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Old 01-26-2007, 15:09   #11
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Probing Professions Before Chipping



Last edited by Jimmy B; 01-26-2007 at 15:35.
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Old 01-26-2007, 15:10   #12
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Old 01-26-2007, 16:37   #13
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Dexterity Results

Thanks for that data ano. Very useful, by my count dexterity affects 26 professions. Bad result for the pro-standing calculation thread - I had dexterity in at 1.96% for laser sniper, its actually a whole 3%! Good result for Dale who's 2% for Teleporter looks right! Bad result for miners, no help for you guys from dexterity

I've added the results to the first post.

They should be accurate to within about 0.2% although the screenshots were a little blurred (seen this quite a bit on people's screenshots, must be the capture tool people are using?) so on a couple I couldn't be sure whether there was 1 more pixel or not, particularly for Tailor and the MF skills so its not impossible a few of them need to be shifted up something like 0.3333%.

Wiki updated

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Last edited by Jimmy B; 01-26-2007 at 17:01.
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Old 01-27-2007, 11:04   #14
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ty

I think it has something to do with the fact that i'm using FRAPS to capture it (I like it because if I happen across an ATH I can video it ) and it auto compresses to .jpg without being clever about it, hence poor quality. Back to using UOSU or whatever it's called for .bmp capture then I can compress it myself. If I chip again I'll be sure to do this
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Old 01-27-2007, 11:18   #15
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Quote:
Originally Posted by ano View Post
ty

I think it has something to do with the fact that i'm using FRAPS to capture it (I like it because if I happen across an ATH I can video it ) and it auto compresses to .jpg without being clever about it, hence poor quality. Back to using UOSU or whatever it's called for .bmp capture then I can compress it myself. If I chip again I'll be sure to do this
I use fraps too, but save the picture as BMP. Infact, when I choose jpg, its doesnt accept it because i havnt registred o.O.
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Old 01-27-2007, 12:45   #16
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Lol had completely forgotten I could change it, just have it on at startup, never look at it really. Thanks for the tip - let's get back on topic... more data!

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Old 01-28-2007, 13:15   #17
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Electronics Summary

Electronics chip bought: 0.33 PED priced at 66 PED
Cost to insert: 2 PED
Total cost so far: 156 PED
Total skill gain so far: 627.4
Total profession gain so far: 1.20

Electronics before: 1.8
Electronics after: 233.4
Change in Electronics: 231.6

Electronics Engineer profession level change: 0.306
Impact of electronics = 0.306*100/231.6 = 0.1321 = 13%
Robot Investigator profession level change: 0.121
Impact of electronics = 0.121*100/231.6 = 0.0522 = 5%
Maximum possible error = 0.35%

All other profession level changes: 0

Wiki updated



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Old 01-28-2007, 13:15   #18
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Electronics Professions Before Chipping



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Old 01-28-2007, 13:16   #19
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Last edited by Jimmy B; 01-28-2007 at 13:37.
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Old 01-29-2007, 00:27   #20
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Biology Summary

Biology chip bought: 0.20 PED priced at 10 PED
Cost to insert: 2 PED
Total cost so far: 168 PED
Total skill gain so far: 774.9
Total profession gain so far: 1.54

Biology before: 25.9
Biology after: 173.4
Change in Biology: 147.5


Humanoid Investigator profession level change: 0.121
Impact of biology = 0.121*100/147.5 = 0.082 = 8%
Mutant Investigator profession level change: 0.073
Impact of biology = 0.073*100/147.5 = 0.049 = 5%
Animal Investigator profession level change: 0.145
Impact of biology = 0.145*100/147.5 = 0.098 = 10%
Maximum possible error = 0.55%

All other profession level changes: 0

Wiki updated



Last edited by Jimmy B; 01-29-2007 at 00:37.
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