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Greets.
I had posted some questions that had been puzzling me for a while in this thread: CGA and Mineral Sense But no one was able to shed light on it. Perhaps it was overlooked as it was in the mining section. Anyhow, in the thread it was pointed out that our skill_MAX now stands at 20,000 per skill. Previously it was 10,000. So this raised for me some questions regarding skills/success/MA policies overall: Code:
BLP Pistoleer (Hit) Agility*20 3% Aim 4% Combat Reflexes 3% Combat Sense 5% Commando 3% Coolness 5% Courage 3% Dexterity 3% Hangun 38% BLP Wep' Tech' 14% Marksmanship 7% Perception 2% Serendipity 1% Weapons Handling 9% Fully resolved and confirmed beyond any reasonable doubt. Last edited by Jimmy B : 04-27-2007 at 22:53. 1000/100*38 = 380 380/20,000 = 0.019 chance to hit/efficient of a grand total of 1 (or 100%) possible? {This is the same as ((1000/20,000)*(38/100)) }. Or is my assumption incorrect here? (2)Assuming everything above was 1000, then does the MA formula for MAX POSSIBILITY for me to be able to HIT/Damage a critter work like this? Aim = 4% of 1000 = 40/20,000 = 0.002 Combat Reflexes = 3% of 1000 = 30/20,000 = 0.0015 Combat Sense = 5% of 1000 = 50/20,000 = 0.0025 Commando = 3% of 1 (not unlocked I'd assume) = 0.0000 Coolness = 5% of 1 (not unlocked I'd assume) = 0.0000 Courage = 3% of 1000 = 30/20,000 = 0.0015 Dexterity = 3% of 1000 = 30/20,000 = 0.0015 Hangun = 38% of 1000 = 380/20,000 = 0.019 BLP Wep' Tech = 14% of 1000 = 0.007 Marksmanship = 7% of 1 (not unlocked I'd assume) = 0.0000 Perception 2% of 1000 = 20/20,000 = 0.001 Serendipity 1% of 1 (not unlocked I'd assume) = 0.0000 Weapons Handling 9% of 1000 = 90/20,000 = 0.0045 Agility = ??? So if we add them all up = 0.036 of a max possible 1.0 (or a 0.03% max possible chance to be able to hit?). Not sure this assumption is correct - as I am definitely able to hit them much better than that rate. So what does this all mean then? (3) Furthermore - IF this concept is close to the real thing - then to be ACTUALLY be able to hit a critter would also take into account further algorithms: (a) Distance to critter (b) Type of damage dealt (c) critters resistances to damage types (d) critters EVADE/Dodge chance? Or other skills of avoidance. (e) etc. Does this mean that our skills play an infinitely miniscule part in outcome of our combat? (4) Note that IF I am close to the concept - the numbers are definitely not in our favor - so does MA skew the numbers with X + (skill_chance) for our benefit? Or is there another RANDOM factor/skill (like Luck) involved? (5) Then there is the Newbie-Luck factor a lot of pros and veterans crib about - they say they have less luck than newbies. How does that factor come into play? Random? Or imagined? (6) OR is this number our actual chance to hit the HoF/ATH? __________________________________________________ __ Another question that bothers me is that one day MA wakes up and decides to raise the cap from 10,000/skill to 20,000/skill. Now in a normal MMO this would be an insane backlash of players calling it a NERF. Essentially, this move would either mean that: (a) All our skills were 50% of what they used to be (or half as effective). OR (b) Our skills remain at the SAME effectiveness - BUT for NEWER regions/planets/space/etc - then NEWER levels (ie above 10,000) will be MORE effective overall. Now this hasn't been explained either. Now IF the answer is (a) then this is a serious business ethical breach - since EU is NOT an ordinary MMO - but a Real Economy (and thus can be - and should be - monitored by some Business Ethics Authority). And IF suddenly all our avatars/skills have been DEVALUED - then we have a legal problem. (Note I state *IF* this is the case.) I mean even small things like the recent avatar running speed nerf (which MA did not to tell us about) also has legal ramifications: ie. since slower speeds mean death more frequently = more medkit usage = more armor/wep/item degradation = more DECAY = more money for MA. Again, please dont flame me - all these numbers people throw at me are nice and all - but in all PRACTICALITY what exactly are they doing for me? ie please explain in Laymans terms preferably with examples. ![]() Basically why should anyone invest hundreds/thousands of dollars to improve skills - if they are not paying back? ![]() Maybe, my equation is totally incorrect - so can someone clear this up for me (and all players/payers). Thanks. ![]() |
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#4 | ||||||
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Supportscammer for hire
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You max at pro-level 100, so that would mean still 10k average.
What has changed is that MA now let skills > 10k contribute. So say there are 2 skills each giving 5%, now you can have the same prolevel with 1 skills 20k and the other 0. You used to have them both at 10k. I don't know for sure if skills >20k don't contribute, but it's damn hard to get there. So having a prolevel > 100 is useless, except for some (L) fap which max out a bit above 100. |
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#5 | |||||||||
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Elite
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![]() Your chance to hit is determined by your profession level and the requirements on the tool you use. If you have 10000 in all skills, you have level 100 in all professions, which means 100% efficiency on all tools. (I don't think any tools require more than level 100) Quote:
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5: Imagined imo... Though many will disagree. 6: Nope. |
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#7 | |||||||
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Elite
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![]() I'm sure we'll never find out the answer to that without help from MA. I'm fairly certain there isn't that much skill volume in the entire EU. Linear extrapolation from trend at ~16,000: 65k skills has volume of 86,446 PEDs Quadratic extrapolation " ": " " " 4,466,783.5 PEDs (that's 1717 different skills at level 10k, btw) For everything else in the thread, read Vedder's post. Last edited by Doer; 05-15-2008 at 15:04. |
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Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#8 | |||||||
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Dominant
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If you have a standing over 100 in pro lvl you're range increases over the maximum range! and the HP, think of the HP! :P Ask Star or Joda :-) |
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Making globals for glory of SOC |
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