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#21 | ||||||
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Forum Beaver
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This would make it easy when choosing a mob, since you know what armors you have, how good are they, what decay will the mob usually do, and now, just how many times it will attack you for your Evade. |
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#22 | ||||||
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Old Alpha
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TeranoZ Evil Slayer Soc: United People of Calypso (UPC)
Location: Netherlands
EFD: 575.67
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Some months ago I also did a hitrate test with different low lvl mobs.
What I saw was there seems to be a different hitrate for EVERY mob and maturity, so that might be investigated also more. If we can get data for multiple evader vs mobs hitrate we could enter those results into wiki in the number of threath, because threath is not only the comparing of max dmg and hitpoints, but the hitrate is very important. |
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#24 | ||||||
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Old Alpha
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TeranoZ Evil Slayer Soc: United People of Calypso (UPC)
Location: Netherlands
EFD: 575.67
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In case people want to do testing hitrate of each mob/maturity vs evader lvl,
I made something to store it in where all can see the results. If there is a lot of data I can try some statistics on it to get more accurate data of the hits per minute per mob for each evader level. http://www.gamezjunkie.com/pe/evader/index.php (no registration needed) |
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#25 | |||||||
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Old Alpha
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Zabler Zablersson Soc: Bonnkanin Inc.
Location: Sweden
EFD: 264.42
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God damnit...
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__________________
Be the best you can be, and nothing less of that. |
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#26 | |||||||
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Elite
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It would be cool if this kinda info could be seen when scanning a mob. And while at it, they can make bigger mobs harder to scan, making scanning skill usefull too. |
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#27 | |||||||
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Guardian
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__________________
![]() Finally a HoF! -+- Unlocks: MMS - RDA - Serendipity -+- My little neglected diary |
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#28 | ||||||
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Elite
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One other fact that would help to know is the exact attack rate (attacks/min) of mobs. I have always thought that all mobs except aurlis and kreltins attack at the same rate -- is this true? My tests on the caperons suggest that their attack rate is exactly 1/3.25 s. I would appreciate verification of this observation, and of its applicability to all mobs except the aliens.
Using the assumption that tantillions attack at the same rate (1/3.25 s), and that pixie decays at the rate of 0.495 pecs/hit (for impact only, protection=9) from Scatha's data, i translated my decay/s measurements on the tantillions into hits/s and then into hits/attacks. While it's much easier to collect large data sets using armor decay over time for small mobs, it's probably more accurate and easier to count hits and misses on big mobs. Both my conversion and Scatha's somewhat underestimate the decay on pixie per hit due to the ongoing decay over time, so there is a larger error margin. However, this conversion creates an approximate bridge between the two sets of data: ![]() As i described in my last post, the caperon data should be considered incomplete and unreliable due to Cosmos' meddling, but it is sufficient to say that there's a large difference in hit ratio for some mobs compared to others. |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#29 | ||||||||
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Forum Beaver
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LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/54181-defense-skills-everything-you-ever-wanted-know-about-evade-but-were-too-lazy-search.html
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