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Old 05-10-2008, 12:51   #51
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Several people have estimated about $1,000,000.00 US to get to level 100.

Having had a play with the chipping optimiser I think about $500,000 in chips would easily do it for combat including dodge/evade and medical skills.
This is what i could get for $1,000,000US:

As you can see, many of the combat professions are well above the 100 level, so spending the huge amount of peds wasted getting from 100 to 145 in laser sniper (Hit) would help improve the others that are sub 100.

I think $1million would max everything, especially if you ignored the (apparently) useless professions like scanning, taiming, etc.
The only exception might be colouring.

Now to win the lotto, and spend $1million on skills.
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Old 05-10-2008, 19:01   #52
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wow, I didn't realize people were not only above 100, but a decent way above it. Is there really a point to it though? Would it affect anything?
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Old 05-10-2008, 21:00   #53
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Quote:
Originally Posted by Jowy2000 View Post
wow, I didn't realize people were not only above 100, but a decent way above it. Is there really a point to it though? Would it affect anything?
Not really. I don't think MA expected people to climb as quickly as they did (they adjusted the rate at which skill is gained, and when people who exsited in EU prior to VU8.8 whine about nerfing, this is what they talk about i.e. they didn't skill up/chip up when they should have)

But Star will tell you he thinks above lvl 100 loots better
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Old 05-10-2008, 22:30   #54
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Quote:
Originally Posted by Jowy2000 View Post
wow, I didn't realize people were not only above 100, but a decent way above it. Is there really a point to it though? Would it affect anything?
You get better than max range on non-SIB weapons when you are over level 100, and many of the skills count for health. Also, at some point there may be SIBs above level 100.
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Old 05-11-2008, 00:59   #55
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Quote:
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Also, at some point there may be SIBs above level 100.
There already are (at least faps for sure).
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Old 05-11-2008, 05:38   #56
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Maybe someday some filled skill chips will drop as loot
A skill chip with TT value of 100 should give quite some boost
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Old 05-11-2008, 05:51   #57
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Quote:
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There already are (at least faps for sure).
That's true. I was thinking of weapons, and hadn't even thought about healing tools. I do believe that MA went and implemented the full range of healing tools because the existing lineup was due for a boost. Weapons were already more diverse, and mobs will need to be buffed up or added to give the full range of SIB in weapons a proper context. Then bigger amps, melee amps, etc.

Quote:
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Maybe someday some filled skill chips will drop as loot
A skill chip with TT value of 100 should give quite some boost
With skill values all headed toward ESI price, that would be both silly and pointless. Skills are one of the only real commodities that we generate; everything else is prefabricated by MA.
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Old 05-12-2008, 02:40   #58
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Quote:
Not really. I don't think MA expected people to climb as quickly as they did (they adjusted the rate at which skill is gained, and when people who exsited in EU prior to VU8.8 whine about nerfing, this is what they talk about i.e. they didn't skill up/chip up when they should have)
Oh crap, I first started playing in the summer of 2005... (mind you I played for like 2 months and never deposited) but darn I wish I would have chipped up!
*whine*
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Old 05-12-2008, 03:21   #59
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Quote:
Originally Posted by Doer View Post



With skill values all headed toward ESI price, that would be both silly and pointless. Skills are one of the only real commodities that we generate; everything else is prefabricated by MA.
Is MA really looking at the market prices ?
Or do they go the secure way and calculate all at TT ?
Skilling is not much different than crafting, it's almost like the residues you get, only that you can not get a global in skilling yet.
For me skills are as much prefabricated as loot is, anything really "generated" by the player would cause inflation.
I am hitting 60k in skills soon, right now I have the feeling that my hunting skills rise faster than they did when i was below level 10.
Need about 4 levels to unlock serendipity, but since I got my RDA unlock I did not really feel the need to level anymore.
I did not see any great change in loot, only that a need a PED less to kill an Allophyl. Sure, it is great to use bigger guns, but in a team they are not really needed and those bigger guns costs quite more.
In crafting it's another story, skilling there is painfull slow.
But still....
Is there any rush for anyone to hit level 100 in any profession ?
Just because some are already above ?
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Old 05-12-2008, 04:27   #60
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I think one aspect of the skill nerf is this
It froze all the super ubers in place
They might gain 1 skill a year so we have lots of time to make up ground
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