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#11 | ||||||
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Prowler
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Well, some skills doesn't affect the profstanding at all. So you can't gather 20 people and compare the difference skills to one eachother. Because one or two of those skills won't do anything. And there's a huge chance that you'll miss something and estimate that it'll increase the profstanding some, even though it doesn't.
The most accurate way is with the skillchips, it's almost impossible to get a 100% accurate formula any other way. And you'll also have to take the Hidden Skills into the calculation. So it's going to be a real mess if you do it without using any skillchips. I guess you'd have to gather a reasonably large amount of Avatars if you're going to do it some other way though. However, the skills that I noticed that have an affect on the profstanding are: Dexterity, Perception, Aim, Combat Reflexes, Primary Skill, Weapon Handling and the Tech Skill. Last edited by Recoda; 03-31-2006 at 16:31. |
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Alpha
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Like Recoda says, it would take WAY more than 20 people. At first I thought that people like me that switched from Laser to BLP late and then took up Mining after 2k or more in Rifle and then...
would mess things up. But then I realized if you got the formula figured out on people who DIDN'T take the crazy road that people like I did it should still apply.Assuming you got the formula right ![]() |
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Provider
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Great ideas everyone, keep them coming.
I am now thinking that a website can help collecting data. I will start asking my soc members and others to provide me with their skill data. Perhaps with number crunching or math we can figure out what the formula is (might be). MA has placed a complex formula on the skill gain, but I don't think the professional standings formula is that complex. Why would MA make that formula complex, it is just a simple reward of skill progress. When I play I really look at the the skills gained during a certain action. Based on that I have formed my first skills list. And dexterity is on that list... Perception I am not sure yet. I was also not sure what to do with Marksmanship. The secundair and tertair skills thought of jdegre is indeed smart. Must take those in account too. I will work on it more this week, but please report skills and hit ability just after a change in your primary (highest) professional standing. We need hunters, crafters, and miners too. Thanks, d'Angelo |
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#15 | |||||||
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Prowler
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So for instance, you might gain 0.4 Points in the Hit Ability for 750 lvls, that would be a rather decent H/A modifier. For 1500 lvls, you'd gain 0.8 and 2250 lvls you'd gain 1.2 Points in the Hit Ability. However, there are alot of skills to take into consideration. The primary skill will ofcourse be the best profstanding modifier, followed by some secondary skills. I'm not sure if anyone have looked into the Hit Ability, Critical Hit yet. However, there are alot of stats available on HP modding skills out there. I did some tests on the Anatomy skill some time ago, as it turns out it's a rather decent minimum damage modifier. However, I lost those stats so I'm not able to post them here. This looks like a rather large project however, I'm not sure how I could help you right now. But, good luck with it. |
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#16 | |||||||
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Prowler
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Posts:
Gender:
Ingame: ![]() Avatar Name:
Vintage Yquem Port Soc: Freelancer
Location: Denmark
EFD: 507.41
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You can find a lot of avatar skills here Avatar skills - and in my case i just got a change in my prof stannding after inserting of a HG gsi. My skills can be found there too. |
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#19 | ||||||
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Prowler
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Ok. So, here are some of my skills exactly at the moment of turning "skilled laser sniper":
- Aim: 1003 - Combat Reflexes: 1040 - Inflict Ranged Damage: 1229 - Rifle: 3152 - Weapons Handling: 1523 - Anatomy: 2903 - Laser Weaponry Technology: 3561 - Dexterity: 867 - Perception: 595 So, if we assume the there are no other skills affecting the "laser sniper" pro stand, then we need to find out the weights of each skill, so they give 2200 (skilled) rank. Cheers, /jdegre. Last edited by jdegre; 04-02-2006 at 18:22. Reason: Added two more skills, as per Recoda suggestion |
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#20 | |||||||
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Prowler
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LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/21465-how-calculate-professional-standing.html
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| Posted By | For | Type | Date | |
| Skills - Entropia Universe Directory | This thread | Refback | 12-11-2007 13:29 | |
| Skills - Entropia Universe Directory | This thread | Refback | 11-19-2007 02:38 | |
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