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#1 | ||||||
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Hatchling
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Well I just got myself hang of a A-3 Justifier MK.II Nice overall gun, especially when my skills will up and the min damage will increase as well. However this gun do not have a Skill Increase Bonus, while Sollomate Opalo does, but the skill gain seem higher with the MK.II so, do skill gain work based on Damage Inflicted?
Note: My Profession in Laser Sniper(Hit) is Level 1(Green) and Ranged Laser Lv 1(Unskilled) Thus, Sollomate Opalo Hit Ability: 5.4 Critical Hit Ability: 5.9 A-3 Justifier MK.II Hit Ability: 0.2 Critical Hit Ability: 1.3 If it was to the posted on another section, sorry, i tought it would fit here since it's a skill related question. |
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#2 | ||||||
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Provider
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I really dont think you want to be using the mkII yet. The damage might be nice but the economy will be horrific. You'll miss far too many times.
The skill gains look nice but you'll find you're spending far too much for them and it'll be a long time before you can handle that gun economically (if ever). Try going for one of the Breer series if you've maxed out the opalo. Edit: Just noticed you're stats. For gods sake stick with the Opalo and only use the MkII when you want to have a bit of fun and don't mind throwing your PEDs away! |
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#3 | ||||||
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Guardian
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The MK.II might give you more skills because of it using a whole lot more ammo than the Opalo.
You won't max the MK.II until you are level 100 in the ranged laser damage professions and the laser hit profession. Wich will take you 10 years. Stick with your opalo for a long time, killing snables and exos, then get a better (L) weapon, like the breer series. Unless you like losing a shitload of money. |
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#4 | ||||||
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Elite
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Some combination of one or more of these: number of shots, number of mobs killed, tt output (decay+ammo), and hits&dmg. Note that because of #2 and your lousy ability with non-SIB weapons, killing small mobs with your opalo will get you more skills/PED than killing slightly bigger mobs with a mk.2, but probably at a slower rate (ie skills/time).
Mk.2 gets more skills because it burns more ammo. You'd find it cheaper to buy skill chips than use the Justi. mk. 2 at your level, though. Max the opalo with an A101 on it, move to a new weapon with SIB that you have decent ability with, and so forth. |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#5 | ||||||
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Hatchling
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Well I did the calculation, A shot of MKII if you compare Cost/Damage isn't really different from the Opalo, and I don't miss as often as i tought (tested it a bit) overall, using MKII cost about 10-30% more. With wabout x2 and even x3 speed of skill increase.
For the economical purposes, I'm already aware of them, compared decay and ammo cost, with damage output. The bigger drawback, is the lack of critical on the MKII. I also checked the other weapons, the Hit ability and Critic ability are almost all the same to this one, but often decay more and/or do less damage per PEC spent. My question, is simply if it is just me or it's Skill Gain is related to inflicted damage, or is there other factors to take into account that modify the Skill Gains? EDIT: I had started my post befoer Doer reply. Well for the a101, seems a good idea, looking the decay isn't that bad.(0.652 PEC per Shot) But for moving weapon, well ATM for the weapons i could witness, MK.II is the most cost effective taking out the Opalo, if we relate to Hit ability and Critic ability. Last edited by Lloyd; 06-04-2008 at 15:37. |
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#6 | |||||||
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Prowler
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Quote:
There is a sticky in the hunting part of the forum with a SIB weapon skilling lader, this can help you to choose weapon for skilling, for best eco you can use the highest weapon that you have 10 hit ability and 10 in damage on. The guns have a markup, and will no be able to be repaired, but this will in the long run still be much more economic that using the Mk II all the time Edit: link to the thread about SIB weapon SIB weapon guide |
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__________________
Track reckordHunting Global:Team:70 Solo:152 HOF: Team: 2 Solo: 11 (including 3 solo über) Mining Global:6 HOF:1 Crafting Global:40 Crafting HOF:1 "Good judgement comes from experience, experience comes from bad judgement." Entropians username: Eufrat |
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#7 | ||||||
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Elite
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Level 2 Hit and Dmg (ie. you):
Opalo dmg/pec: 2.28 dmg/s 2.9 Opalo+A101 dmg/pec: 2.37 dmg/s 4.0 Just. Mk.2 dmg/pec 2.07 dmg/s 14.4 You may have overlooked the effect of minimum damage in calculating the difference. That's far more important than hit ability. Right now, you have 10% difference in dmg/pec with opalo vs. mk.2 -- that's huge when you consider how much people pay for a few percent improvement in economy (and justifiably for the savings it gives them long term). When you max the opalo after a few more hunts, you will have a much bigger difference. As i said, you'd find it cheaper to chip skills than hunt with a justi. mk2 right now. If you are too impatient to hunt with the opalo, i recommend you buy a LWT chip and skip up to Korss H400 or something. The Justifier Mk.2 is effectively completely obsolete in EU. There is no circumstance where it could possibly compete with other alternatives in a reasonable way. You can use the weapon chart on the wiki to calculate dmg/pec and dmg/s for you with your current skills. Go here: http://entropedia.info/Chart.aspx?chart=Weapon and follow the directions to use the "Skills Based" chart. |
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#8 | ||||||
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Old Alpha
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Posts:
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Minas alh Lhander Soc: Praetorian Guard
Location: Sweden
EFD: 300.40
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Did you take your low min-dmg on the mkII into consideration in your calculations?
on the opalo, you do 50-100% dmg, avg 75% of max, But on MkII, the min-dmg is much lower, lowering the actual avg dmg you do with the gun quite a lot, which is the main reason unL guns are so uneconomical for low skilled players. Edit: doh, doer replied quicker... |
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#9 | ||||||
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Old Alpha
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Most importent...
Don't mix up skill gain essages with actual skill gain. Could very well be, that you get more green lines but that does not mean you skill up faster. Just tells you that you got some gain in a skill, not how much. Until you max the Opalo it is the gun to go, unlimited weapons can be an options to kill something fast and even get skills faster, but the drawback ist, that in the beginning you will miss much more often with them and loose more PEDs. |
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__________________
Globals Hunting: 166 Mining: 3 Crafting: 7 HoFs Hunting: 2 |
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#10 | ||||||
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Prowler
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I just realised that handgun might be faster if you want skills, doe to the faster reload time you will shoot more often.
I have not tried this on the TT weapons, but it was for sure faster to skill through a Korss H400 than the Breer M4a. (could be that I had max dmg on Korss?) I know that the opalo is the recomended weap to use in the beginning (most guids told me so, and so I did) but again, try both, it might be worth a try atleast. |
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