Technology 1.4
Tools Technology 68.12
Weapon Technology 33.77
Wood Carving 12.48
Wood Processing 14.04
Color Matching 7.33
Coloring 19.89
Make Textile 125.22
Tailoring 23.34
Biotropy 2.95
Concentration 100.48
Psychotropy 105.52
Pyrotropy 1
Sweat Gatherer 37.9
Body Sculpting 1
Face Sculpting 1
Hair Stylist 1
Plastic Surgery 1
Explosive Projectile Weaponry Technology 24.38
Texture Engineering 45.31
Texture Pattern Matching 1
Promoter Rating 1000
Reputation 1000

[Professions]
Laser Sniper (Hit) 8.52
Laser Pistoleer (Hit) 17.84
Ranged Laser (Dmg) 11.91
BLP Sniper (Hit) 10.44
BLP Pistoleer (Hit) 19.76
Ranged BLP (Dmg) 15.35
Evader 4.4
Dodger 2.38
Mechanical Engineer 4.34
Armor Engineer 3.85
Attachment Engineer 5.06
Laser Weapons Engineer 3.47
Brawler (Dmg) 5.79
Brawler (Hit) 1.87
Driller 3.9
Electronics Engineer 3.35
Knifefighter (Dmg) 5.7
Knifefighter (Hit) 2.03
Paramedic 6.57
Swordsman (Hit) 3.22
Swordsman (Dmg) 6.4
Surveyor 8.38
Prospector 20.58
Miner 15.35
Biotropian 0.93
BLP Weapons Engineer 4.02
Body Sculptor 0.29
Carpenter 2.89
Colorer 0.93
Face Sculptor 0.29
Hair Stylist 0.29
Longblades Engineer 3
Animal Investigator 2.91
Robot Investigator 2.77
Humanoid Investigator 12.5
Mutant Investigator 3.56
Pet Handler 1.56
Animal Tamer 1.04
Whipper (Hit) 2.74
Whipper (Dmg) 5.7
Tailor 3.52
One Handed Clubber (Hit) 1.9
One Handed Clubber (Dmg) 5.61
Decoy Dispenser 5.22
Gauss Sniper (Hit) 6.42
Gauss Weapons Engineer 2.87
Metal Engineer 3.28
Plasma Pistoleer (Hit) 15.74
Plasma Sniper (Hit) 6.42
Psychotropian (Hit) 1.44
Psychotropian (Dmg) 8.43
Pyrotropian (Hit) 0.92
Pyrotropian (Dmg) 8.17
Tool Engineer 6.24
Ranged Gauss (Dmg) 8.17
Ranged Plasma (Dmg) 8.17
Grenadier (Hit) 5.88
Grenadier (Dmg) 7.21
Teleporter 1.55
Reviver 0.93
Two Handed Clubber (Hit) 1.99
Two Handed Clubber (Dmg) 5.61
Projectile Launcher Engineer 2.68
Shortblades Engineer 2.89
Plasma Weapons Engineer 2.87
Powerfist Engineer 2.89
Mentor 0.01
Sweat Gatherer 1.01
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Old 04-16-2008, 01:05   #2
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My advice is to set the Delta in storage, grab a Korss, and skill until well past coolness. Other people may recommend skilling even longer.
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Old 04-16-2008, 01:57   #3
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lvl 60 gets comparable eco to the manis
lvl 50 at least to get eco comparable with a lot of (L) after m/u
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Old 04-16-2008, 02:08   #4
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I'm not quite sure that I completely understand what your question is...

Are you asking what level you will reach 10/10 hit ability on the Delta? If so, you've got a LOT of skilling to do The Delta is an old-style non-(L) weapon, so you're looking at getting somehwere around 10k points each in BLP weaponry technology & handgun + other associated skills.

I would reccomend setting the Delta aside for now and skilling with some of the limited handguns. There are some out there that you will get a skill increase bonus from using, and others on which you'll already have 10/10 hit ability.

Hope that helps to answer your question
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Old 04-16-2008, 02:51   #5
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To reiterate, the only sane way for a beginner to hunt now is with weapons that have Skill Increase Bonus (SIB), which means all limited (L) weapons and a few unlimited weapons. If you are intent on using your FreanD someday, pickup one of the low level BLP (L) pistols and skill with that. After you reach Coolness or better yet Combat Sense you'll be ready to try the FreanD. In other words, come back in a couple years and ask again.

Look at Solaris' guide to SIB weapons that is stickied in the hunting forum. It will show you what weapon is appropriate for your professional level (relevant professions are BLP Pistoleer (Hit) and Ranged BLP (Dmg)).

Guide to "Skill Increase Bonus" on weapons
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Old 04-16-2008, 19:04   #6
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ok yeah i guess i need to clarify my question. my question seems to be since i am in no way ready for this gun what would you recommend me use. which (L) gun should i start on? korss? i really dont understand this SIB thing!
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Old 04-16-2008, 19:10   #7
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All the weapons have info about them on their info-page, you can try checking from auction. Limited weapons have skill requirements and you can tell right from the info page if you are ready to use it or not. Unlimited weapons have skill requirement of 0 levels, and info-page tells you're 100% ready to use it.
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Old 04-16-2008, 19:32   #8
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Quote:
Originally Posted by sempul View Post
ok yeah i guess i need to clarify my question. my question seems to be since i am in no way ready for this gun what would you recommend me use. which (L) gun should i start on? korss? i really dont understand this SIB thing!
If you check your Professional Standings level (don't know the exact area in the Action Library, but it has an icon of a "star"), you can compare your different levels against the weapons in the guide mentioned above (from Solaris) to determine a good weapon suited to your skills

SIB stands for Skill Increase Bonus - in theory, when you have SIB on a weapon, you will gain skills related to that weapon quicker than if you did not have SIB
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Old 04-16-2008, 19:38   #9
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Quote:
Originally Posted by sempul View Post
ok yeah i guess i need to clarify my question. my question seems to be since i am in no way ready for this gun what would you recommend me use. which (L) gun should i start on? korss? i really dont understand this SIB thing!
If you want to skill BLP pistoleer, the Svempa T5, Geotrek Mina and maybe Emik T10 are your highest weapons. You can always grab an Emik S30, S50, or Svempa 40 or 60 and use it with maxed out stats, but you won't have SIB. IMO maxed stats is more important, but i haven't really used many weapons during SIB to see the effect.
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Old 04-17-2008, 01:38   #10
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Quote:
Originally Posted by sempul View Post
ok yeah i guess i need to clarify my question. my question seems to be since i am in no way ready for this gun what would you recommend me use. which (L) gun should i start on? korss? i really dont understand this SIB thing!
Quote:
Originally Posted by Mora View Post
All the weapons have info about them on their info-page, you can try checking from auction. Limited weapons have skill requirements and you can tell right from the info page if you are ready to use it or not. Unlimited weapons have skill requirement of 0 levels, and info-page tells you're 100% ready to use it.
If you're looking to skill up for the Delta, you'll get there faster by going the BLP-handgun-skilling route.

To better understand weapon statistics or how to tell if you get a skill increase bonus, check this guide.

Most of the weapons will say right on the stats info panel which level you should be to operate the weapon with a skill increase bonus, with the exception of the older-styled weapons like your Delta.

Hope this helps
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