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Skills Discussion of Entropia Universe skills and professions.

View Poll Results: What is the anathomy of a skillgain?
Both - skill type and amount gained are random 12 18.46%
Skill type is random but modified by mob, area etc. 4 6.15%
Skill type is "triggered" by avatar but amount is random 8 12.31%
Skill type and amount gained is "looted" from device/mob interacting with 12 18.46%
Skill type is random but amount is affected by "burned resource" 6 9.23%
Skill type is random but amount is affected by "burned resource" and modified by mob/area etc 23 35.38%
Voters: 65. You may not vote on this poll

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Old 04-16-2008, 21:08   #11
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Quote:
Originally Posted by kalanen View Post
"Skill type and amount gained is "looted" from device/mob interacting with"

well that is partially correct but not fully to my theory, as that would only apply to the current mob your shooting at, i belive your interacting with all mobs around you within the range.
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Old 04-16-2008, 21:13   #12
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Quote:
Originally Posted by Legion View Post
well that is partially correct but not fully to my theory, as that would only apply to the current mob your shooting at, i belive your interacting with all mobs around you within the range.
Wouldn't that mean, that if you sweat a mob of all the skills, in that area, the others will not give you anymore ?
Or why is it, that some don't give maybe one skill gain in one area but the next one gives you quite a lot gains from different areas (even multiple times).
When you are higher up, you will not notice it that much, but when starting as a noob, one can really notice it that there seems to be a "skill pool" in a mob.
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Old 04-16-2008, 21:15   #13
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Quote:
Originally Posted by WoenK View Post
Wouldn't that mean, that if you sweat a mob of all the skills, in that area, the others will not give you anymore ?
Mobs have sweat cap and supposedly skillgap (ask any botskiller)

EDIT: Range - not area.

Last edited by kalanen; 04-16-2008 at 21:23.
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Old 04-16-2008, 21:26   #14
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Quote:
Originally Posted by kalanen View Post
Mobs have sweat cap and supposedly skillgap (ask any botskiller)
...and loot cap
I think everything is limited here because everything is worth something.
If there would be anything of which an infinte number could exist, we would have an inflation.
Maybe thats one reason the skill gain had to be nerfed
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Old 04-16-2008, 21:32   #15
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One option is not there:

Skill type is related to the activity you are doing and the amount to the amount of resources you burn.

if you would have 2 new avatars doing exact the same activity (EG: hunt with opalo and heal with FAP-5) the skills ratio like rifle VS Aim would be exact the same as well as first aid and intelligence ratio.

I think you can see this with sweaters who don't do any other mindforce activities, where I think the ratio is 1 concentration skill for 4 sweat gathering skills.

All skill related things are carefully calculated and tuned by Mindark, nothing random here.
Maybe you get the impression that those green lines are random during hunting, but I believe that the 'correction' for the skill ratio is in the 'bonus' skills when you killed the mob.

Just my opinion, I could be totally wrong as well
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Old 04-16-2008, 21:33   #16
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Quote:
Originally Posted by WoenK View Post
...and loot cap
Not neseccarioly, IF loot is determided by dmg inflicted instead of hp.

Quote:
Originally Posted by WoenK View Post
I think everything is limited here because everything is worth something.
Peeps cant make money to MA without items and L items are only safe way to provide players with items, in case growth dimishes radically.
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Old 04-16-2008, 22:02   #17
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Quote:
Originally Posted by WoenK View Post
Wouldn't that mean, that if you sweat a mob of all the skills, in that area, the others will not give you anymore ?
Or why is it, that some don't give maybe one skill gain in one area but the next one gives you quite a lot gains from different areas (even multiple times).
When you are higher up, you will not notice it that much, but when starting as a noob, one can really notice it that there seems to be a "skill pool" in a mob.
well i think sweating and other things you can do that dont include any loot from ma is different.
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Old 04-16-2008, 22:25   #18
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Skills arent really random in EU, since skill has a value.

I think there is a skillcycle along with the lootcycle and both are interacting and change/hold/trigger each other. For example when i am working on the next rank or level, loot is very bad for me, when i pass it baammm global. Happens quite often to me. Sometimes i feel like i get paid in skills only when hunting or mining, every shot, every hit on me, every bombdrop a skillup but almost zero loot. Sometimes both skills and loot comes plenty, sometimes both is decreased against zero. When mining on CND a lack of skillups in a particular dome shows quite accurate that this dome is empty, when you walk down a east or west wall, getting skillups but the dome is still empty try the dome next to it, there you will have more success. When you are in an empty dome you get a long row and no skillups and suddenly they come, theres loot somewhere near you.
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Old 04-16-2008, 22:41   #19
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hasnt it been tested how much skill gain you get per 100ped or per hour for a given mob or weapon setup or what ever?

i do know that i have tested skill gain given per green line in chat and that the amount varies fairly randomly. ie one green line can give a whole level or a 1/20th in subsequent shots on the same mob with the same weapon. I dont think this translates to longer periods which seem to return the same amount of skill over ped/time (my run are for same amount of ped and last about the same time so its difficult to differentiate).

I have no reason to doubt that higher/faster expediture seems to skill faster, or that skills are given in relation to the mob you hunt and your skills, both of which seem to make sence.
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