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#44 | ||||||
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Moderator
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OK, rather lousy loot recently for Jimmy so I decided to have a break from hunting and crack on with the chipping project...unfortunately due to VU bug, I can't insert the chips at the moment
![]() To avoid ano (or others) duplicating, I currently have the following implants ready to insert: Powerfist Scan Human Zoology Animal Taming Analysis |
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#45 | ||||||
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Moderator
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Scan Human chip bought: 0.42 PED priced at 15 PED
Cost to insert: 2 PED Total cost so far: 260 PED Total skill gain so far: 1493.68 Total profession gain so far: 7.83 Scan Human before: 138.6 Scan Human after: 347.7 Change in Scan Human: 209.2 Humanoid Investigator profession level change: 1.040 Impact of Scan Human = 1.040*100/209.2 = 0.4973 = 50% (bit of rounding there )Maximum possible error = 0.39% All other profession level changes: 0 Wiki updated ![]() ![]() Last edited by Jimmy B; 02-10-2007 at 10:18. |
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#48 | ||||||
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Moderator
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OK, have wanted to test this for a while but the skill is pretty pricy. However, immediately after the screenshots above were taken I did a fair bit of crafting, and nothing else.
My only skill gains were: Manufacture Metal Components: 1-->155 = +154 Metallurgy: 1-->54 = +53 Engineering: 370-->415 = +45 If metallurgy has an effect of more than 1.5% on any of the mining professions it would have triggered a change on the pro screen. The following screen shows my mining professions after the crafting: Comparing with the relevant screenshot in the post above, we see that neither Prospector nor Surveyor have been altered by the gain in metallurgy. The Miner and Driller professions have taken a very small gain. As you gain engineering occasionally whilst drilling and mining I would suggest that Engineering contributes maybe 2 or 3% to these professions (skill gain was too low to get an accurate figure). It looks very much the case to me that Metallurgy doesn't affect mining professions at all. This is consistent with opinion that only skills that you gain whilst doing the activity affect it. But not consistent with what many miners appear to believe about metallurgy. |
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#49 | ||||||
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Moderator
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Powerfist chip bought: 0.99 PED priced at 41 PED
Cost to insert: 2 PED Total cost so far: 303 PED Total skill gain so far: 1761.68 Total profession gain so far: 9.64 Powerfist before: 541.24 Powerfist after: 809.29 Change in Powerfist: 268.1 Brawler (Dmg) profession level change: 0.6694 Impact of Powerfist = 0.6694*100/268.1 = 0.2497 = 25% Brawler (Hit) profession level change: 1.0403 Impact of Powerfist = 1.0403*100/268.1 = 0.3880 = 39% Correction Brawler (Hit) profession level change: 0.9677 Impact of Powerfist = 0.9677*100/268.1 = 0.3610 = 36% Powerfist Engineer profession level change: 0.1048 Impact of Powerfist = 0.1048*100/268.1 = 0.0391 = 4% Maximum possible error = 0.30% All other profession level changes: 0 Wiki updated ![]() ![]() Last edited by Jimmy B; 03-14-2007 at 17:45. |
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