EntropiaForum.com
Go Back   EntropiaForum.com > Entropia Universe Discussion > Skills
Notice
Skills Discussion of Entropia Universe skills and professions.

Reply
 
LinkBack Thread Tools
Old 05-13-2008, 10:57   #11
Elite
Doer's Avatar
EntropiaForum Senior Member, click here for more information.
Doer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer Exceptional  
  Activity Longevity
7/2015/20
Posts: 4,283
Blog Entries: 26
Gender: Male Ingame: Male
Avatar Name:
David "Doer" Falkayn
Soc: Fat Rats
Location: The Real World
EFD: 5,201.45
Reputation: Exceptional
Fame: 1307 Achievements: 28

Quote:
Originally Posted by Svarog View Post
I think it will be possible in the future, when the level 39 become unreachable for noobs as the level 100 did become nowaday .

Hunting 5+ hours a day for 1.5 years I could be already 80+ in agility in the pre-vu8.8 times, while I'm only slightly over 60 and it takes a month now to increase it a point up.
VU 8.8 didn't affect attribute gain, unless it slightly eased the slowdown at high levels (i recall hearing some skilled players saying that, but can't say for sure). That was an earlier one.

To answer the original post:
1) Yes, and the lack of a drain is why skill prices are trending toward tt (well, ESI) value
2) 10% is lost when chipping, so there is a small drain
3) what should MA do about it? (except not dropping pre-filled skill implants as a few little twits around here seem to think is a good idea) Their solution in the past has been to make high levels harder to reach, but that also multiplies the volume of skill on skilled avatars. Almost any other solution would directly take away skills from people. Another proposal has been to have skills fade over time, so it would take constant skilling to keep them even at the same level. I'm not in favor of that, although i wouldn't mind if skills on chips faded 1% a week (or something). That would only really inconvenience resellers, especially the kind that buy them up on auction and then control the price, and would add an additional drain to the skills in the universe.

The only real solution to this problem is growth in population and in "desirable" level, but that's easier said than done. Increasing mob difficulty and size and raising the SIB ladder into 60+ range will help with the second, but it will take some real work to get a constant influx of new players who stay.
__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber
Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachments
Other esoterica: My Story Luck Project Entropia: what's in a name? More bang
Doer is offline Reply With Quote
Old 05-13-2008, 11:00   #12
Prowler
Denis's Avatar
Denis ApprenticeDenis ApprenticeDenis ApprenticeDenis ApprenticeDenis ApprenticeDenis Apprentice  
  Activity Longevity
3/2012/20
Posts: 1,346
Gender: Male Ingame: Male
Soc: Czecho-Slovakia Cadets
EFD: 3,407.40
Reputation: Apprentice
Fame: 1324 Achievements: 21

Quote:
Originally Posted by The Lizard King View Post
Agility 39 Uber is a player so chipped that he can do the same thing as the Ubers althoug he just have 39 in Agility.

A more proper thing to call them would be low Agility Ubers.
I would never consider someone with 39 agility an uber. Even if he had 20k in all skills. More proper term would be rich noob.
__________________
Denis is offline Reply With Quote
Old 05-13-2008, 11:06   #13
Old
The Lizard King Unskilled  
  Activity Longevity
1/203/20
Posts: 116
Gender: Male Ingame: Male
Avatar Name:
The Lizard King
Soc: Juari Blood Cadets
EFD: 532.26
Reputation: Unskilled
Fame: 0 Achievements: 0
Marksmanship

Quote:
Originally Posted by Denis View Post
I would never consider someone with 39 agility an uber. Even if he had 20k in all skills. More proper term would be rich noob.
Yeah Rich noob it is from now on To call them Uber cind of hurts, And must be hard on the ones that have been working hard to get there.
__________________
"Ride the snake...
Ride the snake, to the lake, the ancient lake, baby
The snake is long...seven miles Ride the snake...
He is old and his skin is cold..."
The Lizard King is offline Reply With Quote
Old 05-13-2008, 11:08   #14
Dominant
trance's Avatar
trance Beginnertrance Beginner  
  Activity Longevity
2/2013/20
Posts: 439
Avatar Name:
hypnotica TRANCE blain
Soc: GoL - Guardians of Lotius
Location: SWISS
EFD: 1,798.90
Reputation: Beginner
Fame: 4 Achievements: 4

maybe they implement stamina then.
__________________
trance is offline Reply With Quote
Old 05-13-2008, 11:19   #15
Old
Sloe Mediocre  
  Activity Longevity
4/205/20
Posts: 98
EFD: 806.02
Reputation: Mediocre
Fame: 0 Achievements: 0
Coolness

I think skil nerfs aren't needed, we've seen that lvls can go way beyond 100 and even 150. I think adding more mobs (and weapons to match) to the ladder to climb is the solution, atm all mobs can b killed with some effort or a team (with right ppl ofc), but why not introduce mobs that ubers struggle with more? i think it would drive ppl to eventually wanna reach that pinnacle. Just my 2 pecs tho


PS. keep in mind there very few who can even solo a spider, nvm if they introduce something with greater dmg and hp
Sloe is offline Reply With Quote
Old 05-13-2008, 11:28   #16
Dominant
Kedzior GreenKedzior Green  
  Activity Longevity
3/2014/20
Posts: 441
Gender: Male Ingame: Male
Soc: Red Legion
EFD: 425.08
Reputation: Green
Fame: 0 Achievements: 0
Combat Sense Wounding Avoidance Treatment

One of the reason of skills price devaluation are limited items. Imo they are totally unbalanced. Whats the point in skilling if u can max out Korss/Breer p5a at 2.5-3k hg (which is equal to 20-30tt chip of hg, with breer p5 20-30tt hg = 2-3 weeks of skilling, a bit longer if u are skilling with lower level weapons) and better weapons are extremely expensive and therefore not worth using? When we lived in the world of unlimited stuff everybody was skilling as much as possible because each weapon required lvl 100 so nobody was chipping out unless he leaves the game. Now many ppl just sell skills above certain level because there is no point in skilling further. Limited guns are necessary for economy but they are maxable way too early.
Kedzior is offline Reply With Quote
Old 05-13-2008, 11:34   #17
Dynamic
SuperKanjo's Avatar
Become a premium member today and enjoy enhanced EntropiaForum features!
SuperKanjo InitiatedSuperKanjo InitiatedSuperKanjo InitiatedSuperKanjo InitiatedSuperKanjo InitiatedSuperKanjo Initiated  
  Activity Longevity
12/2012/20
Posts: 953
Gender: Male Ingame: Male
Avatar Name:
Janko SuperKanjo vd Haak
Soc: Modus Operandi
Location: Holland
EFD: 587.00
Reputation: Initiated
Fame: 947 Achievements: 17

For now it's still ok. There are just a few players that can solo the real tough mobs (example; araneatrox stalker, daspletor stalker).

A possible solution in the future is bigger/harder mobs, but i'm sure they will come when the time is good and the playerbase keep growing. And weapons/tools that need more then 100 lvl in a profession.
__________________
SuperKanjo is offline Reply With Quote
Old 05-13-2008, 12:12   #18
-Ra
Old
-Ra's Avatar
-Ra Mediocre  
  Activity Longevity
2/2015/20
Posts: 76
Gender: Male Ingame: Male
Avatar Name:
Ra Ra KoNRa
Soc: Jurai Blood
Location: USA
EFD: 637.59
Reputation: Mediocre
Fame: 0 Achievements: 0

Quote:
Originally Posted by SuperKanjo View Post
For now it's still ok. There are just a few players that can solo the real tough mobs (example; araneatrox stalker, daspletor stalker).

A possible solution in the future is bigger/harder mobs, but i'm sure they will come when the time is good and the playerbase keep growing. And weapons/tools that need more then 100 lvl in a profession.
I agree with Super and Sloe.. Ma needs not add more skill nerfs just larger mobs..

but I disagree with the larger weapons.. it's bad enough the ubers have most of all the big weapons, armor and faps,, but to give them even more powerfull gear, would make LG impossibble for anyone outside the top 3 socs to ever win.

Last edited by -Ra; 05-29-2008 at 13:41.
__________________
Make the World a Better Place, Kill Yourself!!!
-Ra is offline Reply With Quote
Old 05-13-2008, 12:12   #19
Dominant
Snuggins's Avatar
Snuggins ApprenticeSnuggins ApprenticeSnuggins ApprenticeSnuggins ApprenticeSnuggins Apprentice  
  Activity Longevity
4/2011/20
Posts: 444
Gender: Male Ingame: Male
Avatar Name:
Snug Willet
Soc: EBASU
EFD: 269.86
Reputation: Apprentice
Fame: 0 Achievements: 0
Style: Segna Chomper

I believe we are balanced in a percentile system. The rebalancing is what people call a "nerf VU."

So the actual number you have in a skill really doesn't matter in the long term, it's your progress vs. the progress of everyone else. In the time between "nerf VUs" we see linear growth in our abilities as the skill numbers grow, but when they reapply the percentile system (once a year, maybe 18 months) we all feel the difference. Some people don't feel a hit, but it's because they have been growing rapidly. Other people get punched in the nuts.

I don't know, it's hard to prove, but that's how I see it.
__________________
If you can't take the heat, don't craft on condition.
Snuggins is offline Reply With Quote
Old 05-13-2008, 12:20   #20
Elite
EntropiaForum Senior Member, click here for more information.
Vedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder Exceptional  
  Activity Longevity
6/2017/20
Posts: 3,894
Gender: Male Ingame: Male
Soc: Via Dolorosa
EFD: 2,868.93
Reputation: Exceptional
Fame: 1413 Achievements: 42

Skills disappear from EU in 2 ways:
- Quitting avatars (who doesn't chip all out)
- Chipping (10% skills are lost, which amounts to a lot)

Ofc total number of skills in EU is increasing... But does the total skill increase faster than the number of avatars? I honestly have no idea.
And what is the consequence?

Very hard to say, but this is how I see the progression:
- The total number of skills in EU is increasing fast. (Means nothing at all)
- The average total skills per avatar is decreasing. (Means nothing at all)
- The average skills per active avatar is increasing, but slowly.
- Number of avatars with very high skills (Lvl 70+), is increasing.
- Skill prices might go up or down, depending on how many new players join.
- If MAs 'chinese adventure' succeeds to attract a lot of new players, skill prices might reach absolutely insane heights. (For a while)
Vedder is offline Reply With Quote
Reply

Bookmarks

Thread Tools
 

~ Entropia Universe | Entropia Radio | Entropia Wiki | Entropia Tracker | Entropians IM ~

All times are GMT. The time now is 07:45. | Calypso Time: 7:45

Copyright ©2005 - 2008, EntropiaForum.com.
Entropia Universe is a registered trademark of Mindark PE AB.
All other copyrights and trademarks are property of their respective owners.
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.