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#31 | |||||||
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Elite
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All mobs attack at the same rate each time you meet them, though. Whether that rate varies between types of mobs (besides aurli and kreltin) i don't know: so far it seems to be one attack every 3.25 s for all other mobs. This is, of course, easier to notice on mobs that don't miss much and mobs that have an easily identified animation associated with their attack (the caperon swings its tentacle). |
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Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#32 | |||||||
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Forum Beaver
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If viewing from 3rd person camera, even snables, daikibas and exas show distinct attack animations. Most of the times they exhibit sound cues too. Keep up the great work guys! |
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#34 | ||||||
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Old Alpha
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Patrik Stormer Deluxe Soc: Amethera Demons
Location: New Switzerland
EFD: 18,737.16
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When does Intuition unlock?
My guess would be lvl 80 Evader No other skills unlocks over lvl 80 (Killstrike is lvl 80 damage for example and is the uberskill for hunting) Can anyone confirm this? (even if its not common these days to trigger this uberskill) |
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"Många bäckar små blir en Improved Mk två" ATH´s: 6 Cool Guns Looted: 0,2 |
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#35 | |||||||
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Elite
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#36 | ||||||
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Old
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Read this on Pe-wiki a few weeks back and just ran into it again over here.
Thanks for all of the work. Now if people wouldn't F with you when your trying to collect data I'm alittle to noob ( ~1.6 evader pro standing) to try to reproduce any of these tests yet, but was wondering if you had time to post in more detal how you collect your data. So maybe it could be tryied by others, diffrent pro levels, with more Mobs ext.. in the future. I understand the sweat/fruit method, but was more wondering... How long did you take hits for. How many times did you reproduce this. What was your method to keep the Mob attacking you constantly. I had more but can't think right now its getting late... |
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#37 | |||||||
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Elite
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There is not a high degree of confidence in the caperon values -- it was hard enough to get volunteers with patience that i had to use whatever i could get -- and then i got disgusted with the whole thing before i could complete it. The main problem is that they miss so little that a little "dynamic" variation or a single miscount seriously affect the results. The two tantillion cases i believe i repeated three times (nevermind i just read the earlier posts and i did it 5+ and described how i did it quite thoroughly, i think) with each of the two avatars and when i saw no large variations i left it at that. However, i saw later when counting hits and misses on big mobs while fapping for hire that there are large fluctuations in the results over a relatively long period, which mean i'm skeptical of any data not confirmed by a few different sources with good methodology. I thought i gave a description of how i did the tantillion tests earlier. For the caperons i simply counted hits and misses (usually with the help of a little program made for counting hits and misses while hunting). I also double-checked the results with FAP decay when possible. The main problem with caperons and other avatars helping me out is that the caperons eventually get bored and start attacking me (the fapper). It worked pretty well to have the other player keep shooting the cap with a mann mph. Of course, that is making the assumption that a mob doesn't miss more when it is being attacked. I have no reason to believe otherwise from my results, but haven't checked it specifically. Here's a plot with the chomper data on it, too. I only got enough data to do error bars with the one point -- the other two are simple one-run tests. ![]() Last edited by Doer; 05-05-2007 at 12:56. Reason: Added plot and changed comment |
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#38 | ||||||
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Mature
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In light of the recent hyper-inflation on uber armor I began rethinking my offense (dmg/sec) approach to hunting. I came across much of the Wiki data presented (and exquisitely embellished on) in this thread regarding the evader professional standing.
I don't pretend to completely understand the data in these charts but the conclusion I came to is that at around Evader 27.5 professional standing you optimize your ability to avoid hits from a mob. I chipped evade and avoidance up to evader 30 professional standing for a fraction of the cost of an armor upgrade. I have only tested my newfound skills on Aurli and Kreltin (why are these mobs explicitly excluded in your comments?) so far and certainly not with the exactness required by Doer's study. But the results are very good. Selling Evade 15000% ![]() |
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#39 | ||||||
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Guardian
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great work when i looked at the first figure I ws like wait, theres gotts be a curve, linear regression, diminishing returns or sumthing. I'm in calculus atm so it hit me almost immediately, then i scrolled down lol. Great composition u got here, dus ny1 kno if u get better skill increases in evade unarmored? or is it same armored or unarmored.
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Food for thoguht -why does everyone fight against conflict and racism, its wat keeps the world going round. -everything in moderation |
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#40 | |||||||
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Old Alpha
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__________________
![]() HOLY COW CUBS WIN!!!
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LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/54181-defense-skills-everything-you-ever-wanted-know-about-evade-but-were-too-lazy-search.html
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| Entropedia: Professions: Dodger | This thread | Refback | 02-17-2008 14:02 | |