![]() |
|
|||||||
Impact on health of chipping skills | Skills: Discussion of Entropia Universe skills and professions. |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 | ||||||
|
Stalker
![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Nicholas wizzszz Wolf Soc: Jurai Blood
Location: Germany
EFD: 86.75
|
Purpose of this thread:
The contribution of the skills to health has been resolved in this thread. A few rare unlocks remain to be checked (listed below) If you have one of this unlocks, please take a complete snapshot of your skills and contact either me, Doer or Jimmy B. via PM here on EF. Contribution to health:
Contribution to health still unknown:
Last edited by wizzszz; 05-03-2008 at 00:20.. |
||||||
|
|
|
|
|
| EFD Awarded to wizzszz for this Post | |||
| Date | User | Comment | Amount |
| 05-01-2008 | jdegre | excellent inititative! | 500.00 |
| 04-29-2008 | levithanikos | This is a very nice briefing! Thanks Wizzszz. | 500.00 |
|
|
#3 | ||||||||
|
Stalker
![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Nicholas wizzszz Wolf Soc: Jurai Blood
Location: Germany
EFD: 86.75
|
Quote:
This post popped up today: Quote:
However, since we have the detailed health displayed, nobody made use of the additional digits yet, so here we go. |
||||||||
|
|
|
|
|
#4 | ||||||
|
Marauder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
The idea that skills contribute to the amount of 1600/n per hp works so well that i think the only unknowns are in the precise effect of attributes or perhaps a skill or two where n<1. The problem is, each skill that gives HP should allow you to FAP right after you get a gain, so i think they've all been tested. Nevertheless, it would be a start to compile a list of every skill gain after which you can't FAP. We'll need two confirmations of each to verify, due to regenerations.
An easier way to solve this if there were enough complete skill sets in wiki would be to do it the way i did some of the explosives skill contributions, by using a script that tries different permutations to find a fit. In Ruslan's case it's almost certainly a missing or miss-scanned skill. Deviations from the current predictions that big don't happen at such low skill levels. |
||||||
|
__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
|
|||||||
|
|
|
|
|
#6 | |||||||
|
Stalker
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
First of all, great to see this task re-activated; it is about time that we nail down the HP calcs
![]() Quote:
so, what the skill scanner does is to filter the image to sharpen the edges of the bar, and this sharpening is dependent on the brightness of the environment where the screenshot was taken. you can do the same with your "eye", but it is not bullet-proof, either; sometimes it is really hard to say if a certain pixel belongs to the green bar, or not. |
|||||||
|
__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU 10 !! ![]() |
||||||||
|
|
|
|
|
#7 | |||||||
|
Indioni Jones
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
(i) High level unlocks that no-one has posted info about (MF ones have been talked about quite a bit recently as possibles, but there's others that haven't been checked in detail either) (ii) Unusual skills that most people have level 1 in. I'm thinking stuff like Animal Taming, Animal Lore, etc - don't know how well the rarer skills have been tested (iii) Attributes Anyway, good job starting this off wizz, I'll post my data later - I guess we can just get the skill values from jedgre's scanner rather than using screen shots? [EDIT: Having read on - what sort of error does the scanner have in the decimals jdegre? I'm guessing its pretty small so OK for these purposes?] |
|||||||
|
__________________
L Weapon Guide Economy Cals Skills & professions How Armor Works Some EU Links "Go and find Blackhawk as quickly as you can and beg him to be your mentor." Frank FPC |
||||||||
|
|
|
|
|
#8 | |||||||
|
Marauder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
If people could upload a complete (i.e. all skills over 1.0) and accurate (i.e. using jdegre's scanner and checking that the professions it predicts are correct) skill snapshot to wiki and then post here, i could selectively grab their data and then let the program look for trends and such. |
|||||||
|
|
|
|
|
#9 | |||||||
|
Stalker
![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Nicholas wizzszz Wolf Soc: Jurai Blood
Location: Germany
EFD: 86.75
|
Quote:
Maybe talk to witte to make him remove it, and i.e. add a "source column" that is set to "skill scanner" on upload of a file, and to "manually" if a single skill is changed by hand afterwards. @ Jimmy B. I think the error is not much more than 1 or 2 pixels, this won't make much of a difference, because it should be safe that MA used multiples of 10 (well, more like 100) for the calculation of health. Not exactly sure how many pixels the bar has atm, we can include an error margin for the results until we get enough data (or bigger chipping changes). |
|||||||
|
|
|
|
|
#10 | ||||||||
|
Marauder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
Quote:
|
||||||||
|
|
|