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#32 | ||||||
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Elite
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#33 | ||||||
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Prowler
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An example
This time I use the method to calculate somebody with lots of skills. I found a nice person who shares his skills at: http://nicole.faraci.us/skills/current/ I will upload the pictures if deemed necessary. Name of the avatar: Nicole Tony Dantrag Due to the fact that I'm kind of lazy right now to upload screenshots I promisse to upload the stuff before the end of March Code:
1. (200) Commando -----------02481> - 12,405250 2. (320) Courage ------------06797> - 21,240625 3. (400) Coolness -----------04248> - 10,620000 4. (533,3) Athletics --------05967> - 11,188125 5. (533,3) Melee Combat -----03090> - 5,793750 6. (800) Dexterity ----------04401> - 5,501250 7. (800) Combat Sense -------04344> - 5,430000 8. (1600) Perception --------03563> - 2,226875 9. (1600) Serendipity -------04494> - 2,808750 10. (1600) Combat Reflexes --05634> - 3,521250 11. (1600) Handgun ----------10034> - 6,271250 12. (1600) Rifle ------------06944> - 4,340000 13. (1600) Weapons Handling -05888> - 3,680000 14. (1600) Drilling ---------01498> - 0,936250 15. (1600) Mining -----------00252> - 0,157500 16. (1600) Prospecting ------00220> - 0,137500 17. (1600) Surveying --------00257> - 0,160625 18. (40) Agility ------------00095> - 2,375000 19. (40) Intelligence -------00060> - 1,500000 20. (40) Psyche -------------00030> - 0,750000 21. (40) Strength -----------00054> - 1,350000 = 102,394 Start Health level for Avatar with 1 in All skills is somewhere between 88 and 89 Lets say 88,5 => it creates a error margin on this particular item of 0,5 at the most. Total "expect" Health level for Nicole = 102,4 + 88,5 = 190.9 HP shown in screenshot = 190 Conclusion: So far the method works with very low error margin. And the known HP modifiers explain over 98% of the health level. Last edited by MG Mighty; 03-08-2007 at 09:49. |
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#35 | ||||||
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Prowler
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One more example
Again I have to thank Nicole Tony Dantrag for providing the screenshots Taken from: http://nicole.faraci.us/skills/12-25-2005/ Due to the fact that I'm kind of lazy right now to upload screenshots I promisse to upload the stuff before the end of March Code:
1. (200) Commando -----------00000> - 0,000000 2. (320) Courage ------------05334> - 16,668750 3. (400) Coolness -----------02105> - 5,262500 4. (533,3) Athletics --------05896> - 11,055000 5. (533,3) Melee Combat -----03054> - 5,726250 6. (800) Dexterity ----------03529> - 4,411250 7. (800) Combat Sense -------00000> - 0,000000 8. (1600) Perception --------02932> - 1,832500 9. (1600) Serendipity -------03285> - 2,053125 10. (1600) Combat Reflexes --03829> - 2,393125 11. (1600) Handgun ----------04526> - 2,828750 12. (1600) Rifle ------------05665> - 3,540625 13. (1600) Weapons Handling -04562> - 2,851250 14. (1600) Drilling ---------00110> - 0,068750 15. (1600) Mining -----------00173> - 0,108125 16. (1600) Prospecting ------00125> - 0,078125 17. (1600) Surveying --------00090> - 0,056250 18. (40) Agility ------------00094> - 2,350000 19. (40) Intelligence -------00060> - 1,500000 20. (40) Psyche -------------00029> - 0,725000 21. (40) Strength -----------00053> - 1,325000 = 64,834375 Start Health level for Avatar with 1 in All skills is somewhere between 88 and 89 Lets say 88,5 => it creates a error margin on this particular item of 0,5 at the most. So for those screenshots Total "expect" Health level for Nicole = 64,8 + 88,5 = 153.3 HP shown in screenshot = 153 Conclusion: So far the method works with very low error margin. And the known HP modifiers explain over 98% of the health level. Last edited by MG Mighty; 03-08-2007 at 09:49. |
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#37 | ||||||
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Prowler
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Just for curiosity
I calculated using this method how much HP would get an avatar with 120 in Atributes and 12000 in the skills. He would end up with 378 HP Code:
1. (200) Commando -----------12000> - 60,000000 2. (320) Courage ------------12000> - 37,50000 3. (400) Coolness -----------12000> - 30,00000 4. (533,3) Athletics --------12000> - 22,500000 5. (533,3) Melee Combat -----12000> - 22,500000 6. (800) Dexterity ----------12000> - 15,000000 7. (800) Combat Sense -------12000> - 15,000000 8. (1600) Perception --------12000> - 7,500000 9. (1600) Serendipity -------12000> - 7,500000 10. (1600) Combat Reflexes --12000> - 7,500000 11. (1600) Handgun ----------12000> - 7,500000 12. (1600) Rifle ------------12000> - 7,500000 13. (1600) Weapons Handling -12000> - 7,500000 14. (1600) Drilling ---------12000> - 7,500000 15. (1600) Mining -----------12000> - 7,500000 16. (1600) Prospecting ------12000> - 7,500000 17. (1600) Surveying --------12000> - 7,500000 18. (40) Agility ------------00120> - 3,000000 19. (40) Intelligence -------00120> - 3,000000 20. (40) Psyche -------------00120> - 3,000000 21. (40) Strength -----------00120> - 3,000000 = 289,5 Start Health level for Avatar with 1 in All skills is somewhere between 88 and 89 Lets say 88,5 => it creates a error margin on this particular item of 0,5 at the most. Expected total = 289,5 + 88,5 = 378 Last edited by MG Mighty; 03-08-2007 at 10:06. |
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#38 | ||||||
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Elite
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As soon as I get my next HP I will do a check too. It seems your data is very accurate so well done
.PS, any chance that mining unlocks give HP too? Last edited by Witte; 03-08-2007 at 10:14. |
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#39 | |||||||
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Prowler
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Quote:
HP gain triggers will be important in deciding what is the base start level of a newcommer with only 1 skills in general. If the skills should be counted as full number or (Skill -1). If not having the unlocked skills grants you negative health input on that skill. So until those are answered I expect an error (lower than 0,5) in the health level. |
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#40 | ||||||
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Prowler
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Yes.
Every unlocked skill that Nicole hasn't on those pictures has the "potencial" to be an HP modifier. This includes the Mining unlocks. I doubt that those skills which didn't gave HP skill check on the FAP method will be HP modifiers. Last edited by MG Mighty; 03-08-2007 at 10:55. |
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LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/58637-skills-health.html
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| Chipping Optimizer | This thread | Refback | 11-19-2007 21:14 | |