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Old 05-13-2008, 12:22   #21
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Quote:
Originally Posted by trance View Post
maybe they implement stamina then.
Will they do it?
What about add some new skills?
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Old 05-13-2008, 12:27   #22
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Quote:
Originally Posted by TegyeLe View Post
Will they do it?
What about add some new skills?
I have heard somewhere that there is a stamina system built into the CryEngine2. I think MA will adapt this to the so-far inert stamina stat that we all have. I think food will also interact with our stamina on a temporary basis.

I personally can't wait to have a "succulent" cut of SnarkSnot.
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Old 05-13-2008, 12:32   #23
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Quote:
Originally Posted by Kedzior View Post
One of the reason of skills price devaluation are limited items. Imo they are totally unbalanced. Whats the point in skilling if u can max out Korss/Breer p5a at 2.5-3k hg (which is equal to 20-30tt chip of hg, with breer p5 20-30tt hg = 2-3 weeks of skilling, a bit longer if u are skilling with lower level weapons) and better weapons are extremely expensive and therefore not worth using? When we lived in the world of unlimited stuff everybody was skilling as much as possible because each weapon required lvl 100 so nobody was chipping out unless he leaves the game. Now many ppl just sell skills above certain level because there is no point in skilling further. Limited guns are necessary for economy but they are maxable way too early.
Very good point this. A lot of players know they will never be an Uber and are happy to hunt with there L weapons making a bit of extra cash selling of skills they never need to improve on.
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Old 05-13-2008, 12:47   #24
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There were a way were skills had a chance to be well managed.
But, after years, all we can constat is that skill system is a pure shit.

After all its not our fault.
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Old 05-13-2008, 13:41   #25
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My 2 pecs:

When you buy anything for a large amount of peds, most players want to be able to get their money back at some point - or at least feel they haven't lost the peds forever.

If you buy an a104 amp today, you know (or are at least 95% sure) that you will make a profit if you sell it in maybe a year or two. Same if you buy a big gun or uber fap. This is because demand outstrips supply.

But if you buy skills, e.g. Handgun, you know that you will lose money, because prices have been on a downward spiral for the last 18 months and nothing is changing to correct this. If you ever sell the skills you can be virtually certain you will lose money. This is because supply outstrips demand.

Basically unless MA somehow changes the skill system, the value of skills can never ever increase again in the long term.

If you want to sell some of your gazillion skills in the future, you may not be able to as they will be worth nothing. That is my point...
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Old 05-13-2008, 14:05   #26
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MA can solve this by lowering the drop rate of the ESI's = Higher price for ESI's = Lesser ppl chip out when quitting due the high cost adn skills are lost in inactive ava's.
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Old 05-13-2008, 14:22   #27
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Quote:
Originally Posted by DRDoom View Post
MA can solve this by lowering the drop rate of the ESI's = Higher price for ESI's = Lesser ppl chip out when quitting due the high cost adn skills are lost in inactive ava's.
I'd strongly disagree with that. EU is marketed as a service. If i want to close my bank account I'm not charged a 'market rate'

I have and will always believe that ESI's should be available from the TT. If somebody wants to leave the service, it should be an easy and pain free experience.
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Old 05-13-2008, 14:23   #28
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Quote:
Originally Posted by DRDoom View Post
MA can solve this by lowering the drop rate of the ESI's = Higher price for ESI's = Lesser ppl chip out when quitting due the high cost adn skills are lost in inactive ava's.
I think increasing the demand for ESI's will only increase in the markup for the ESI and in turn decrease the skill chip's value relative to the cost of ESI.
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Old 05-13-2008, 14:25   #29
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Quote:
Originally Posted by ForrestPark View Post
This is something I worry about too. I don't think MA have a plan to cope with the immense amount of skills that we will all have in 5 or 10 years time (or less).

Values of skills will decrease to the value of the ESI soon. Some skills have already got there of course, but all the others will follow (except the newest ones I guess).

I don't understand what an Agility 39 Uber is though...
I was told that the definition of an uber in EU is someone with over 200 Health points, so an uber with only 39 agility has not hunted their way up to 200 HP but chipped their way up. I have chipped out my skills before, and enjoy starting from scratch again. My concern is that continual skill nerfs will discourage players from skilling up, because most serious depositiors want to reach the top and hunt the best mobs. Therefore, maybe the answer is a ceiling on top skill levels, with one above that, so that once you reach the top level, to reach the next and become the ultimate Uber will itself take years of skilling. This way it gives Ubers something to reach for, and other players the possibility of reaching the top skill levels without feeling that every step forward they make, a VU pushes them several back.

Last edited by Elfie; 05-13-2008 at 14:26. Reason: Because of a silly typo
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Old 05-13-2008, 14:26   #30
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Quote:
Originally Posted by Leandro Kun View Post

I have and will always believe that ESI's should be available from the TT ...
I would prefer if they were crafted along with being looted.

If a full tt chip has a tt value of 1250peds, and Diamond would be a nice ingredient for this
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