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Old 05-02-2008, 01:16   #61
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Quote:
Originally Posted by Jimmy B View Post
Right tested on John Teacher's data in wiki too, and it still works to within a few 0.01 HP.

My match was: Agility 40.67, Psyche 19.44, Intel 16.8, Strength 79.94, Stamina 163.36 (divide all values by 1600 to get contributions).

So I reckon its probably: Agility 40, Psyche 20, Intel 20, Strength 80, Stamina 160.

Which means from our previous understanding Strength has doubled and Pysche and Intel have halved. With those figures and using base HP=88 I get all avatars overpredicted by 0.06-0.08 except the noob avatar. Playing around a bit, it seems to be better with Stamina a little lower, around 148 seems to be best.
Just ran across this--what bad news for Mindforce Users Good work, though!
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Old 05-02-2008, 01:33   #62
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Originally Posted by Coop_ View Post
Just ran across this--what bad news for Mindforce Users Good work, though!
Yeah, but it's a vindication, however small, for the melee hunters.

We've still go high level MF unlocks to test for health. That would be one way of balancing it out, but it doesn't seem likely.
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Old 05-02-2008, 01:46   #63
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Martial Arts Power Catalyst

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Originally Posted by Doer View Post
Yeah, but it's a vindication, however small, for the melee hunters.

We've still go high level MF unlocks to test for health. That would be one way of balancing it out, but it doesn't seem likely.
Hmmm, now that I think about it, since my Str is a bit higher than Psy and Int, I actually come out slightly ahead of where I would if they were all equal. Since I skilled melee along with MF, the old way of calculating HP always worked out very closely for me. Where I thought a given amount of skilling Psy, Int, and Str were each adding one HP, in fact Psy and Int each added .5 while Str added 2--for net result of the same.
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Old 05-02-2008, 04:14   #64
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These threads have a habit of getting bumped up by some confused person running off on their own misguided tangent.
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Old 05-02-2008, 08:07   #65
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Quote:
Originally Posted by wizzszz View Post
Purpose of this thread:

The contribution of the skills to health has been resolved in this thread.
A few rare unlocks remain to be checked (listed below)

If you have one of this unlocks, please take a complete snapshot of your skills and contact either me, Doer or Jimmy B. via PM here on EF.

Contribution to health:
  • 148/1600 = 9.2500% Stamina
  • 80/1600 = 5.0000% Strength
  • 40/1600 = 2.5000% Agility
  • 20/1600 = 1.2500% Intelligence
  • 20/1600 = 1.2500% Psyche
  • 8/1600 = 0.5000% Commando
  • 5/1600 = 0.3125% Courage
  • 4/1600 = 0.2500% Coolness
  • 3/1600 = 0.1875% Athletics
  • 3/1600 = 0.1875% Melee Combat
  • 2/1600 = 0.1250% Combat Sense
  • 2/1600 = 0.1250% Dexterity
  • 1/1600 = 0.0625% Combat Reflexes
  • 1/1600 = 0.0625% Drilling
  • 1/1600 = 0.0625% Handgun
  • 1/1600 = 0.0625% Mining
  • 1/1600 = 0.0625% Perception
  • 1/1600 = 0.0625% Prospecting
  • 1/1600 = 0.0625% Rifle
  • 1/1600 = 0.0625% Serendipity
  • 1/1600 = 0.0625% Surveying
  • 1/1600 = 0.0625% Weapons Handling
Good work guys.

P.S.
I'm almost sure that Fashion Desing doesn't give HP (I've chipout about 500 levels of it and as far as I remember it didn't change even 1 pixel in the HP value) (I'll be sure next time I check those screenshots)
Not that anybody would expect it to be otherwise.
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Old 05-02-2008, 08:11   #66
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If no more data is obtained betweeen now and the next convention, I suggest hijacking one of those uber avatars and noting it's health and skill levels
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Old 05-02-2008, 19:27   #67
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Quote:
Originally Posted by Doer View Post
I found a convergence of base_HP for old and new avatars at a stamina % a lot lower than that, but there is a lot of error so i think there are some bad data.

Wizzszz, you should probably
With the thing on wiki that is defaulted to only loading skills that are more than 1.0, quite a few of the Stamina 1 avatars don't have any Stamina listed. Don't know if its because of that, but that would tend to increase base HP and decrease the Stamina contribution I guess.
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Old 05-02-2008, 19:47   #68
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Quote:
Originally Posted by wizzszz View Post
  • Beauty Sense
  • Coloring Methodology
  • Doctor
  • Equipment Methodology
  • Fashion Design
  • Force Merge
  • Glamor
  • Industrialist
  • Manufacture Methodology
  • Material Comprehension
  • Material Extraction Methodology
  • Mindforce Harmony
  • Quality Sense
  • Robotology
  • Scientist
  • Surface Composition
  • Xenobiology
Fashion Design is ruled out of contributing by Honey Kitten Little's avatar on wiki. Material Comprehension also, although her skill is only 92 but that's probably just about enough to rule it out.

Scientist, Xenobiology are ruled out of contributing by Andy Candyman Andersson's avatar on wiki. Robotology probably doesn't either but can theoretically contribute 1/1600 (his skills don't have a date - looks like it was uploaded before the time health could be obtained with decimal places).
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Old 05-02-2008, 22:53   #69
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Quote:
Originally Posted by Jimmy B View Post
With the thing on wiki that is defaulted to only loading skills that are more than 1.0, quite a few of the Stamina 1 avatars don't have any Stamina listed. Don't know if its because of that, but that would tend to increase base HP and decrease the Stamina contribution I guess.
I eliminated any avatar sets that didn't define Stamina. I think old sets with truncated health values are causing the problem, but it's no biggie. Being off by hundredths of a health is acceptable to me.

Quote:
Originally Posted by Jimmy B View Post
Fashion Design is ruled out of contributing by Honey Kitten Little's avatar on wiki. Material Comprehension also, although her skill is only 92 but that's probably just about enough to rule it out.

Scientist, Xenobiology are ruled out of contributing by Andy Candyman Andersson's avatar on wiki. Robotology probably doesn't either but can theoretically contribute 1/1600 (his skills don't have a date - looks like it was uploaded before the time health could be obtained with decimal places).
I have enough Material Extraction Methodology that it would be off by 0.06 if it contributed 1/1600, so i think we can eliminate that, too.
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Old 05-02-2008, 23:21   #70
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Quote:
Originally Posted by Jimmy B View Post
Fashion Design is ruled out of contributing by Honey Kitten Little's avatar on wiki. Material Comprehension also, although her skill is only 92 but that's probably just about enough to rule it out.

Scientist, Xenobiology are ruled out of contributing by Andy Candyman Andersson's avatar on wiki. Robotology probably doesn't either but can theoretically contribute 1/1600 (his skills don't have a date - looks like it was uploaded before the time health could be obtained with decimal places).
Quote:
Originally Posted by Doer View Post
I have enough Material Extraction Methodology that it would be off by 0.06 if it contributed 1/1600, so i think we can eliminate that, too.
I've removed the following skills from the "missing" list:

Fashion Design
Material Comprehension
Material Extraction Methodology
Scientist
Xenobiology

I'll keep Robotology for now, although i doubt it'll contribute.
(as an equivalent to Xenobiology)

Thx a lot, Doer & Jimmy B.!
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