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How to calculate Professional Standing? | Skills: Discussion of Entropia Universe skills and professions. |
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#21 | ||||||
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Dominant
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As mentioned above, pro-standing is a weighted average of the relevant skills.
So Pro-standing of say "Great pistoleer" means the equation (A*Handgun)+(B*LWT)+(C*Aim)+... works out at somewhere between 3000-3199. You can work out the weight primary weapon skill and weapon technology have in the overall formula quite easily, just by looking at your hit ability on a laser pistol, a laser rifle (not opalo), and a blp rifle. My gold card's at home, so can't login to check my skills at the moment, but say your hit ability was 3.0 with a laser handgun, and 2.8 with a laser rifle, then can work out what effect the difference in your handgun and rifle skills has to your hit ability (as this is the only skill that differs in the two calcs). If rifle skill was 2000, and handgun skill was 3000, and hit ability was 3.0 with HG and 2.8 with rifle, that implies that (3000-2000)*A = 200 ie in the above equation, "A" is 0.2 Similarly, can work out the weight weapon technology skill has by comparing hit ability between a blp rifle and laser rifle, as the only skill different is WT. This will give a rough (due to rounding) indication of the weights of these two skills in your overall pro-standing. I had a look at this previously, and I think it's something like 30% is primary skill, and 10% WT (the remaining 60% made up of aim, mms, etc), but will check when I can login. Hope some of that made sense! (Also, agreeing with Recoda, I'm almost certain that anatomy is just a damage mod) |
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#23 | ||||||
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Prowler
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I can't belive I didn't think of that. Anyhow, I did a couple of small calculations, as the difference between my LWT/BLP is rather large. I've got approx 5000 in LWT while I've just got around 1000 in BLP tech.
Anyhow, The primary skill doesn't affect the minimum damage %. 2509 levels in the primary skill (that was the difference between Hand/Rifle) will increase the Hit Ability by 0.9 and the Critical Hit with 1.0 points. The weapon technology will affect the dmg interval, hit ability and the critical hit ability. 3879 (Difference between BLP/LWT) will affect the DMG interval with 2.4%, it'll increase the Hit Ability with 0.5 and the Critical Hit Ability with 0.6 points. You can do a couple of own calculations, although. I did some and rounded up the figures a bit, so they wouldn't look to messy. Anyhow, here's my result. The Result One lvl in the weapons primary skill will increase the Hit Ability with 0,00036 points, the Critical Hit ability with 0,0004 points. One lvl in the weapons technology will increase the damage interval with 0,00062%, the Hit Ability with 0,00013 points and the Critical Hit Ability with 0,00016 points. Explanation So, if you're handgun lvl is 5000, that would give you approx 5000 * 0,00036 an additional of 1.8 in you're Hit Ability. And, if you're weapon tech is 5000, that would give you approx 5000 * 0,00013 an additional of 0.65 in you're Hit Ability. |
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#25 | ||||||
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Provider
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Hit ability is your professional standing. For example 4.0 hit ability with a laser riffle means your prof standing is Specialist laser sniper. Hit ability X 1k = professional standing thats all u need to know =). just keep track as it moves and eat thoose chips n dip on thoose slow gaining skills.
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#26 | ||||||
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Stalker
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You could also say approx 600 WT is about 0,1 in your Hit Ability...
If anyone has the interest of doin this, you could ask around and see what peoples HG, Rifle and Techskills are, and then ask their Hit Ability for LWT-Hg, LWT Rifle, BLP-Hg, BLP Rifle, Plasma-Hg and Plasma Rifle. Try as many different type of players as possible, both those that are close to trigger first RW-related skill, and those that has triggered some already. There might be some difference in the numbers.... ![]() |
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__________________
In varietate concordia
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#27 | ||||||
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Edward Lorenz
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The formula for pro standings has been attempted cracked ever since PE started, some have been close, but no sigar. There is posts on this forum and on EP with regards to how it works.
I can say one thing for sure tho.. I have gained a new pro standing that dont match the hit ability*1000 theory.. To summarize, that theory goes; hit ability*1000 = pro standing (average skill level for weapon type). Meaning for example hit ability on Mk.II = 2,3 means your pro standing is Skilled, average skills affecting laser rifles = 2300 +/- 50(or 100?) - 2349 would still be 2,3 for sure, possibly even 2399 would be 2,3. |
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Two roads diverged in a forrest. I took the one least travelled by and that made all the difference. Imperial Dreams - Project Entropia Society |
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#28 | |||||||
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Stalker
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Quote:
I think it is +/- 50 btw... |
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#29 | |||||||
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Edward Lorenz
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Quote:
This COULD be related to me not having used laser rifles in some time (Laser Sniper) |
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#30 | |||||||
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Stalker
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Quote:
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LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/21465-how-calculate-professional-standing.html
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| Posted By | For | Type | Date | |
| Skills - Entropia Universe Directory | This thread | Refback | 12-11-2007 13:29 | |
| Skills - Entropia Universe Directory | This thread | Refback | 11-19-2007 02:38 | |
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