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Old 12-28-2006, 12:47   #1
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Evader Profession

Hi,
I'm trying to figure out the influence of individual skills in the evader prof. standing. Kind of the same thing that was done in other threads with the combat professions (hit and damage). This is extremely useful if you want to chip up to unlock avoidance, for instance, and not to waste any peds in skills that might not have almost any relevance...

Now that we can see the detailed stats for all professions, it is expected to be much more easy, btw.

I started yesterday by chipping up 3 skills, and comparing the evader level before and after, and assuming that the evader prof. standing is calculated as a linear weighted average of other skills.

What I have figured out so far is the following weights:


- Agility*20: 8%
(this means agility goes from 1-500)
- Evade: 25%
- Athletics: 14%
- Combat Reflexes: 11%
- Courage: 7%
- Avoidance: 7% (*)
- Combat Sense: 6%
- Alertness: 5%
- Serendipity: 5%


First surprise: alertness influence is much much lower than I expected !.

This was calculated by checking the levels gained in the individual skills, and the resulting advance in the evader profession.

Other skills that influence the evader profession might be:

- Quickness
- Intuition

So basically what I'd need from you is that, if you're going to chip any of these skills, please take note of the skills level before and after the chipping, and also the exact evader advance (you can do that taking screen shots of the evader progress bar, and counting the bars, there are 124 bars in a full progress bar, so you can get your exact evade level pretty accurately; if you want to post screen shots, that's fine, I'll count the bars for you )

So, looking forward for your input...

Cheers,
/jdegre.

(*) Avoidance was calculated indirectly from data sets submitted from players, not from chipping, so it might not be correct.

Last edited by jdegre; 04-25-2007 at 11:09. Reason: Updated with new info
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Old 12-28-2006, 13:34   #2
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Combat reflexes i know for sure that it influences the evader lvl.
I chipped one 60 ped TT chip in and gained around 1 lvl in evader if i remember correctly. Unfortenately i do not have the exact data so i can not help you with that. Looking at screencaptures of previous unlocks of avoidance also agility should be taken into acount in the formula.

For dodger it seems that one only has to replace evade for dodge. Though it might be as with rifle and handgun that the percentages might not be the same.

One skill i am missing is avoidance. And possible also quickness and intuition.

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Old 12-28-2006, 14:05   #3
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Quote:
Originally Posted by rhogenbe View Post
Looking at screencaptures of previous unlocks of avoidance also agility should be taken into acount in the formula.
Yes, most probably agility affects as well; the problem is that agility cannot be chipped, and the easiest way to determine the individual weights is by chipping individual skills.

Quote:
Originally Posted by rhogenbe View Post
One skill i am missing is avoidance. And possible also quickness and intuition.
Certainly!. Again, if anybody plans to chips up any of those, please, take note of your individual skill gain, and also your evader advance, and post !

BTW, I guess that when chipping out the effect would be symmetrical, right?. So, if anybody plans on removing any of those skills, please report it as well.

Cheers,
/jdegre.
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Old 12-28-2006, 16:45   #4
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Good plan! I'll be sure to post any relevant data I have if I chip at any point.

I reckon Serendipity, Dexterity, Perception may also contribute.
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Old 12-30-2006, 14:58   #5
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Nice work . I have added a column on Wiki, where we can enter this data. See http://www.pe-wiki.info/Chart.aspx?chart=SkillAct or http://www.pe-wiki.info/Info.aspx?chart=Activity&id=11

Last edited by Witte; 12-30-2006 at 15:15.
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Old 12-30-2006, 15:15   #6
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Quote:
Originally Posted by jdegre View Post
What I have figured out so far is the following weights:

- Evade: 25%
- Athletics: 14%
- Alertness: 5%

First surprise: alterness influence is much much lower than I expected !.

This was calculated by checking the levels gained in the individual skills, and the resulting advance in the evader profession.

Other skills that influence the evader profession might be:

- Combat Reflexes
- Courage
- Coolness
- Avoidance
- Quickness
- Intuition
Thanks for taking initiative on this. Already your results are quite useful -- they demonstrate, for example, that someone chipping just evade to unlock avoidance would need 10k exactly if they had no other relevant skills (to get level 25 evader).

I chipped CR and Alertness before the evader profession was visible, but by watching the frequency of skill gains it seemed evident that alertness was a minor player. I was under the impression that serendipity was a relevant skill, however. Anyone chipped that one?
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Old 12-31-2006, 00:10   #7
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More data:

Combat Reflexes: 11%

(Gained 811 levels in CR, and advanced from 20.45 to 21.35 in evader).

I'll keep updated the first post with new data, so it is easier to follow.

/jdegre.
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Old 12-31-2006, 00:58   #8
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Coolness, Dexterity, and Perception would not be included in the Evader Profession IMO, as they arent gained when a mob attacks and you arent hit

(Dext is gained in the act of fapping itself, not evading)
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Old 12-31-2006, 01:09   #9
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this seems like a great idea...but instead of just checking evader changes, might as well check all the professions that are affected by the skill change...
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Old 12-31-2006, 01:50   #10
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Quote:
Originally Posted by atomicdog View Post
this seems like a great idea...but instead of just checking evader changes, might as well check all the professions that are affected by the skill change...
Hmmm, fair point
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