![]() |
|
|
#1 | ||||||
|
Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
EDIT: FOR MORE ACCURATE ANALYSIS SEE: Impact on professions of chipping skills
After some reading in this thread, I decided to do some research. I collected the skill and mindamage of 10 different people, of which 6 all 3 weapon categories, and 4 just their main category. The skills I collected were: ?WT, Anatomy, IRD, RDA, MMS, Serendipidy, and Wounding. I let matlab calculate what the influence of these skills is on the damage %. Here are the results: Mindamage gain per skilllevel: LWT: 0.6263 (1600) ANA: 0.5028 (2000) IRD: 0.1079 (10000) RDA: 0.3936 (2500) MMS: 0.2485 (4000) SER: 0.0745 (13300) WND: 0.2507 (4000) In the brackets is how much skill you approximatly need to gain 1% mindamage. After adding the 7th person, the result nearly didnt change anymore, so it seems the result is pretty much complete. If you think its not correct you can PM me your skills and mindamage, so I can add them. Matlab data: A = [ 6142 5486 2981 4408 4754 2886 0000; 1232 5486 2981 4408 4754 2886 0000; 0502 5486 2981 4408 4754 2886 0000; 6047 6272 4005 5237 5446 3991 2516; 0847 6272 4005 5237 5446 3991 2516; 1163 6524 3116 4837 5029 4121 0000; 6460 6524 3116 4837 5029 4121 0000; 0123 6524 3116 4837 5029 4121 0000; 6454 5220 3140 4209 4129 2914 0000; 0001 5220 3140 4209 4129 2914 0000; 0474 5220 3140 4209 4129 2914 0000; 8071 6998 4070 4971 5765 4451 3521; 0001 6998 4070 4971 5765 4451 3521; 1518 6998 4070 4971 5765 4451 3521; 6020 5771 3263 4509 4961 3066 0000; 3819 5771 3263 4509 4961 3066 0000; 1466 5771 3263 4509 4961 3066 0000; 3019 3480 1071 1922 3375 0000 0000; 6095 4945 3595 3454 4248 2590 0000; 5417 4559 2415 3542 4067 2022 0000; 5902 5151 2595 3950 4441 2810 0000; 7501 6681 3989 5790 6132 4062 3712] B = [ 10.00; 07.00; 06.51; 11.75; 08.44; 07.82; 11.10; 07.18; 09.94; 05.82; 06.16; 13.59; 08.55; 09.53; 10.29; 08.91; 07.40; 05.36; 09.30; 08.49; 09.42; 13.53] C = A\B = 0.6263 0.5028 0.1079 0.3936 0.2485 0.0745 0.2507 Last edited by Witte; 03-31-2007 at 13:28. |
||||||
|
|
|
|
|
#7 | ||||||
|
Guardian
|
sounds resonable, have you tested the same way to find inpact of skils for HA ?
btw. my skiles (mind dmg-33,725; HA-3,9) LWT: 5473 ANA: 4671 IRD: 2914 RDA: 3729 MMS: 4187 (markmanship ?) SER: 2206 WND: locked Last edited by Lu Nix; 10-20-2006 at 10:17. |
||||||
|
__________________
12 hunting hofs => 24k ped Coolnes ~ Martial Arts |
|||||||
|
|
|
|
|
#9 | ||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Hi Witte, great effort there!, +rep...
I think that Kill Strike affects min dmg too. I must have read it somewhere, but specially the fact that it unlocks at a certain min dmg threshold, makes me believe it does affect min dmg. I've been trying to do the same calcs but never got the time... anyway, my approach was to calculate the % weights for each skill, considering a linear mapping between the whole dmg range (25%-50%) and a wheighted average of all involved skills, capped at 10K. This way, your data are equivalente to: - LWT : 25% - ANA : 20% - IRD : 4% - RDA : 16% - MMS: 10% - SER : 3% - WND : 10% The problem I see is that if we add up everything we get 88% instead of 100%. This kinda suggests that maybe some other skill is involved too (KS again?). And last, I've seen people reporting that WND increases min dmg much more than 1% each 4k levels. I think it was Duli who said 1% each 2k levels aprox. Dunno, more food for thought... hope it helps. /jdegre. |
||||||
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|
| EntropiaTracker.com Loot Trends | ||
| Hunting Loot: + 47.15 % | Mining Loot: + 45.88 % | Crafting Loot: + 18.66 % |