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Old 05-05-2007, 15:30   #41
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Old 05-05-2007, 16:21   #42
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Quote:
Originally Posted by maxwellhawk View Post
This is a common misconception (see bold)- this is not necessarily true.
Would you care to elaborate? Besides the obvious exception of SIB weapons i've never heard of a case where HA does not equal hit pro standing/10.

Thanks for your comments people. Please remember that the results should not be taken as "gospel": they are not at all definitive. It would be good to have more tests to compare with them so we can be more sure about what they mean. I feel pretty good about the tantillion data, but the uber mob data is far too little to draw any conclusions.

Quote:
Originally Posted by Mal View Post
dus ny1 kno if u get better skill increases in evade unarmored? or is it same armored or unarmored.
I believe it's the same, but i haven't done any quantitative tests.

Last edited by Doer; 05-05-2007 at 16:38.
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Old 05-06-2007, 19:45   #43
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Can you pretty pretty please find what mob attributes define a mob's skillfullness in kicking our asses?

Also, as to remove any error fromt he calculation, you could do 3 trials and record the data, then accept the median sample of the three.
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Old 05-07-2007, 04:54   #44
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Quote:
Originally Posted by Doer View Post
Would you care to elaborate? Besides the obvious exception of SIB weapons i've never heard of a case where HA does not equal hit pro standing/10.
You have now because mine isn't
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Old 05-07-2007, 05:13   #45
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Quote:
Originally Posted by maxwellhawk View Post
You have now because mine isn't
Forgive me for being rather skeptical about that. If it's true it's surely a bug, or you have over level 100 pro standing. What is the HA and corresponding (Hit) pro standing for you? Is it true of all types of weapons or just one?
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Old 05-07-2007, 05:54   #46
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Quote:
Originally Posted by Doer View Post
Forgive me for being rather skeptical about that. If it's true it's surely a bug, or you have over level 100 pro standing. What is the HA and corresponding (Hit) pro standing for you? Is it true of all types of weapons or just one?
In my case my HA is 1 higher then my prostanding for LB.

p.s. and I am NOT a chipper

Last edited by maxwellhawk; 05-07-2007 at 05:58. Reason: add p.s
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Old 05-07-2007, 06:05   #47
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HA is Professional Standing (Hit) divided by 10.

The reason your HA might be higher than your Pro Standing level is that HA rounds to 1 decimal place when displayed in weapon info.

Example: If you are Level 49.6 Laser Sniper (Hit), your HA will display as 5.0, not 4.9.
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Old 05-08-2007, 15:18   #48
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If you chip alot to boost the damage, your HA will get to the next level long before you get to the next pro standing. I have 5.4 HA and 53 Ranged hit. I am closed to reach 54, and just after I get 54 pro standing I expect to get 5.5 HA. It may be the way it is rounded dor not... I don't know... I can post screens at some point..
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Old 05-08-2007, 16:07   #49
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Quote:
Originally Posted by BlackHawk View Post
If you chip alot to boost the damage, your HA will get to the next level long before you get to the next pro standing. I have 5.4 HA and 53 Ranged hit. I am closed to reach 54, and just after I get 54 pro standing I expect to get 5.5 HA. It may be the way it is rounded dor not... I don't know... I can post screens at some point..
Yes, when you have 53.5 or more (hit) it will show up as 5.4 HA because it is rounded. So half of the time your level reads one number, your HA will be one decimal higher.

If anybody has anything really interesting and different regarding HA and (hit) pro standing, please start a new thread. I stand by my statements that were disputed here and will change them in the extremely unlikely event someone demonstrates to the contrary.

Getting back on topic: any further data for this will need to come from volunteers as i have already tested the mobs in question myself. As i mentioned before, i will FAP for the volunteer if necessary, or they are welcome to keep themselves alive as they see fit. It's easiest to count hits and misses if you have a timer set to 3.25s intervals so you know for sure each time the mob attacks -- it's not always obvious with the chomper because the animation is faster than the actual attack. Just count the number of hits and misses and that's all that's needed...
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Old 05-10-2007, 23:34   #50
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At what distance to the mob can one gain evade?

When the mob is 50m away? 10m away?

Does evade increase faster the close to the mob? I 'feel' like I gain evade faster when I use a shortblade (3m range) than a longblade (4m range.)
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