EntropiaForum.com
Go Back   EntropiaForum.com > Entropia Universe Discussion > Skills
Notice
Skills Discussion of Entropia Universe skills and professions.

Reply
 
LinkBack Thread Tools
Old 05-15-2008, 13:02   #1
Old
Shard-Angel's Avatar
Shard-Angel n00b  
  Activity Longevity
0/203/20
Posts: 62
Gender: Male Ingame: Female
Avatar Name:
Vehshi Rogue Shard-Angel
Soc: Double Helix
Location: London
EFD: 501.22
Reputation: n00b
Fame: 0 Achievements: 0
Exclamation 20,000/skill? What does that mean?

Greets.

I had posted some questions that had been puzzling me for a while in this thread:

CGA and Mineral Sense

But no one was able to shed light on it. Perhaps it was overlooked as it was in the mining section.

Anyhow, in the thread it was pointed out that our skill_MAX now stands at 20,000 per skill. Previously it was 10,000.

So this raised for me some questions regarding skills/success/MA policies overall:

Code:
 BLP Pistoleer (Hit)
Agility*20        3%
Aim               4%
Combat Reflexes   3%
Combat Sense      5%
Commando          3%
Coolness          5%
Courage           3%
Dexterity         3%
Hangun            38%
BLP Wep' Tech'    14%
Marksmanship      7%
Perception        2%
Serendipity       1%
Weapons Handling  9%

Fully resolved and confirmed beyond any reasonable doubt.
Last edited by Jimmy B : 04-27-2007 at 22:53.
(1) If 20,000 points per skill is the (alleged) max atm, and say my skill in handguns is 1000, does this mean I am:

1000/100*38 = 380
380/20,000 = 0.019 chance to hit/efficient of a grand total of 1 (or 100%) possible?

{This is the same as ((1000/20,000)*(38/100)) }. Or is my assumption incorrect here?

(2)Assuming everything above was 1000, then does the MA formula for MAX POSSIBILITY for me to be able to HIT/Damage a critter work like this?


Aim = 4% of 1000 = 40/20,000 = 0.002
Combat Reflexes = 3% of 1000 = 30/20,000 = 0.0015
Combat Sense = 5% of 1000 = 50/20,000 = 0.0025
Commando = 3% of 1 (not unlocked I'd assume) = 0.0000
Coolness = 5% of 1 (not unlocked I'd assume) = 0.0000
Courage = 3% of 1000 = 30/20,000 = 0.0015
Dexterity = 3% of 1000 = 30/20,000 = 0.0015
Hangun = 38% of 1000 = 380/20,000 = 0.019
BLP Wep' Tech = 14% of 1000 = 0.007
Marksmanship = 7% of 1 (not unlocked I'd assume) = 0.0000
Perception 2% of 1000 = 20/20,000 = 0.001
Serendipity 1% of 1 (not unlocked I'd assume) = 0.0000
Weapons Handling 9% of 1000 = 90/20,000 = 0.0045

Agility = ???

So if we add them all up = 0.036 of a max possible 1.0 (or a 0.03% max possible chance to be able to hit?).

Not sure this assumption is correct - as I am definitely able to hit them much better than that rate.

So what does this all mean then?

(3) Furthermore - IF this concept is close to the real thing - then to be ACTUALLY be able to hit a critter would also take into account further algorithms:
(a) Distance to critter
(b) Type of damage dealt
(c) critters resistances to damage types
(d) critters EVADE/Dodge chance? Or other skills of avoidance.
(e) etc.

Does this mean that our skills play an infinitely miniscule part in outcome of our combat?

(4) Note that IF I am close to the concept - the numbers are definitely not in our favor - so does MA skew the numbers with X + (skill_chance) for our benefit? Or is there another RANDOM factor/skill (like Luck) involved?

(5) Then there is the Newbie-Luck factor a lot of pros and veterans crib about - they say they have less luck than newbies. How does that factor come into play? Random? Or imagined?

(6) OR is this number our actual chance to hit the HoF/ATH?

__________________________________________________ __

Another question that bothers me is that one day MA wakes up and decides to raise the cap from 10,000/skill to 20,000/skill.

Now in a normal MMO this would be an insane backlash of players calling it a NERF. Essentially, this move would either mean that:

(a) All our skills were 50% of what they used to be (or half as effective).

OR

(b) Our skills remain at the SAME effectiveness - BUT for NEWER regions/planets/space/etc - then NEWER levels (ie above 10,000) will be MORE effective overall.

Now this hasn't been explained either. Now IF the answer is (a) then this is a serious business ethical breach - since EU is NOT an ordinary MMO - but a Real Economy (and thus can be - and should be - monitored by some Business Ethics Authority). And IF suddenly all our avatars/skills have been DEVALUED - then we have a legal problem. (Note I state *IF* this is the case.)

I mean even small things like the recent avatar running speed nerf (which MA did not to tell us about) also has legal ramifications: ie. since slower speeds mean death more frequently = more medkit usage = more armor/wep/item degradation = more DECAY = more money for MA.

Again, please dont flame me - all these numbers people throw at me are nice and all - but in all PRACTICALITY what exactly are they doing for me? ie please explain in Laymans terms preferably with examples.

Basically why should anyone invest hundreds/thousands of dollars to improve skills - if they are not paying back?

Maybe, my equation is totally incorrect - so can someone clear this up for me (and all players/payers).

Thanks.
__________________


For professional designs & videos:
Please PM or visit TI Copper 4A.
Shard-Angel is offline Reply With Quote
Old 05-15-2008, 13:59   #2
Prowler
Hulyss's Avatar
Become a premium member today and enjoy enhanced EntropiaForum features!
Hulyss TrainedHulyss TrainedHulyss TrainedHulyss TrainedHulyss TrainedHulyss TrainedHulyss TrainedHulyss Trained  
  Activity Longevity
7/2013/20
Posts: 1,683
Blog Entries: 5
Gender: Male Ingame: Male
Avatar Name:
Hulyss treedoctor Bowman
Soc: United
Location: Piglet Land
EFD: 2,903.76
Reputation: Trained
Fame: 1342 Achievements: 37
Style: TI Second Entity
Doctor Scientist Flower

Thank u . Now i have a head heck.
__________________
Hulyss is offline Reply With Quote
Old 05-15-2008, 14:02   #3
Prowler
Dion Red Strike's Avatar
This member is an offical EntropiaForum reporter. Click here for the lastest Entropia Universe news
EntropiaForum Senior Member, click here for more information.
Dion Red Strike VeteranDion Red Strike VeteranDion Red Strike VeteranDion Red Strike VeteranDion Red Strike VeteranDion Red Strike VeteranDion Red Strike VeteranDion Red Strike VeteranDion Red Strike VeteranDion Red Strike VeteranDion Red Strike VeteranDion Red Strike VeteranDion Red Strike Veteran  
  Activity Longevity
13/2014/20
Posts: 1,376
Gender: Male Ingame: Male
Avatar Name:
Dion Red Strike
Soc: nothingANDnowhere
Location: Indianapolis, IN, USA
EFD: 3,132.12
Reputation: Veteran
Fame: 266 Achievements: 9
Avoidance Flower Marksmanship Wounding

skills have no TT value.....
__________________

Do you feel the need to complain? Read THIS!
Dion Red Strike is online now Reply With Quote
Old 05-15-2008, 14:10   #4
Supportscammer for hire
chielsen's Avatar
chielsen Trainedchielsen Trainedchielsen Trainedchielsen Trainedchielsen Trainedchielsen Trainedchielsen Trainedchielsen Trained  
  Activity Longevity
5/2015/20
Posts: 2,441
Gender: Male Ingame: Male
Avatar Name:
Jan Phoenix Lid
Soc: Groene Draeck
EFD: 584.88
Reputation: Trained
Fame: 656 Achievements: 23
Style: Segna Chomper

You max at pro-level 100, so that would mean still 10k average.
What has changed is that MA now let skills > 10k contribute.
So say there are 2 skills each giving 5%, now you can have the same prolevel with 1 skills 20k and the other 0. You used to have them both at 10k.

I don't know for sure if skills >20k don't contribute, but it's damn hard to get there.

So having a prolevel > 100 is useless, except for some (L) fap which max out a bit above 100.
__________________
chielsen is offline Reply With Quote
Old 05-15-2008, 14:17   #5
Elite
EntropiaForum Senior Member, click here for more information.
Vedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder ExceptionalVedder Exceptional  
  Activity Longevity
7/2017/20
Posts: 3,955
Gender: Male Ingame: Male
Soc: Via Dolorosa
EFD: 456.79
Reputation: Exceptional
Fame: 1413 Achievements: 42

Quote:
Originally Posted by Shard-Angel View Post
...
(1) If 20,000 points per skill is the (alleged) max atm, and say my skill in handguns is 1000, does this mean I am:

1000/100*38 = 380
380/20,000 = 0.019 chance to hit/efficient of a grand total of 1 (or 100%) possible?

{This is the same as ((1000/20,000)*(38/100)) }. Or is my assumption incorrect here?

(2) ... [Same question really as (1)]
...
Yes, you are right that you are wrong.

Your chance to hit is determined by your profession level and the requirements on the tool you use.
If you have 10000 in all skills, you have level 100 in all professions, which means 100% efficiency on all tools.
(I don't think any tools require more than level 100)

Quote:
Originally Posted by Shard-Angel View Post
...
(3) Furthermore - IF this concept is close to the real thing - then to be ACTUALLY be able to hit a critter would also take into account further algorithms:
(a) Distance to critter
(b) Type of damage dealt
(c) critters resistances to damage types
(d) critters EVADE/Dodge chance? Or other skills of avoidance.
(e) etc.
...
Nope, these things does not affect your chance to hit.


Quote:
Originally Posted by Shard-Angel View Post
...
(4) Note that IF I am close to the concept - the numbers are definitely not in our favor - so does MA skew the numbers with X + (skill_chance) for our benefit? Or is there another RANDOM factor/skill (like Luck) involved?

(5) Then there is the Newbie-Luck factor a lot of pros and veterans crib about - they say they have less luck than newbies. How does that factor come into play? Random? Or imagined?

(6) OR is this number our actual chance to hit the HoF/ATH?
...
4: Your 1-2 assumptions are wrong. But luck is involved, yes.
5: Imagined imo... Though many will disagree.
6: Nope.
Vedder is offline Reply With Quote
Old 05-15-2008, 14:18   #6
Dominant
jambon's Avatar
jambon Apprenticejambon Apprenticejambon Apprenticejambon Apprenticejambon Apprentice  
  Activity Longevity
4/209/20
Posts: 433
Gender: Male Ingame: Male
Avatar Name:
James Jambon Zidane
Soc: PE Addicts
Location: Calgary
EFD: 246.56
Reputation: Apprentice
Fame: 897 Achievements: 21
Style: Segna Chomper
Quickness Teleport Chip Champagne

um... isn't there 65,000 skill levels per skill?

I recall reading that somewhere on the forum...
__________________

~Proud Uber Ninja Of The PE Addicts~
jambon is offline Reply With Quote
Old 05-15-2008, 14:54   #7
Elite
Doer's Avatar
Doer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer ExceptionalDoer Exceptional  
  Activity Longevity
3/2015/20
Posts: 4,297
Blog Entries: 26
Gender: Male Ingame: Male
Avatar Name:
David "Doer" Falkayn
Soc: Fat Rats
Location: The Real World
EFD: 5,922.06
Reputation: Exceptional
Fame: 1307 Achievements: 28

Quote:
Originally Posted by jambon View Post
um... isn't there 65,000 skill levels per skill?

I recall reading that somewhere on the forum...


I'm sure we'll never find out the answer to that without help from MA. I'm fairly certain there isn't that much skill volume in the entire EU.

Linear extrapolation from trend at ~16,000: 65k skills has volume of 86,446 PEDs
Quadratic extrapolation " ": " " " 4,466,783.5 PEDs (that's 1717 different skills at level 10k, btw)


For everything else in the thread, read Vedder's post.

Last edited by Doer; 05-15-2008 at 15:04.
__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber
Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachments
Other esoterica: My Story Luck Project Entropia: what's in a name? More bang
Doer is offline Reply With Quote
Old 05-15-2008, 15:19   #8
Ast
Dominant
Ast's Avatar
Ast NoviceAst NoviceAst Novice  
  Activity Longevity
3/2015/20
Posts: 443
Gender: Male Ingame: Female
Avatar Name:
Py Ast Do'Urden
Soc: Groene Dreack
Location: Where the sun dont shine!
EFD: 0.74
Reputation: Novice
Fame: 0 Achievements: 0

Quote:
Originally Posted by chielsen View Post
You max at pro-level 100, so that would mean still 10k average.
What has changed is that MA now let skills > 10k contribute.
So say there are 2 skills each giving 5%, now you can have the same prolevel with 1 skills 20k and the other 0. You used to have them both at 10k.

I don't know for sure if skills >20k don't contribute, but it's damn hard to get there.

So having a prolevel > 100 is useless, except for some (L) fap which max out a bit above 100.
You're totally wrong! (as usual :P)
If you have a standing over 100 in pro lvl you're range increases over the maximum range! and the HP, think of the HP! :P

Ask Star or Joda :-)
__________________
Making globals for glory of SOC
Ast is offline Reply With Quote
Old 05-15-2008, 15:45   #9
Supportscammer for hire
chielsen's Avatar
chielsen Trainedchielsen Trainedchielsen Trainedchielsen Trainedchielsen Trainedchielsen Trainedchielsen Trainedchielsen Trained  
  Activity Longevity
5/2015/20
Posts: 2,441
Gender: Male Ingame: Male
Avatar Name:
Jan Phoenix Lid
Soc: Groene Draeck
EFD: 584.88
Reputation: Trained
Fame: 656 Achievements: 23
Style: Segna Chomper

Yeah well TS asks about hit %
chielsen is offline Reply With Quote
Old 05-15-2008, 15:45   #10
Guardian
JasonJJ BeginnerJasonJJ Beginner  
  Activity Longevity
0/2014/20
Posts: 267
Gender: Male Ingame: Male
Avatar Name:
JJ
EFD: 803.28
Reputation: Beginner
Fame: 557 Achievements: 10
Combat Sense Medicine Wounding

I dont think skills have a limit they will prob just go on for ever. Even tho when you make it to 20k in one skill i doubt you could make it to 40k before you die lol
JasonJJ is offline Reply With Quote
Reply

Bookmarks

Thread Tools
 
EntropiaTracker.com Loot Trends
Hunting Loot: + 19.46 % Mining Loot: + 17.24 % Crafting Loot: + 38.36 %

~ Entropia Universe | Entropia Radio | Entropia Wiki | Entropia Tracker | Entropians IM ~

All times are GMT. The time now is 18:29. | Calypso Time: 18:29

Copyright ©2005 - 2008, EntropiaForum.com.
Entropia Universe is a registered trademark of Mindark PE AB.
All other copyrights and trademarks are property of their respective owners.
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.