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#11 | |||||||
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Elite
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To answer the original post: 1) Yes, and the lack of a drain is why skill prices are trending toward tt (well, ESI) value 2) 10% is lost when chipping, so there is a small drain 3) what should MA do about it? (except not dropping pre-filled skill implants as a few little twits around here seem to think is a good idea) Their solution in the past has been to make high levels harder to reach, but that also multiplies the volume of skill on skilled avatars. Almost any other solution would directly take away skills from people. Another proposal has been to have skills fade over time, so it would take constant skilling to keep them even at the same level. I'm not in favor of that, although i wouldn't mind if skills on chips faded 1% a week (or something). That would only really inconvenience resellers, especially the kind that buy them up on auction and then control the price, and would add an additional drain to the skills in the universe. The only real solution to this problem is growth in population and in "desirable" level, but that's easier said than done. Increasing mob difficulty and size and raising the SIB ladder into 60+ range will help with the second, but it will take some real work to get a constant influx of new players who stay. |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#15 | ||||||
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Old
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I think skil nerfs aren't needed, we've seen that lvls can go way beyond 100 and even 150. I think adding more mobs (and weapons to match) to the ladder to climb is the solution, atm all mobs can b killed with some effort or a team (with right ppl ofc), but why not introduce mobs that ubers struggle with more? i think it would drive ppl to eventually wanna reach that pinnacle. Just my 2 pecs tho
![]() PS. keep in mind there very few who can even solo a spider, nvm if they introduce something with greater dmg and hp |
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#16 | ||||||
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Dominant
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One of the reason of skills price devaluation are limited items. Imo they are totally unbalanced. Whats the point in skilling if u can max out Korss/Breer p5a at 2.5-3k hg (which is equal to 20-30tt chip of hg, with breer p5 20-30tt hg = 2-3 weeks of skilling, a bit longer if u are skilling with lower level weapons) and better weapons are extremely expensive and therefore not worth using? When we lived in the world of unlimited stuff everybody was skilling as much as possible because each weapon required lvl 100 so nobody was chipping out unless he leaves the game. Now many ppl just sell skills above certain level because there is no point in skilling further. Limited guns are necessary for economy but they are maxable way too early.
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#17 | ||||||
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Dynamic
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For now it's still ok. There are just a few players that can solo the real tough mobs (example; araneatrox stalker, daspletor stalker).
A possible solution in the future is bigger/harder mobs, but i'm sure they will come when the time is good and the playerbase keep growing. And weapons/tools that need more then 100 lvl in a profession. |
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#18 | |||||||
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Old
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but I disagree with the larger weapons.. it's bad enough the ubers have most of all the big weapons, armor and faps,, but to give them even more powerfull gear, would make LG impossibble for anyone outside the top 3 socs to ever win. Last edited by -Ra; 05-29-2008 at 13:41. |
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__________________
Make the World a Better Place, Kill Yourself!!!
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#19 | ||||||
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Dominant
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I believe we are balanced in a percentile system. The rebalancing is what people call a "nerf VU."
So the actual number you have in a skill really doesn't matter in the long term, it's your progress vs. the progress of everyone else. In the time between "nerf VUs" we see linear growth in our abilities as the skill numbers grow, but when they reapply the percentile system (once a year, maybe 18 months) we all feel the difference. Some people don't feel a hit, but it's because they have been growing rapidly. Other people get punched in the nuts. ![]() I don't know, it's hard to prove, but that's how I see it. |
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__________________
If you can't take the heat, don't craft on condition.
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#20 | ||||||
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Elite
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Skills disappear from EU in 2 ways:
- Quitting avatars (who doesn't chip all out) - Chipping (10% skills are lost, which amounts to a lot) Ofc total number of skills in EU is increasing... But does the total skill increase faster than the number of avatars? I honestly have no idea. And what is the consequence? Very hard to say, but this is how I see the progression: - The total number of skills in EU is increasing fast. (Means nothing at all) - The average total skills per avatar is decreasing. (Means nothing at all) - The average skills per active avatar is increasing, but slowly. - Number of avatars with very high skills (Lvl 70+), is increasing. - Skill prices might go up or down, depending on how many new players join. - If MAs 'chinese adventure' succeeds to attract a lot of new players, skill prices might reach absolutely insane heights. (For a while) |
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