![]() |
|
|
#21 | |||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
Basically, the "chip tt value" represents your skilling experience. It takes an equivalent skilling effort to fill an ESI from 0 to 10 ped, than from 10 ped to 20 ped. However, the skill levels don't grow linearly. You go very fast from 0 to 2k, but it takes much much MUCH longer to go from 2k to 4k. This up-hill, is exactly what the graphics represent. Therefore, from 0 to 1k you need tt=3.5ped (as you observed) but from 1k to 2k you need ~8.2 ped. /jdegre. PS: Kyl, I bet your last point is wrong: 618,53 6894 Kyl Could you please double check it? I think it should be around 570 tt Last edited by jdegre; 03-06-2007 at 19:14.. |
|||||||
|
__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU9.3!! |
||||||||
|
|
| Sponsored Links |
|
|
#22 | |||||||
|
LWD - Limited When Drunk
![]() ![]() ![]() ![]() ![]()
|
Quote:
![]() But honestly i am not sure about this one too but maybe you can help ![]() Here is how i 'found' it: I chipped out all my rifle in 4 steps with that results: Code:
ESI TT used Level Skill lost Skill remain ESI with Skill ESI back total back Re Chip Lost TT Lost % ESI Needed 18,2 7187 52 7135 16,16 0,24 16,4 7182 1,8 10,02% 17,96 337,38 7135 1068 6067 303,47 0,18 303,65 7056 33,73 10,00% 337,2 314,27 6067 3615 2452 282,79 0,04 282,83 5959 31,44 10,01% 314,23 71,42 2452 2451 1 16,11 53,51 69,62 2351 1,8 10,05% 17,91 like that: Code:
Level Re Chip Diff 7187 7182 5 7135 7056 79 6067 5959 108 2452 2351 101 Maybe this was way too nooob ![]() |
|||||||
|
__________________
My chipping out results: clickme |
||||||||
|
|
|
|
#23 | ||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
You cannot do that ("7187 - 293 = 6894"), since "skill levels" is a non-additive magnitude. However, "chip tt value" is additive (you can add, substract, take 10%, etc..)
From your data, we can get the following points: 2452 -> 17.91 6067 -> 332.14 7135 -> 669.34 7187 -> 687.30 Cheers, /jdegre. |
||||||
|
|
|
|
#24 | ||||||
|
Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I busted out Matlab and played around with the data: i changed my mind about using log-log plots to fit it.
A 4th degree polynomial fit of a log-log plot is the lowest degree with relatively small residuals (slightly better than quadratic); it doesn't get any better with higher degrees. However, using such a fit equation to extrapolate shows a lot of divergence even by the last data points. On the other hand, trying to fit the entire data with up to ten degree polynomials without using logs is, as witte demonstrated, rather unsatisfactory. It may be the breaking it up into segments and optimizing a polynomial fit for those segments would get better results. I'm not sure that extrapolating above 8k skills is useful, in any case, because it's possible that the curve straightens out at some point. We simply don't know without some large data points (like a full tt ESI for example). Edit: in short, nothing new to contribute -- just wanted to see for myself. ![]() Last edited by Doer; 03-06-2007 at 20:50.. Reason: Just playing around for curiosity's sake |
||||||
|
__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
|
|||||||
|
|
|
|
#25 | ||||||
|
Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I got abit bored with my study (again) so thought lets solve this thing. In matlab, when you do:
plot (b, log(a./b)) (where a=ped and b= skill, so a./b = cost per skillpoint) you get an almost linear relation for >1000. The coefficients are: 0.00054208(b)-6.2295. When you substract this from the plot above, you get all the leftover, which looks like: Click to enlarge These are pretty much the slowdowns and the speedups. I havnt realy analised these yet, but its seems the selected value is not correct, as it doesnt fit in the series (actam?). Well back to work 4 me ![]() |
||||||
|
|
|
|
#26 | ||||||
|
Old Alpha
![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Actam actam MacNoir Soc: PhoenixOmega
Location: Italy (near Lecce, south)
EFD: 6,923.68
|
The data is got from chips, and is some case same tt did give me different skill-gain (starting always from 1):
#1 tt 1.00 skills from 1 to 1000 (just making the numbers for an example) #2 tt 1.00 skills from 1 to 998 I did get the first one and max the similar TTs but problem aroused: 1) to not know if the chips where max full TT filled 2) do not know the 3rd TT number... (tt 1.002 or tt 1.000), can't use sweat-method because I nataurally was in auction... 3) I do have data and double data of many but not on all TT values I will insert other data when other chips will be disponible in auction hoping to get a better precision ![]() |
||||||
|
__________________
Actam, an italian noob Main occupation in EU: - Entropian from 28 Nov 20006 !Info: 12.4k skills, 71PED max loot, 189PED EF global, ![]() "EU is dynamic (but MA seems static...)" "No PEDs, no party!"
|
|||||||
|
|
|
|
#27 | |||||||
|
Elite
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
|
|||||||
|
|
|
|
#28 | |||||||
|
Old Alpha
![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Actam actam MacNoir Soc: PhoenixOmega
Location: Italy (near Lecce, south)
EFD: 6,923.68
|
Quote:
I did right down the TT and skill values as integers (3674/3285 for 36.74 -> 3285) and some times I do invert letters (and word) So 3285 could have been 3825... I did double check but some times sh*t happens ![]() ![]() |
|||||||
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|
LinkBacks (?)
LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/58525-fill-up-esi-data.html
|
||||
| Posted By | For | Type | Date | |
| Visits Log | This thread | Refback | 11-24-2007 20:51 | |
| PE|EU WikiTools Beta | This thread | Refback | 11-20-2007 03:51 | |