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#1 | ||||||
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Prowler
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Hi,
I'm trying to figure out the influence of individual skills in the evader prof. standing. Kind of the same thing that was done in other threads with the combat professions (hit and damage). This is extremely useful if you want to chip up to unlock avoidance, for instance, and not to waste any peds in skills that might not have almost any relevance... Now that we can see the detailed stats for all professions, it is expected to be much more easy, btw. I started yesterday by chipping up 3 skills, and comparing the evader level before and after, and assuming that the evader prof. standing is calculated as a linear weighted average of other skills. What I have figured out so far is the following weights: - Agility*20: 8% (this means agility goes from 1-500) - Evade: 25% - Athletics: 14% - Combat Reflexes: 11% - Courage: 7% - Avoidance: 7% (*) - Combat Sense: 6% - Alertness: 5% - Serendipity: 5% First surprise: alertness influence is much much lower than I expected !. This was calculated by checking the levels gained in the individual skills, and the resulting advance in the evader profession. Other skills that influence the evader profession might be: - Quickness - Intuition So basically what I'd need from you is that, if you're going to chip any of these skills, please take note of the skills level before and after the chipping, and also the exact evader advance (you can do that taking screen shots of the evader progress bar, and counting the bars, there are 124 bars in a full progress bar, so you can get your exact evade level pretty accurately; if you want to post screen shots, that's fine, I'll count the bars for you )So, looking forward for your input... Cheers, /jdegre. (*) Avoidance was calculated indirectly from data sets submitted from players, not from chipping, so it might not be correct. Last edited by jdegre; 04-25-2007 at 11:09. Reason: Updated with new info |
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#2 | ||||||
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Old Alpha
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Combat reflexes i know for sure that it influences the evader lvl.
I chipped one 60 ped TT chip in and gained around 1 lvl in evader if i remember correctly. Unfortenately i do not have the exact data so i can not help you with that. Looking at screencaptures of previous unlocks of avoidance also agility should be taken into acount in the formula. For dodger it seems that one only has to replace evade for dodge. Though it might be as with rifle and handgun that the percentages might not be the same. One skill i am missing is avoidance. And possible also quickness and intuition. Cheers Richard (ingame Siam) |
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#3 | ||||||||
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Prowler
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Quote:
Quote:
BTW, I guess that when chipping out the effect would be symmetrical, right?. So, if anybody plans on removing any of those skills, please report it as well. Cheers, /jdegre. |
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#5 | ||||||
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Elite
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Nice work
. I have added a column on Wiki, where we can enter this data. See http://www.pe-wiki.info/Chart.aspx?chart=SkillAct or http://www.pe-wiki.info/Info.aspx?chart=Activity&id=11Last edited by Witte; 12-30-2006 at 15:15. |
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#6 | |||||||
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Elite
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Quote:
I chipped CR and Alertness before the evader profession was visible, but by watching the frequency of skill gains it seemed evident that alertness was a minor player. I was under the impression that serendipity was a relevant skill, however. Anyone chipped that one? |
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#7 | ||||||
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Prowler
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More data:
Combat Reflexes: 11% (Gained 811 levels in CR, and advanced from 20.45 to 21.35 in evader). I'll keep updated the first post with new data, so it is easier to follow. /jdegre. |
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LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/49616-evader-profession.html
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| Posted By | For | Type | Date | |
| Entropedia:Professions Dodger | This thread | Refback | 12-09-2007 21:51 | |
| Entropedia:Professions Evader | This thread | Refback | 11-20-2007 00:42 | |
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