EntropiaForum.com
Go Back   EntropiaForum.com > Entropia Universe Discussion > Skills

How to calculate Professional Standing?

Skills: Discussion of Entropia Universe skills and professions.

Reply
 
LinkBack (2) Thread Tools
Old 04-02-2006, 19:11   #21
Dominant
Dale's Avatar
This member has helped support EntropiaForum in the past via donations.
Dale CapableDale CapableDale CapableDale CapableDale CapableDale CapableDale CapableDale CapableDale CapableDale CapableDale Capable  
  Activity Longevity
0/2017/20
Posts: 464
Gender: Male Ingame: Male
Avatar Name:
Phil
Soc: SWaN
Location: London UK
EFD: 33,653.45
Reputation: Capable
Fame: 77 Achievements: 2

As mentioned above, pro-standing is a weighted average of the relevant skills.

So Pro-standing of say "Great pistoleer" means the equation

(A*Handgun)+(B*LWT)+(C*Aim)+...
works out at somewhere between 3000-3199.

You can work out the weight primary weapon skill and weapon technology have in the overall formula quite easily, just by looking at your hit ability on a laser pistol, a laser rifle (not opalo), and a blp rifle.

My gold card's at home, so can't login to check my skills at the moment, but say your hit ability was 3.0 with a laser handgun, and 2.8 with a laser rifle, then can work out what effect the difference in your handgun and rifle skills has to your hit ability (as this is the only skill that differs in the two calcs).
If rifle skill was 2000, and handgun skill was 3000, and hit ability was 3.0 with HG and 2.8 with rifle, that implies that (3000-2000)*A = 200
ie in the above equation, "A" is 0.2

Similarly, can work out the weight weapon technology skill has by comparing hit ability between a blp rifle and laser rifle, as the only skill different is WT.

This will give a rough (due to rounding) indication of the weights of these two skills in your overall pro-standing.

I had a look at this previously, and I think it's something like 30% is primary skill, and 10% WT (the remaining 60% made up of aim, mms, etc), but will check when I can login.

Hope some of that made sense!

(Also, agreeing with Recoda, I'm almost certain that anatomy is just a damage mod)
Dale is offline Reply With Quote
Old 04-02-2006, 19:30   #22
Alpha
Lady Mercury CompetentLady Mercury CompetentLady Mercury CompetentLady Mercury CompetentLady Mercury CompetentLady Mercury CompetentLady Mercury CompetentLady Mercury CompetentLady Mercury Competent  
  Activity Longevity
0/2017/20
Posts: 588
Gender: Female Ingame: Female
Avatar Name:
Lady The Bunny Mercury
Soc: Freelancer
Location: Spain, at the moment
EFD: 15,414.78
Reputation: Competent
Fame: 522 Achievements: 17

.........................
__________________
Gather ye rosebuds while ye may
Old Time is still a-flying
And this same flower that smiles today
Tomorrow will be dying

Seize The Day - Carpe Diem
Lady Mercury is offline Reply With Quote
Old 04-02-2006, 19:54   #23
Prowler
Recoda's Avatar
Recoda SpecialistRecoda SpecialistRecoda SpecialistRecoda SpecialistRecoda SpecialistRecoda SpecialistRecoda SpecialistRecoda SpecialistRecoda SpecialistRecoda SpecialistRecoda SpecialistRecoda SpecialistRecoda Specialist  
  Activity Longevity
0/2020/20
Posts: 1,350
Gender: Male Ingame: Male
Avatar Name:
Recoda
Location: Sweden
EFD: 11,204.04
Reputation: Specialist
Fame: 174 Achievements: 4
Style: Segna Chomper

I can't belive I didn't think of that. Anyhow, I did a couple of small calculations, as the difference between my LWT/BLP is rather large. I've got approx 5000 in LWT while I've just got around 1000 in BLP tech.

Anyhow,
The primary skill doesn't affect the minimum damage %.
2509 levels in the primary skill (that was the difference between Hand/Rifle) will increase the Hit Ability by 0.9 and the Critical Hit with 1.0 points.

The weapon technology will affect the dmg interval, hit ability and the critical hit ability. 3879 (Difference between BLP/LWT) will affect the DMG interval with 2.4%, it'll increase the Hit Ability with 0.5 and the Critical Hit Ability with 0.6 points.

You can do a couple of own calculations, although. I did some and rounded up the figures a bit, so they wouldn't look to messy. Anyhow, here's my result.

The Result
One lvl in the weapons primary skill will increase the Hit Ability with 0,00036 points, the Critical Hit ability with 0,0004 points.

One lvl in the weapons technology will increase the damage interval with 0,00062%, the Hit Ability with 0,00013 points and the Critical Hit Ability with 0,00016 points.

Explanation
So, if you're handgun lvl is 5000, that would give you approx 5000 * 0,00036 an additional of 1.8 in you're Hit Ability.

And, if you're weapon tech is 5000, that would give you approx 5000 * 0,00013 an additional of 0.65 in you're Hit Ability.
__________________
Recoda is offline Reply With Quote
Old 04-02-2006, 20:18   #24
Dominant
Dale's Avatar
This member has helped support EntropiaForum in the past via donations.
Dale CapableDale CapableDale CapableDale CapableDale CapableDale CapableDale CapableDale CapableDale CapableDale CapableDale Capable  
  Activity Longevity
0/2017/20
Posts: 464
Gender: Male Ingame: Male
Avatar Name:
Phil
Soc: SWaN
Location: London UK
EFD: 33,653.45
Reputation: Capable
Fame: 77 Achievements: 2

Quote:
Originally Posted by Lady Mercury
.........................
I r geek

Could be useful if we can piece it all together though
Dale is offline Reply With Quote
Old 04-02-2006, 20:46   #25
Provider
Nexus6's Avatar
Nexus6 BeginnerNexus6 BeginnerNexus6 Beginner  
  Activity Longevity
1/2020/20
Posts: 196
Avatar Name:
Trinity Nexus6 Benjamin
Soc: Deagleteam
Location: Gothenburg
EFD: 2,840.46
Reputation: Beginner
Fame: 0 Achievements: 0

Hit ability is your professional standing. For example 4.0 hit ability with a laser riffle means your prof standing is Specialist laser sniper. Hit ability X 1k = professional standing thats all u need to know =). just keep track as it moves and eat thoose chips n dip on thoose slow gaining skills.
__________________
Nexus6 is offline Reply With Quote
Old 04-03-2006, 07:55   #26
Stalker
EntropiaForum Senior Member, click here for more information.
Joat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat Proficient  
  Activity Longevity
5/2017/20
Posts: 2,081
Soc: Via Dolorosa
EFD: 18,330.80
Reputation: Proficient
Fame: 736 Achievements: 5
Commando

You could also say approx 600 WT is about 0,1 in your Hit Ability...
If anyone has the interest of doin this, you could ask around and
see what peoples HG, Rifle and Techskills are, and then ask their Hit Ability
for LWT-Hg, LWT Rifle, BLP-Hg, BLP Rifle, Plasma-Hg and Plasma Rifle.
Try as many different type of players as possible, both those that are
close to trigger first RW-related skill, and those that has triggered some already.
There might be some difference in the numbers....
__________________
In varietate concordia
Joat is offline Reply With Quote
Old 04-03-2006, 08:04   #27
Edward Lorenz
Tigerman's Avatar
This member has helped support EntropiaForum in the past via donations.
Tigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman Incredible  
  Activity Longevity
0/2019/20
Posts: 2,813
Soc: Imperial Dreams
EFD: 8,082.24
Reputation: Incredible
Fame: 209 Achievements: 10

The formula for pro standings has been attempted cracked ever since PE started, some have been close, but no sigar. There is posts on this forum and on EP with regards to how it works.
I can say one thing for sure tho.. I have gained a new pro standing that dont match the hit ability*1000 theory..

To summarize, that theory goes; hit ability*1000 = pro standing (average skill level for weapon type).
Meaning for example hit ability on Mk.II = 2,3 means your pro standing is Skilled, average skills affecting laser rifles = 2300 +/- 50(or 100?) - 2349 would still be 2,3 for sure, possibly even 2399 would be 2,3.
__________________
Two roads diverged in a forrest.
I took the one least travelled by and that made all the difference.

Imperial Dreams - Project Entropia Society
Tigerman is offline Reply With Quote
Old 04-03-2006, 11:39   #28
Stalker
EntropiaForum Senior Member, click here for more information.
Joat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat Proficient  
  Activity Longevity
5/2017/20
Posts: 2,081
Soc: Via Dolorosa
EFD: 18,330.80
Reputation: Proficient
Fame: 736 Achievements: 5
Commando

Quote:
Originally Posted by Tigerman
The formula for pro standings has been attempted cracked ever since PE started, some have been close, but no sigar. There is posts on this forum and on EP with regards to how it works.
I can say one thing for sure tho.. I have gained a new pro standing that dont match the hit ability*1000 theory..

To summarize, that theory goes; hit ability*1000 = pro standing (average skill level for weapon type).
Meaning for example hit ability on Mk.II = 2,3 means your pro standing is Skilled, average skills affecting laser rifles = 2300 +/- 50(or 100?) - 2349 would still be 2,3 for sure, possibly even 2399 would be 2,3.
How much in difference are your Pro Stand from Hit Ability?
I think it is +/- 50 btw...
Joat is offline Reply With Quote
Old 04-03-2006, 11:53   #29
Edward Lorenz
Tigerman's Avatar
This member has helped support EntropiaForum in the past via donations.
Tigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman IncredibleTigerman Incredible  
  Activity Longevity
0/2019/20
Posts: 2,813
Soc: Imperial Dreams
EFD: 8,082.24
Reputation: Incredible
Fame: 209 Achievements: 10

Quote:
Originally Posted by Joat
How much in difference are your Pro Stand from Hit Ability?
I think it is +/- 50 btw...
my current difference is that the pro standing i just accuired is a couple of 100 levels above the hit ability *1000
This COULD be related to me not having used laser rifles in some time (Laser Sniper)
Tigerman is offline Reply With Quote
Old 04-03-2006, 12:03   #30
Stalker
EntropiaForum Senior Member, click here for more information.
Joat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat ProficientJoat Proficient  
  Activity Longevity
5/2017/20
Posts: 2,081
Soc: Via Dolorosa
EFD: 18,330.80
Reputation: Proficient
Fame: 736 Achievements: 5
Commando

Quote:
Originally Posted by Tigerman
my current difference is that the pro standing i just accuired is a couple of 100 levels above the hit ability *1000
This COULD be related to me not having used laser rifles in some time (Laser Sniper)
Or a triggered skill that influence Pro Stand but not Hit Ability...
Joat is offline Reply With Quote
Reply

Bookmarks

Thread Tools
 
LinkBacks (?)
LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/21465-how-calculate-professional-standing.html
Posted By For Type Date
Skills - Entropia Universe Directory This thread Refback 12-11-2007 13:29
Skills - Entropia Universe Directory This thread Refback 11-19-2007 02:38

EntropiaTracker.com Latest Uber Loots
 Unfortunate Frog Frog Narcanisum stone - 1378 PED: 3/18/2010 03:59 | Universe United Proteron Provider - 1199 PED: 3/18/2010 02:29 | Nguyen NLNFOREVER Nhung Breer P4a (L) - 1269 PED: 3/18/2010 01:12 | Kentisak Kisse Lundberg OreAmp OA-101 Light (L) - 1754 PED: 3/18/2010 01:09 | Hugo Haskos Canane Azzurdite stone - 1050 PED: 3/18/2010 01:07 | Kentisak Kisse Lundberg OreAmp OA-101 Light (L) - 1455 PED: 3/18/2010 00:33 | Shantaz Autumn Silverlight Durulium stone - 1443 PED: 3/18/2010 00:14 | Eric TheGeek De Longuesraies Proteron Young - 1365 PED: 3/17/2010 23:43 | rayden styx bacchus GeoTrek H21 Scrof (L) - 1246 PED: 3/17/2010 22:41 | Vlad Vlad Banokin OreAmp OA-105 (L) - 1047 PED: 3/17/2010 22:32 | Beef Biff Eater Proteron Mature - 1121 PED: 3/17/2010 22:10 | Leafren Leafren Zenith Proteron Provider - 1606 PED: 3/17/2010 22:08 | Backstreet Boys Leviathan Dominant - 1058 PED: 3/17/2010 20:35 | Marina OXOTA Nobiles Drone Generation 01 - 7664 PED: 3/17/2010 20:26 | Leonis Leo Nis OreAmp OA-104 (L) - 4601 PED: 3/17/2010 19:53 | Lamia Majora Pechunter Durulium stone - 14104 PED: 3/17/2010 19:49 | Mantus Crosskeeper Wolfenmond EnMatAmp MA-102 (L) - 3430 PED: 3/17/2010 19:34 | Tzepelea Tzepu Geri Globster Young - 3067 PED: 3/17/2010 19:30 | Aphex Lieska Twin OreAmp OA-101 (L) - 1693 PED: 3/17/2010 19:16 | angie chatta ela Large Striped Cotton Fabric Texture - 1977 PED: 3/17/2010 19:14 | The Ahil God Atrox Young - 2136 PED: 3/17/2010 19:10 | Marcus Yrxen Viledon Exarosaur Dominant - 1913 PED: 3/17/2010 19:05 | Defender Didjin DF Iron stone - 14376 PED: 3/17/2010 18:33 | matulas mit godepias Cumbriz stone - 1756 PED: 3/17/2010 18:04 | Sarunas Baras-LTC Bareika Ziplex TK320 OreSeeker (L) - 1915 PED: 3/17/2010 17:42 | Nguyen NLNFOREVER Nhung Breer P1a (L) - 1311 PED: 3/17/2010 17:38 | murat EQUA DORIUS OreAmp OA-101 (L) - 2276 PED: 3/17/2010 17:26 | Ron Ronny Kovich Proteron Mature - 1588 PED: 3/17/2010 16:48 | Sir SirAttack Attack Proteron Guardian - 1157 PED: 3/17/2010 16:34 | roger me ramjet Jester D-1 - 1106 PED: 3/17/2010 16:21 | Nguyen NLNFOREVER Nhung Breer P1a (L) - 2418 PED: 3/17/2010 15:49 | akishaz aki fiolog Narcanisum stone - 4100 PED: 3/17/2010 15:29 | ROBIN GRIPPER PLANET Iron stone - 3746 PED: 3/17/2010 15:25 | Billy Wobble Dagger Faucervix Dominant - 10722 PED: 3/17/2010 14:08 | Sonja RedSonja More Kreltin Young - 1970 PED: 3/17/2010 11:37 | Nick skullbucket Redliv GeoTrek H21 Scrof (L) - 1260 PED: 3/17/2010 10:41 | Peter Proconten Miller Ganganite stone - 1180 PED: 3/17/2010 09:50 | Little Starchasing Moosy Atrox Old - 2291 PED: 3/17/2010 07:45 | Axel Axel Beatchmotuntain Formicacida Strong - 2478 PED: 3/17/2010 07:36 | Inthis Strash life Belkar stone - 2231 PED: 3/17/2010 07:31 | Ben Aurine ike Argonaut Guardian - 1401 PED: 3/17/2010 06:26 |

~ Entropia Universe | Entropia Radio | Entropia Wiki | Entropia Tracker | Gamers HQ ~

All times are GMT. The time now is 04:00. | Calypso Time: 4:00

RSS Feeds XML Feed

Copyright ©2005 - 2010, EntropiaForum.com.
Entropia Universe is a registered trademark of Mindark PE AB.
All other copyrights and trademarks are property of their respective owners.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.

An ActiveIdeas.com project.