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#11 | |||||||||||||
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Moderator
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Aim = 4% of 1000 = 40 Combat Reflexes = 3% of 1000 = 30 Combat Sense = 5% of 1000 = 50 Commando = 3% of 1 = 0.0000 Coolness = 5% of 1 = 0.0000 Courage = 3% of 1000 = 30 Dexterity = 3% of 1000 = 30 Hangun = 38% of 1000 = 380 BLP Wep' Tech = 14% of 1000 = 140 Marksmanship = 7% of 1 = 0.0000 Perception 2% of 1000 = 20 Serendipity 1% of 1 = 0.0000 Weapons Handling 9% of 1000 = 90 Add them up gives 810. This means you are level 8.1 BLP Pistoleer. We believe this means you will hit about (80+12*8.1/100)%=81% of the time (with a non-SIB BLP pistol). Scopes and sights may improve that hit rate. Quote:
But yes, possibly some mobs can evade/dodge you better than others. Skills play a significant part in the outcome of our combat. A complete noob can spend over 25% to do the same damage with the same gun as an uber (Hence why the noob should be using a more efficient SIB gun instead). Also the noob will probably end up dead before he kills the mob, whereas the uber won't. Quote:
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Afaik there has never been a max skill. In the past only the first 10000 levels of a skill counted towards a profession level. Now that restriction has been removed. When that happened, people with over 10k in skills suddenly got better overnight. So thats kinda an anti-nerf. When there was actually a skill nerf, what it meant was that it became much harder to gain skills as you required more 'skill points' to gain the same amount of skill as you did before. But we never lost any effectiveness from the skills we already had, and in fact those skills in essence became more valuable (if we sold them they would occupy more space on an ESI than they used to, and hence in theory would sell for more PED). And finally, tbh, slower running speeds really make little difference to anything. Just means it takes longer to get from one mob to the next lol. Unless you're doing the shoot mob, run away, shoot again. Which presumably MA never intended you to do, hence they slowed the running speed down so you can't do it so well anymore (still can do on some mobs though). |
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#12 | ||||||
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Dominant
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I'll bet ya, you hit more. If you're range increases so will you're hit chance. Just my 2 pecs.
![]() Ow and i was right before, i had a good discussion with Slate a long time ago. I said he shouldn't sell his laser weapon tech which he had over 10k. He said well it doesn't do anything according to ppl on the forum. I said they we're wrong and if it doesn't do anything now it will do something later. He would have unlocked killstrike way earlier if he had only listened. If you're pro standing can reaches 110 it will have effect on you're hit % That;s why we miss more then 3 years ago ;-) Last edited by Ast; 05-15-2008 at 22:20. |
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Making globals for glory of SOC |
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#13 | |||||||
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![]() Basically my calcs were correct, but I was dividing by 20,000 (to get percentage from my presumed MAX possible). Which wasnt required - I see that now. Thanks for clearing that up. What I am slightly puzzled about is your calc: (80+12*8.1/100)%=81% Where is this 80 and 12 coming from? What are these numbers? Thanks. |
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#14 | ||||||
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Elite
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Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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