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How to calculate Professional Standing? | Skills: Discussion of Entropia Universe skills and professions. |
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Provider
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What is the formula used to determine the professional standing?
I use the current formula but it is still missing something: For Laser Sniper the average of the following skills: - Aim - Combat reflexes - Inflict Ranged Damage - Rifle - Weapons Handling - Anatomy - Laser Weaponry Technology This formula returns a value close to my professional standing. The result divided by 1000 should be equal to your hit ability. Does it also apply to yours? Is this formula correct? Has handgun the same calculation (replace rifle for handgun)? Has BLP the same calculation (replace laser for BLP Weaponry Tech)? What is the calculation for critical hit ability? Many questions but who can help? -- Addition 2006-12-13 Seven pulled me back from the light and I owe it to you all to make this thread readable.Here you can find the lastest version of the formula: http://www.entropiaforum.com/forums/...&postcount=233 Keep up the good work, and thanks. Last edited by d'Angelo; 12-13-2006 at 21:14.. |
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Prowler
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It wouldn't be that hard to get an accurate formula, but it would cost a couple of houndreds worth of skillchips and a naked noob-avatar in order to do it though. |
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Provider
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Are you sure to give up before starting? I really want to crack the formula.
If all members of this forum make a small spreadsheet and calculate their values perhaps we can find the correlation. Like we say in Holland: Niet geschoten is altijd mis Or in PE language: No Hunt No Loot So people please help me with cracking this calculation. |
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Forum Beaver
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Paramedic is given by Anatomy and First Aid mostly Laser sniper by ranged skills and laser, so is the case with the rest of the weapon technologies |
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Prowler
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It'll cost though. Last edited by Recoda; 03-31-2006 at 15:15.. |
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#7 | |||||||
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Stalker
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Jesus jdegre de Gregorio Soc: Survival Program
Location: Madrid, Spain
EFD: 710.98
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You'd just have to assign a certain weight to each involved variable and assume that the formula is linear. Something like this: pro stand = (A * aim) + (B * comb reflx) + (C * infl rang dmg) + (D *...) Just include in the formula those skills that we know from experience that influence the most (maybe the ones that d'Angelo posted). Then take as much input from the players as we can get, and let a maths programs crack the weights for each skill (A, B, C, D,... values). Of course, we don't know if the formula is linear, but it should be an acceptable estimation. I'm about to move from capable to skilled laser sniper (i know because my hit ability is 2.2 but i'm still 'capable'). When my prof stand changes, i'll post the skill values and we can have the first entry to crack the formula... Cheers, /jdegre. |
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#8 | ||||||
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Guardian
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Actually, the answer is quite simply.
It's a bell curve of tertiary, secondary, and primary skills, respectively, to their rate of parabolic growth. That means primaries are on top (HG gives you the most handgun bonus), secondaries follow (IRD), then tertiaries (Perception) and although it took rather a very long time to get enough data to actually figure it out, it was worth it; for a time. I had one calculated for the last skill system, if I find my old charts laying around anywhere I'll post them.. But MA has changed alot since I last played, and unfortunately, all of those figures will be negated. It should give you a semblance of an idea though... I had been keeping them essentially unbeknownst to the populace because of the obvious advantage it gave, but now that has no meaning... I'll look, if you care about the obsolete figures, and post them... |
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Old Alpha
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LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/21465-how-calculate-professional-standing.html
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| Posted By | For | Type | Date | |
| Skills - Entropia Universe Directory | This thread | Refback | 12-11-2007 13:29 | |
| Skills - Entropia Universe Directory | This thread | Refback | 11-19-2007 02:38 | |
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