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Old 04-16-2008, 12:53   #21
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Some "skills" in EU does nothing at all other then serving as a meassure. Not saying Perception is one of them though. A couple of years back in my EU playing (when it was project entropia still) I had a period of time where I found a pattern in perception. (see my globals hunting ambulimax and armax) Some where along the road this pattern broke for me and I ended up just getting confused about perception. Honestly I don't think it has any relevance at all for your loot anymore.
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Old 04-16-2008, 12:56   #22
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Quote:
Originally Posted by Botchla View Post
Ok so has any of the developers of this game given any hints or statements about how this works or is it all a big secret?
Quote:
Originally Posted by Joser View Post
The developers of this game rarely, if ever, give any insight about the inner workings of EU.
...
Actually they did.

Marco has on several occasions mentioned that the skill system works like this:
"When an action involving a profession is performed, you have a chance to get a skill increase in all skills used for the profession".
(The exact wording might be a bit off, as I quote from the top of my head)

So it's really simple:
You gain skills when you USE them.

If skills affected your chance to find fruit, you could gain skills when you found them. (Etc etc etc)

It also seems that the more a skill contributes to a profession, the greater chance you have, to gain experience in that skill.
(Which is why the most important skills in a profession also builds the fastest)

Quote:
Originally Posted by e-lite View Post
Some "skills" in EU does nothing at all other then serving as a meassure.
...
Disagree.
You can only gain skills when you use them, therefor all skills means something.

Last edited by Vedder; 04-16-2008 at 13:06.
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Old 04-16-2008, 14:15   #23
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Quote:
Originally Posted by Vedder View Post
Actually they did.

Marco has on several occasions mentioned that the skill system works like this:
"When an action involving a profession is performed, you have a chance to get a skill increase in all skills used for the profession".
(The exact wording might be a bit off, as I quote from the top of my head)

So it's really simple:
You gain skills when you USE them.

If skills affected your chance to find fruit, you could gain skills when you found them. (Etc etc etc)

It also seems that the more a skill contributes to a profession, the greater chance you have, to gain experience in that skill.
(Which is why the most important skills in a profession also builds the fastest)


Disagree.
You can only gain skills when you use them, therefor all skills means something.
Naa, they don't, I'm pretty sure. If so would be true, please explain to me what is the use of perception or scan human, or intelligence, or computer, or mentoring... and so on.. They do nothing. They just meassure your game play. Just like highscore on arcanoid doesn't make you break more blocks.
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Old 04-16-2008, 14:43   #24
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You mean to tell me that after I kill a mob the loot was not predetermined with that mob??? WOW!! So MA does hate me
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Old 04-16-2008, 14:43   #25
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Quote:
Originally Posted by e-lite View Post
Some "skills" in EU does nothing at all other then serving as a meassure. Not saying Perception is one of them though. A couple of years back in my EU playing (when it was project entropia still) I had a period of time where I found a pattern in perception. (see my globals hunting ambulimax and armax) Some where along the road this pattern broke for me and I ended up just getting confused about perception. Honestly I don't think it has any relevance at all for your loot anymore.
Now i can see where it comes from.. if it had some meaning at early PE.

but im absolutly sure it doasnt now..
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Old 04-16-2008, 14:47   #26
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I guess everyone's perception of perception is different
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Old 04-16-2008, 15:28   #27
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Quote:
Originally Posted by e-lite View Post
Naa, they don't, I'm pretty sure. If so would be true, please explain to me what is the use of perception or scan human, or intelligence, or computer, or mentoring... and so on.. They do nothing. They just meassure your game play. Just like highscore on arcanoid doesn't make you break more blocks.
i'm pretty sure they do, as having a skill just sit there and do nothing would be a waste of both resources and bandwidth and server usage. Every single skill is used in some way or other, could be damage calculations, loot calculations, tool usage calculations that then get's put into loot calculation and so on and on. Mentoring most likely up's your chance of getting a better item, ok sure.. by a very tiny bit so it's not really likely to be noticable but it's still there. Also perc while scanning a human can mean a lot of things, it could mean a mob just spawned within 300m that has an item, or a multitude of other things.
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Old 04-16-2008, 16:00   #28
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Quote:
Originally Posted by Legion View Post
i'm pretty sure they do, as having a skill just sit there and do nothing would be a waste of both resources and bandwidth and server usage. [...] Also perc while scanning a human can mean a lot of things, it could mean a mob just spawned within 300m that has an item, or a multitude of other things.
oh the contradiction.

firstly, the amount of bandwidth and resources used for generating and traking a skill gain is negligable. you are assuming that the skill gains come from the server, there is no reason why they couldnt be generated by the client with periodic updates to the server.
Then you propose that when i use a scanner there is a check to see if there is any spawns in the vicinity, an evaluation if there is a high worth item assigned to the mob, presumably after looking up my perc level to see if i am skilled enough to see that in the first place (as perc increases it must improve your ablility in perception, right). now that is a waste of resources for a simple scanning action.

And does the perc gain mean there is or there isnt loot there? like how you can gain a rifle skill when you miss?
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Old 04-16-2008, 17:32   #29
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Quote:
Originally Posted by aridash View Post
oh the contradiction.

firstly, the amount of bandwidth and resources used for generating and traking a skill gain is negligable. you are assuming that the skill gains come from the server, there is no reason why they couldnt be generated by the client with periodic updates to the server.
Then you propose that when i use a scanner there is a check to see if there is any spawns in the vicinity, an evaluation if there is a high worth item assigned to the mob, presumably after looking up my perc level to see if i am skilled enough to see that in the first place (as perc increases it must improve your ablility in perception, right). now that is a waste of resources for a simple scanning action.

And does the perc gain mean there is or there isnt loot there? like how you can gain a rifle skill when you miss?
ok sure it could be done client side aswell but as i belive in the skillgain theory i doubt it. I think eu is a whole lot more complex than what most ppl think it is, and i mean a WHOLE lot more complex.
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Old 04-16-2008, 20:37   #30
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Quote:
Originally Posted by e-lite View Post
Quote:
Originally Posted by Vedder View Post
...
Quote:
Originally Posted by e-lite View Post
Some "skills" in EU does nothing at all other then serving as a meassure.
...
Disagree.
You can only gain skills when you use them, therefor all skills means something.
Naa, they don't, I'm pretty sure. If so would be true, please explain to me what is the use of perception or scan human, or intelligence, or computer, or mentoring... and so on.. They do nothing. They just meassure your game play. Just like highscore on arcanoid doesn't make you break more blocks.
I think you misunderstood me. (Or I misunderstood you)

All skills contribute to one or more professions.
Using professions is the only way to gain skills.

Therefore all skills do something (add to professions)
But if you mean that some professions are pointless... Hmmm... Yeah, that could very well be true.

Last edited by Vedder; 04-16-2008 at 22:10.
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