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Old 06-02-2008, 15:29   #1
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Abilities without artificial limits

Hi, i'm looking for abilities in EU that don't have artificial caps/limits.
Ofc. there are natural caps for everything, because gaining skills gets slower at higher levels, but that's not the limits i'd like to talk about here.
I'm not talking about skills/professions (which have no artificial caps) but the things you can do with them:


So far i see only 2 things that improve without artificial limits:

A.1. Healthpoints
A.2. Running speed

Examples for abilities [U]with artificial limits: [/u]
B.1. Inflicting damage: you can only deal as much damage as the weapon allows, even if you were laser sniper (hit/damage) 200, your weapon won't deal more damage than at the point when it's maxed.

B.2. Healing (artificial cap: the max heal ammount of your frap)
B.3. ....

Some abilities i'm not sure about:
C.1. Evading. Some guides tell that you can only improve to a certain level, like a 80% chance to evade an attack of a certain mob, and that no matter how much your evade skill/profession rises, you'll still get hit 20% of time.
Is this true, or can someone with evader 60 stand the whole day in front of a snableshot and evading all of it's attacks ?

C.2. Mining: didn't mine much yet, but in some guides it says the better your skills, the higher the chance of finding something: does this
a)refer to the ability of using better equipment, or
b)if you maxed a certain finder, does the success rate still continue to rise with better skills ?

C.3. Sweath gathering. There is that sweat gatherer profession. If it rises, does one get more sweat, and if yes, is this rising without limits or only to a certain level, e.g. no more improvement in sweat increase after level 20 ?


Some of the questions can't be answered maybe, but are there more abilities without limits, such A.1 and A.2 in any fields of EU, or are all the other activities/abilities limited by artificial caps ?
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Old 06-02-2008, 16:26   #2
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Things without limits:
  • time spent in-game
  • PEDs spent in-game

As for C3: That SG-skill is useless. It was only used in earlier VUs when sweating was capped at some point. Concentration is a hell lot more useful.
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In case you're sweating please take a shower

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Old 06-02-2008, 16:34   #3
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Quote:
Originally Posted by endermigne View Post
As for C3: That SG-skill is useless. It was only used in earlier VUs when sweating was capped at some point. Concentration is a hell lot more useful.
heard somewhere that SG determines your chance to get sweat when sweating a mob that other people are sweating too?

also, noticed that i get more sweat/hour than (at least in the examples i know) my friends with lower SG? but that might be cause of concentration
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Old 06-02-2008, 16:42   #4
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Quote:
Originally Posted by Nighthawk View Post
heard somewhere that SG determines your chance to get sweat when sweating a mob that other people are sweating too?

also, noticed that i get more sweat/hour than (at least in the examples i know) my friends with lower SG? but that might be cause of concentration
From what I know this is the same as any other loot pool theory. Some time you get more then you get less than average.
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Old 06-02-2008, 16:42   #5
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Quote:
Originally Posted by Gaius MB View Post
C.1. Evading. Some guides tell that you can only improve to a certain level, like a 80% chance to evade an attack of a certain mob, and that no matter how much your evade skill/profession rises, you'll still get hit 20% of time.
Is this true, or can someone with evader 60 stand the whole day in front of a snableshot and evading all of it's attacks ?
Evading, at least for some mobs, appears to follow a logarithmic curve. That would mean that it will continue to improve but with increasingly diminishing returns. (Second-to-last plot here: Defense Skills; OR, everything you ever wanted to know about Evade but were too lazy to search for)
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Old 06-02-2008, 17:29   #6
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Quote:
Originally Posted by Gaius MB View Post

Examples for abilities [U]with artificial limits: [/u]
B.1. Inflicting damage: you can only deal as much damage as the weapon allows, even if you were laser sniper (hit/damage) 200, your weapon won't deal more damage than at the point when it's maxed.

B.2. Healing (artificial cap: the max heal ammount of your frap)
B.3. ....
New limited items are being introduced with increasingly high skill requirements. Is a weapon-based professional standing really an ability with a limit? What if the goal-posts keep getting moved further away, beyond 100? Perhaps it's not very likely but a couple of years ago none of us would have thought tonnes of limited items existing or mod-faps selling for $36,000 would be very likely
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Old 06-02-2008, 17:32   #7
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You will get over the max range of a gun if you pass level 100, but i don't know how far this goes.
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Old 06-03-2008, 02:59   #8
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Attributes/skills are unmaxable. Some skills have different undocumented qualities as they increase that could class as 'unmaxable'.
Professions wise:
Evade and dodge never max.
As far as we know, Taming is unmaxable
Crafting chance of success has no known limit.

In short, the only things that have limits are weapons and tools.
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Old 06-03-2008, 03:23   #9
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Quote:
Originally Posted by Immortal View Post
Attributes/skills are unmaxable. Some skills have different undocumented qualities as they increase that could class as 'unmaxable'.
Professions wise:
Evade and dodge never max.
As far as we know, Taming is unmaxable
Crafting chance of success has no known limit.

In short, the only things that have limits are weapons and tools.


Ofcourse evade and dodge have a max. Mobs just miss 100% (doubt that can be reached though).
Taming we don't know enough about yet, but I believe only daikiba/snable/exa's can be tamed, and certain people have unlocked all tricks available atm.
Cos, pretty sure it's on average a certain level (33%/42% or 50% for (L) or something). Just look at dekel's thread, he is not getting any better Cos now does he?
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