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| Skills Discussion of Entropia Universe skills and professions. |
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#1 | ||||||
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Young
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Hi, i'm looking for abilities in EU that don't have artificial caps/limits.
Ofc. there are natural caps for everything, because gaining skills gets slower at higher levels, but that's not the limits i'd like to talk about here. I'm not talking about skills/professions (which have no artificial caps) but the things you can do with them: So far i see only 2 things that improve without artificial limits: A.1. Healthpoints A.2. Running speed Examples for abilities [U]with artificial limits: [/u] B.1. Inflicting damage: you can only deal as much damage as the weapon allows, even if you were laser sniper (hit/damage) 200, your weapon won't deal more damage than at the point when it's maxed. B.2. Healing (artificial cap: the max heal ammount of your frap) B.3. .... Some abilities i'm not sure about: C.1. Evading. Some guides tell that you can only improve to a certain level, like a 80% chance to evade an attack of a certain mob, and that no matter how much your evade skill/profession rises, you'll still get hit 20% of time. Is this true, or can someone with evader 60 stand the whole day in front of a snableshot and evading all of it's attacks ? C.2. Mining: didn't mine much yet, but in some guides it says the better your skills, the higher the chance of finding something: does this a)refer to the ability of using better equipment, or b)if you maxed a certain finder, does the success rate still continue to rise with better skills ? C.3. Sweath gathering. There is that sweat gatherer profession. If it rises, does one get more sweat, and if yes, is this rising without limits or only to a certain level, e.g. no more improvement in sweat increase after level 20 ? Some of the questions can't be answered maybe, but are there more abilities without limits, such A.1 and A.2 in any fields of EU, or are all the other activities/abilities limited by artificial caps ? |
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#2 | ||||||
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Stalker
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Things without limits:
As for C3: That SG-skill is useless. It was only used in earlier VUs when sweating was capped at some point. Concentration is a hell lot more useful. |
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__________________
![]() pers..ATH:.Solo:.67./.Team:.<50 Globals:.Solo:.2./.Team:....0 HOFs&ATHs:.Solo:.0./.Team:....0 In case you're sweating please take a shower Please +rep when the post was helpful, funny... or if you're just happy to see me
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#3 | |||||||
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Elite
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also, noticed that i get more sweat/hour than (at least in the examples i know) my friends with lower SG? but that might be cause of concentration ![]() |
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#4 | |||||||
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Stalker
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#5 | |||||||
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Elite
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#6 | |||||||
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Prowler
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__________________
nAnageddon coming like a demon in a wig!
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#8 | ||||||
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Elite
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Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 20,002.60
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Attributes/skills are unmaxable. Some skills have different undocumented qualities as they increase that could class as 'unmaxable'.
Professions wise: Evade and dodge never max. As far as we know, Taming is unmaxable Crafting chance of success has no known limit. In short, the only things that have limits are weapons and tools. |
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#9 | |||||||
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Supportscammer for hire
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Quote:
![]() Ofcourse evade and dodge have a max. Mobs just miss 100% (doubt that can be reached though). Taming we don't know enough about yet, but I believe only daikiba/snable/exa's can be tamed, and certain people have unlocked all tricks available atm. Cos, pretty sure it's on average a certain level (33%/42% or 50% for (L) or something). Just look at dekel's thread, he is not getting any better Cos now does he? |
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