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Old 05-13-2008, 14:39   #31
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Quote:
Originally Posted by WoenK View Post
Assuming, that we will get a boost in accounts with the new planets and that even if the prices on skills were on tenth of what the cost now, I would not think a lot will be able to become uber that fast . Would still costs 100k $ to get there.
Then again... what is uber in skills ?! Always thought it was above 300k and medium starts around 100k.

Sometimes chipping in is cheaper than skilling up, only after level 20 I see no big savings possible.
You will be pleased to know that you can get medium health for about 20k peds But with all of the new people that will come into the game with the addition of the new worlds etc, skill prices may actually go up as there will be less skills to go around. We will have to wait and see what happens.
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Old 05-13-2008, 14:40   #32
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Quote:
Originally Posted by Leandro Kun View Post
I'd strongly disagree with that. EU is marketed as a service. If i want to close my bank account I'm not charged a 'market rate'

I have and will always believe that ESI's should be available from the TT. If somebody wants to leave the service, it should be an easy and pain free experience.
I don't say that it would be popular thing to do, But at least a better solution than another skill nerve.

Quote:
Originally Posted by AnnieStarr View Post
I think increasing the demand for ESI's will only increase in the markup for the ESI and in turn decrease the skill chip's value relative to the cost of ESI.
The higher the cost for skills chips, the cheaper it's gonna be to skill them naturally compared to the chip cost.
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Old 05-13-2008, 14:49   #33
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Quote:
Originally Posted by kygon View Post
agreed, there will always be nerfs and these will def get worse in the future, its happened about 3 times since I joined and its really the only way
Wouldn't adding more NEW (harder) mobs be an option for MA instead of modifying existing ones?
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Old 05-13-2008, 14:56   #34
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A good system should allow 100% of playerbase to be 100% maxed in their
skills. None should be able to get more than 99,9% efficient, in the influence
skills has on our actions.
I always said a good system always should do people less inefficient
rather than more efficient when skilling up. Might look the same,
but it isn't.
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Old 05-13-2008, 15:00   #35
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Quote:
Originally Posted by ~CHOPPER~ View Post
Wouldn't adding more NEW (harder) mobs be an option for MA instead of modifying existing ones?
not really, if a mob is to easy to hunt and its being hunted by lots of way to skilled players then it makes sense to make that mob harder

new mobs shouldn't be quickly thrown together so I'd rather see well designed mobs (last set were pritty decent)
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Old 05-13-2008, 15:10   #36
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Quote:
Originally Posted by AnnieStarr View Post
I would prefer if they were crafted along with being looted.
I think AnnieStarr may have the answer - what if ESIs:

- could ONLY be crafted, and using a lvl 10 BP

and the BP

- costs 0.01 ped from the TT
- is only cost effective to use when you have some nice crafting skills

And you have to chip out using ESIs you made yourself.

This would mean far less people would bother to chip out (because for most people it'd cost too much to make the ESIs), thus the supply of skills is less and prices stay up......

Last edited by ForrestPark; 05-13-2008 at 15:16.
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Old 05-13-2008, 17:31   #37
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Quote:
Originally Posted by ForrestPark View Post
I think AnnieStarr may have the answer - what if ESIs:

- could ONLY be crafted, and using a lvl 10 BP

and the BP

- costs 0.01 ped from the TT
- is only cost effective to use when you have some nice crafting skills

And you have to chip out using ESIs you made yourself.

This would mean far less people would bother to chip out (because for most people it'd cost too much to make the ESIs), thus the supply of skills is less and prices stay up......
Im uneasy with this. You shouldn't play EU for 4 years, lose interest and decide to quit, but are unable to sell skills because you didn't like monotonous clicking.

Maybe the answer is re-education. Maybe its time we admitted our skills wont be worth much and that's just the way it is. At least you can recover some peds for them.

Though i will say that i believe if ESI's were avalible in the TT, skill prices would go up to make up the difference. Thing is hunters would then lose out on the markup, so its swings and roundabouts.
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Old 05-13-2008, 17:45   #38
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There is an answer ... but no-one wants to hear it




skill decay




... shhh!
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Old 05-13-2008, 18:02   #39
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Quote:
Originally Posted by Ironheart View Post
There is an answer ... but no-one wants to hear it




skill decay



... shhh!

I think if they implament skill decay ( by skill decay I mean the amount of skills decreasing along time if u dont pump them up by hunting/mining/crafting) most of players would just quit. What would be the point in skilling then. U would have to keep skilling not to loose all skills u have already gained? I think the most (including me) would prefer skills to be worthless rather than they decay. Stupid idea.

The solution is to make skills usefull. To make them not worth chipping out. Because now they are useless and I explained it in my previous post in this thread.
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Old 05-13-2008, 18:03   #40
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I don't see this as a problem
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