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Old 03-30-2006, 10:10   #1
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How to calculate Professional Standing?

What is the formula used to determine the professional standing?

I use the current formula but it is still missing something:
For Laser Sniper the average of the following skills:
- Aim
- Combat reflexes
- Inflict Ranged Damage
- Rifle
- Weapons Handling
- Anatomy
- Laser Weaponry Technology

This formula returns a value close to my professional standing. The result divided by 1000 should be equal to your hit ability.

Does it also apply to yours? Is this formula correct?
Has handgun the same calculation (replace rifle for handgun)?
Has BLP the same calculation (replace laser for BLP Weaponry Tech)?
What is the calculation for critical hit ability?

Many questions but who can help?

-- Addition 2006-12-13
Seven pulled me back from the light and I owe it to you all to make this thread readable.
Here you can find the lastest version of the formula:
How to calculate Professional Standing?

Keep up the good work, and thanks.

Last edited by d'Angelo; 12-13-2006 at 21:14.
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Old 03-30-2006, 10:14   #2
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Quote:
Originally Posted by d'Angelo
What is the formula used to determine the professional standing?

I use the current formula but it is still missing something:
For Laser Sniper the average of the following skills:
- Aim
- Combat reflexes
- Inflict Ranged Damage
- Rifle
- Weapons Handling
- Anatomy
- Laser Weaponry Technology

This formula returns a value close to my professional standing. The result divided by 1000 should be equal to your hit ability.

Does it also apply to yours? Is this formula correct?
Has handgun the same calculation (replace rifle for handgun)?
Has BLP the same calculation (replace laser for BLP Weaponry Tech)?
What is the calculation for critical hit ability?

Many questions but who can help?
Some skills hardly affects the profstanding at all while others affect it more than others. You cannot calculate the profstanding simply by calculating the average skill level of the involved skills. The Primary skill usually affects the Hit Ability / Profstanding considerably more than the Aim or Anatomy lvl.

It wouldn't be that hard to get an accurate formula, but it would cost a couple of houndreds worth of skillchips and a naked noob-avatar in order to do it though.
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Old 03-31-2006, 06:40   #3
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Are you sure to give up before starting? I really want to crack the formula.

If all members of this forum make a small spreadsheet and calculate their values perhaps we can find the correlation.

Like we say in Holland: Niet geschoten is altijd mis

Or in PE language: No Hunt No Loot

So people please help me with cracking this calculation.
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Old 03-31-2006, 06:57   #4
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Quote:
Originally Posted by d'Angelo
Are you sure to give up before starting? I really want to crack the formula.

If all members of this forum make a small spreadsheet and calculate their values perhaps we can find the correlation.

Like we say in Holland: Niet geschoten is altijd mis

Or in PE language: No Hunt No Loot

So people please help me with cracking this calculation.
Ok, but, Yes Hunt No Loot is more common in PE language.
Paramedic is given by Anatomy and First Aid mostly
Laser sniper by ranged skills and laser, so is the case with the rest of the weapon technologies
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Old 03-31-2006, 15:02   #5
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I don't know how you would do it but it would be interesting to know. For example I'd like to know what my professional standing in mining would be but only my hunting skills show up in the professional standings.
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Old 03-31-2006, 15:10   #6
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Quote:
Originally Posted by d'Angelo
Are you sure to give up before starting? I really want to crack the formula.

If all members of this forum make a small spreadsheet and calculate their values perhaps we can find the correlation.

Like we say in Holland: Niet geschoten is altijd mis

Or in PE language: No Hunt No Loot

So people please help me with cracking this calculation.
Well, you can't crack the formula simply by guessing. The only way to actually find out for sure is by buying 5000 Rifle skills, checking the difference. Buying 5000 LMW skills, checking the difference, etc, etc. Then you'll know exactly which skills affects the Hit Ability and how much they do.

It'll cost though.

Last edited by Recoda; 03-31-2006 at 15:15.
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Old 03-31-2006, 15:28   #7
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Quote:
Originally Posted by Recoda
Well, you can't crack the formula simply by guessing.
Well, call it 'guessing', or 'reasonable assumptions', but I think that maths can help and I actually think that d'Angelo has a point.

You'd just have to assign a certain weight to each involved variable and assume that the formula is linear. Something like this:

pro stand = (A * aim) + (B * comb reflx) + (C * infl rang dmg) + (D *...)

Just include in the formula those skills that we know from experience that influence the most (maybe the ones that d'Angelo posted).

Then take as much input from the players as we can get, and let a maths programs crack the weights for each skill (A, B, C, D,... values). Of course, we don't know if the formula is linear, but it should be an acceptable estimation.

I'm about to move from capable to skilled laser sniper (i know because my hit ability is 2.2 but i'm still 'capable'). When my prof stand changes, i'll post the skill values and we can have the first entry to crack the formula...

Cheers,
/jdegre.
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Old 03-31-2006, 15:34   #8
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Actually, the answer is quite simply.

It's a bell curve of tertiary, secondary, and primary skills, respectively, to their rate of parabolic growth. That means primaries are on top (HG gives you the most handgun bonus), secondaries follow (IRD), then tertiaries (Perception) and although it took rather a very long time to get enough data to actually figure it out, it was worth it; for a time. I had one calculated for the last skill system, if I find my old charts laying around anywhere I'll post them.. But MA has changed alot since I last played, and unfortunately, all of those figures will be negated. It should give you a semblance of an idea though...

I had been keeping them essentially unbeknownst to the populace because of the obvious advantage it gave, but now that has no meaning... I'll look, if you care about the obsolete figures, and post them...
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Old 03-31-2006, 15:38   #9
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Quote:
Originally Posted by Recoda
Well, you can't crack the formula simply by guessing. The only way to actually find out for sure is by buying 5000 Rifle skills, checking the difference. Buying 5000 LMW skills, checking the difference, etc, etc. Then you'll know exactly which skills affects the Hit Ability and how much they do.

It'll cost though.
That's the easier but more expensive way. Another way is to compare skills of multiple avatars at different skill levels/professional standing
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Old 03-31-2006, 15:47   #10
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Find 20 people about to change prof ranks alittle bit more skilled...no noobs ..... the exact moment they get a new prof rank get all of their skills and do some simple calculus
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