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#11 | |||||||
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Provider
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Although, now I am getting curious and want to find out if there actually is a statistically relevant defference in skilling speed between SIB and nonSIB items. I think I might do a little experiment, burn a few vivos and FAPs and compare skill TT value & prof standings before and after. |
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#12 | ||||||
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Prowler
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I believe it has never been proved what SIB means. Many believe you gain skill faster during the SIB period. My assumption is that you can use a tool/weapon as if you had higher skills, in my opinion it's an eco booster that's why i start using SIB tools after i have maxed them. But this is only speculation.
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#13 | ||||||
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Stalker
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Skill gain bonus is extremely inferior and very hard to detect in a small period of time / low amount of clicks.
Try using your SK20 1000 clicks or worth 100 ped tt. Record all related skills before and after. Then use your Fap-80 same amount. Compare. Difference will most likely be so low you cant even tell anything for sure. |
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![]() Little Shop of Horrors with Leather, Loot, L-amps and L-guns. Stock List My big SIB Weapons Guide with complete charts of all Limited weapons. |
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#14 | ||||||
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Banned
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the more exspensive something is to use the more each line of green is worth.
I never thought about this before but recently I started skillibng colouring abit. Orange paints that are not worth much did not give much skills either but then instead of saving up and selling low MU paints like green, brown and so on I started to use them even though I´m too lowskilled to actually use them. BAM... one green line can kick me up 10-30 points depending on amounts I use. Cus I was wondering how the hell I could have so many points after only a few clicks. I have noticed the same with weapons and faps also. The more you spend, the more each line of green is worth. SIB in my opinion gives you related skills more often than with non-sib. For example, when I texture I get more "make textile", "colouring" with SIB than without and I guess it is the same with weapons. Using a handgun with SIB gives you more often "aim", "markmanship" and so than witout SIB. |
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#15 | ||||||
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Prowler
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Posts:
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Ingame: ![]() Avatar Name:
Eugene "Chopper" McHelicopter Soc: GloryHound Irregulars
Location: Bristol, UK
EFD: 334.78
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Something similar happened to me a while ago..
Skill gains seemed to dry up completely. 4 hours hunt. zero skill gains. Even wrote a Very strongly worded support case, and had a whinge on EF, before I noticed (at someone's suggestion) that I had somehow switched off the Green Chat Button... So skills were still climbing, just not leaving messages... Clicked on the green button, skill messages were restored... Could it be that? Or is it only me who's that stoopid..? |
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#16 | |||||||
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Prowler
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![]() That happened to a socmate of mine. We were on a team hunt and about an hour in, he started bitching that MA was screwing him on skill gains and he was going to file a support case, etc, etc. He was seriously pissed off. About 5 minutes later, he says "nevermind, had the messages turned off." I laughed so hard, I almost cried. ![]() |
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#18 | |||||||
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Stalker
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If you need to know it, you already do Soc: United Talents
Location: damm, not far away enough from you
EFD: 1,837.10
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well there is a min and max bound to that, and depens in case of healing tools to the decay. Sib sucks (for everything) if you want to skill. If you want to skill, use an old time tool. If you want efficienty, use a maxed sib tool. don't know about finders in mining though, they seem to be different, but all of them seem sibbed an nerved anyway... ![]() |
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#19 | |||||||
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Provider
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I made a few screenies a bit later on, when the weird behavior was still going on. Here are a few thrown together to illustrate what I mean: (I switched off all other messages, only HOF, Skill & Other Messages appear) * A while into the healing, after I switch back to the T20, after 26 heals with the T20 (I'm doing between 40 and 55 points, so learning period is still on - verified that!) I don't get one line of skillgain, nada, zero. This is unusual to dry up that much for that long time (had a streak of 40 without skillgain before, no screenies though) * You can see that I switch over to the FAP-80, I do 5 heals between 28 and 32 points, and have 2 skillgain lines within 5 heals. * I switch back to the T20, 8 heals without skillgain * back to the FAP-80, 11 heals and then skillgain starts again with the FAP-80. Yes, I know this is all far away from a real experiment, it is just what I captured, and it struck me odd that I dont get ANY skillgains on the T20 and a normal rate on FAP-80. It didn't happen again in the evening. Everything back to normal. I was just wondering if anybody else has ever encountered such an oddity. Solaris, I agree, a few clicks don't say anything. That's why I had already thought I should burn up maybe two T20s, that should be close to 2500 heals, and then do the same amount (clicks AND then decay in TT value) on the FAP-80, measuring skills before and after. Maybe there is a statistically significant difference in skillgain - I am really curious to find out ![]() |
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#20 | ||||||
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Provider
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Hmm - the theory that gains depend on the decay is a nice one, but I dont have any evidence that it is true. Maybe you can help me out there? Has there been research done that shows skill gain and decay wasted are tied together?
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