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Health Skilling

Skills: Discussion of Entropia Universe skills and professions.

View Poll Results: How do you perfer to skill health?
With Melee Weapons 134 68.37%
With Ranged Weapons (pistols,rifles) 97 49.49%
With Extracting Ores/Enmater and Droping Probes/Bombs 67 34.18%
Other ways (going for skills that fall under general) 50 25.51%
Multiple Choice Poll. Voters: 196. You may not vote on this poll

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Old 10-15-2008, 20:10   #41
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Lerxst: you are confusing "skill level" with "profession level".

Skill levels are what you see when you press "K" (unless they changed it)

Profession levels are the numbers between 1-100 and is shown with the star icon in the action book.

and skill gains (the green line in your chat window) is not equal to one skill level.
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Old 10-15-2008, 20:17   #42
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Quote:
Originally Posted by alh View Post
Profession levels are the numbers between 1-100 and is shown with the star icon in the action book.
However, professions can go above 100
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Old 10-16-2008, 01:31   #43
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Well, I have had variation on 9kped runs on sword, with more skill gained on larger mobs. I accept that different avatars may experience skillgains differently, but when I get such a huge variation for no apparent reason, I question other people’s views in regards to skillgain. So yes, I’ll be biased when people say “i did a test <10% of yours, it’s proof” You have to establish that you get consistently low skillgains on a single mob first. If it works, great, but if “it worked before but not anymore” then that isn’t a scientifically valid standpoint from which an argument can be based. If it doesn’t work for all involved, then I’ll accuse people of propounding a myth.

As for ‘skill globals’, why should this not occur with larger mobs? How can you establish that the extra skill is not a residual effect of over-killing a mob (which would be more apparent on low-hp)? There are too many uncertainties and to me it just seems people latch on to one idea without thinking (the bs perception theory, for example) and then ignore any evidence to the contrary. If you’d like to argue/disseminate/discuss/theorise about my results, they are here PE|EU WikiTools
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Old 10-16-2008, 01:44   #44
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Quote:
Originally Posted by Immortal View Post
As for ‘skill globals’, why should this not occur with larger mobs?
I did not say it does not happen with larger mobs, it is just more noticeable on smaller ones because you don't get much skillgains while inflicting damage, while on the larger ones you must hit it many more times and therefor can see more skill messages, and the "kill bonus" does not stand out as much.
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Old 10-16-2008, 05:48   #45
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Quote:
Originally Posted by Immortal View Post
As for ‘skill globals’, why should this not occur with larger mobs? How can you establish that the extra skill is not a residual effect of over-killing a mob (which would be more apparent on low-hp)?
Well the whole point is that many people are saying that they are skilling on Tants with TT or cheap Power Fists wich have high speed reload but small dmg so the overkill effect is ruled out.

I haven't tested them myself and to be honest what I have found out myself is that either I hunt Argos or Drones or Atrox I might see different ammount of green lines pop-up but in the end overall skillgain in points is always arround 200-300 points per 300 PED ammo hunt. I track it with Skill Scanner as in the Total Skills Number.

I will actually do a test like this with a handgun and with PF on Tantillons soon to rule out some of the theories.
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Old 10-16-2008, 05:55   #46
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Originally Posted by JohnnyBravo View Post
Well the whole point is that many people are saying that they are skilling on Tants with TT or cheap Power Fists wich have high speed reload but small dmg so the overkill effect is ruled out.

I haven't tested them myself and to be honest what I have found out myself is that either I hunt Argos or Drones or Atrox I might see different ammount of green lines pop-up but in the end overall skillgain in points is always arround 200-300 points per 300 PED ammo hunt. I track it with Skill Scanner as in the Total Skills Number.

I will actually do a test like this with a handgun and with PF on Tantillons soon to rule out some of the theories.
In that case people need to establish what the skillgain per ped is on other mobs. A minimum 3x1kped runs to show there is consistency in their skill gain in the first place, then a comparison of 3x1kped runs on a different mob

I could just as easily put that down to using powerfist gives more skill/ped, or that low ped/sec burn weapons give more skill/ped (see what i mean when there are too many uncertainties :P)

Looking forward to some results Jb hope you have the patience :p
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Old 10-16-2008, 05:58   #47
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Quote:
Originally Posted by Immortal View Post
In that case people need to establish what the skillgain per ped is on other mobs. A miinimum 3x1kped runs to show there is consistency in their skill gain in the first place, then a compariosn of 3x1kped runs on a different mob

Otherwise I could just as easily put that down to using powerfist gives more skill/ped. Or that low ped/sec burn weapons give more skill/ped (see what i mean when there are two many uncertainties :P)

Looking forward to some results Jb hope you have the patience :p
Hehe heh... Dude can you imagine burning 3k PEDs with TT Power Fists ?? And than same amount with a small gun that has little or no overkill on Tants??

I have already done the P4a tests on Argos wich almost put me in mental institution Still have to do 20 runs on them with P5a...

If I'll do such a test it will be with 10-20 TT Power Fists and same amount in PEDs burned with Pistol on Tants... Not any longer
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Old 10-16-2008, 07:17   #48
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Quote:
Originally Posted by Immortal View Post
Well, I have had variation on 9kped runs on sword, with more skill gained on larger mobs. I accept that different avatars may experience skillgains differently, but when I get such a huge variation for no apparent reason, I question other people’s views in regards to skillgain. So yes, I’ll be biased when people say “i did a test <10% of yours, it’s proof” You have to establish that you get consistently low skillgains on a single mob first. If it works, great, but if “it worked before but not anymore” then that isn’t a scientifically valid standpoint from which an argument can be based. If it doesn’t work for all involved, then I’ll accuse people of propounding a myth.
From what MA did say in one of the VU update list , larger mobs give more skill than smaller.and specially because they give better bonus.
But there is 1 exeption , its tantillon.Lets say all mobs give skill from 0.7 to 1.4 , tantillon give something like 3 ...What ever the skill you get from tantillon.
For me this is a bug since its so much diference and on 1 mobs.

Quote:
Originally Posted by Immortal View Post
As for ‘skill globals’, why should this not occur with larger mobs? How can you establish that the extra skill is not a residual effect of over-killing a mob (which would be more apparent on low-hp)? There are too many uncertainties and to me it just seems people latch on to one idea without thinking (the bs perception theory, for example) and then ignore any evidence to the contrary. If you’d like to argue/disseminate/discuss/theorise about my results, they are here PE|EU WikiTools
Skill global exist since its MA who created it , so go read the VU list , and you will see the exact explication.

From what i remember , MA did lower the general skill gain , but mobs will give skill bonus.The skill bonus will depend on mobs.Mobs with more hp,agressive ... will more bonus than other...
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Old 10-16-2008, 07:23   #49
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Quote:
Originally Posted by Etopia View Post
From what MA did say in one of the VU update list , larger mobs give more skill than smaller.and specially because they give better bonus.
But there is 1 exeption , its tantillon.Lets say all mobs give skill from 0.7 to 1.4 , tantillon give something like 3 ...What ever the skill you get from tantillon.
For me this is a bug since its so much diference and on 1 mobs.


Skill global exist since its MA who created it , so go read the VU list , and you will see the exact explication.

From what i remember , MA did lower the general skill gain , but mobs will give skill bonus.The skill bonus will depend on mobs.Mobs with more hp,agressive ... will more bonus than other...
I might go do some testing on these then. Never hunted for more than few minutes too busy with profit mobs, comps, and skilling =)
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Old 10-16-2008, 08:26   #50
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Quote:
Originally Posted by Immortal View Post
I might go do some testing on these then. Never hunted for more than few minutes too busy with profit mobs, comps, and skilling =)
I'm gone down to em, want to skill some longblade on them as well - they seem to give more skills to be honest...
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