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Old 03-07-2007, 13:45   #31
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Quote:
Originally Posted by Doer View Post
Are those changes in courage due to chipping, then? In other words, was that the only parameter changed?
Yes,
I didn't gain any skill (or lost) for no other reason besides chiping for a few days now.
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Old 03-07-2007, 14:05   #32
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Quote:
Originally Posted by MG Mighty View Post
Yes,
I didn't gain any skill (or lost) for no other reason besides chiping for a few days now.
Ok very cool. I look forward to seeing the rest of your data and your results.
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Old 03-08-2007, 08:35   #33
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An example
This time I use the method to calculate somebody with lots of skills.

I found a nice person who shares his skills at:
http://nicole.faraci.us/skills/current/
I will upload the pictures if deemed necessary.

Name of the avatar:
Nicole Tony Dantrag

Due to the fact that I'm kind of lazy right now to upload screenshots
I promisse to upload the stuff before the end of March



Code:
1. (200) Commando -----------02481>  - 12,405250
2. (320) Courage ------------06797>  - 21,240625
3. (400) Coolness -----------04248>  - 10,620000
4. (533,3) Athletics --------05967>  - 11,188125
5. (533,3) Melee Combat -----03090>  -  5,793750
6. (800) Dexterity ----------04401>  -  5,501250
7. (800) Combat Sense -------04344>  -  5,430000
8. (1600) Perception --------03563>  -  2,226875
9. (1600) Serendipity -------04494>  -  2,808750
10. (1600) Combat Reflexes --05634>  -  3,521250
11. (1600) Handgun ----------10034>  -  6,271250
12. (1600) Rifle ------------06944>  -  4,340000
13. (1600) Weapons Handling -05888>  -  3,680000
14. (1600) Drilling ---------01498>  -  0,936250
15. (1600) Mining -----------00252>  -  0,157500
16. (1600) Prospecting ------00220>  -  0,137500
17. (1600) Surveying --------00257>  -  0,160625
18. (40) Agility ------------00095>  -  2,375000
19. (40) Intelligence -------00060>  -  1,500000
20. (40) Psyche -------------00030>  -  0,750000
21. (40) Strength -----------00054>  -  1,350000
Sub-total so far:
= 102,394

Start Health level for Avatar with 1 in All skills is somewhere between 88 and 89
Lets say 88,5
=> it creates a error margin on this particular item of 0,5 at the most.

Total "expect" Health level for Nicole = 102,4 + 88,5 = 190.9


HP shown in screenshot = 190

Conclusion:
So far the method works with very low error margin.
And the known HP modifiers explain over 98% of the health level.

Last edited by MG Mighty; 03-08-2007 at 09:49.
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Old 03-08-2007, 08:56   #34
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why is the total health given by known skills just 8.25

isnt it more like a tenfold?
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Old 03-08-2007, 09:43   #35
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One more example

Again I have to thank Nicole Tony Dantrag for providing the screenshots

Taken from:
http://nicole.faraci.us/skills/12-25-2005/


Due to the fact that I'm kind of lazy right now to upload screenshots
I promisse to upload the stuff before the end of March



Code:
1. (200) Commando -----------00000>  -  0,000000
2. (320) Courage ------------05334>  - 16,668750
3. (400) Coolness -----------02105>  -  5,262500
4. (533,3) Athletics --------05896>  - 11,055000
5. (533,3) Melee Combat -----03054>  -  5,726250
6. (800) Dexterity ----------03529>  -  4,411250
7. (800) Combat Sense -------00000>  -  0,000000
8. (1600) Perception --------02932>  -  1,832500
9. (1600) Serendipity -------03285>  -  2,053125
10. (1600) Combat Reflexes --03829>  -  2,393125
11. (1600) Handgun ----------04526>  -  2,828750
12. (1600) Rifle ------------05665>  -  3,540625
13. (1600) Weapons Handling -04562>  -  2,851250
14. (1600) Drilling ---------00110>  -  0,068750
15. (1600) Mining -----------00173>  -  0,108125
16. (1600) Prospecting ------00125>  -  0,078125
17. (1600) Surveying --------00090>  -  0,056250
18. (40) Agility ------------00094>  -  2,350000
19. (40) Intelligence -------00060>  -  1,500000
20. (40) Psyche -------------00029>  -  0,725000
21. (40) Strength -----------00053>  -  1,325000
Sub-total so far:
= 64,834375

Start Health level for Avatar with 1 in All skills is somewhere between 88 and 89
Lets say 88,5
=> it creates a error margin on this particular item of 0,5 at the most.

So for those screenshots
Total "expect" Health level for Nicole = 64,8 + 88,5 = 153.3


HP shown in screenshot = 153

Conclusion:
So far the method works with very low error margin.
And the known HP modifiers explain over 98% of the health level.

Last edited by MG Mighty; 03-08-2007 at 09:49.
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Old 03-08-2007, 09:44   #36
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Quote:
Originally Posted by Witte View Post
why is the total health given by known skills just 8.25

isnt it more like a tenfold?
I was editing based on a previous copy paste so there was lots of junk arround
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Old 03-08-2007, 09:55   #37
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Just for curiosity
I calculated using this method how much HP would get an avatar with 120 in Atributes and 12000 in the skills.

He would end up with 378 HP

Code:
1. (200) Commando -----------12000>   - 60,000000
2. (320) Courage ------------12000>  -  37,50000
3. (400) Coolness -----------12000>  -  30,00000
4. (533,3) Athletics --------12000>  -  22,500000
5. (533,3) Melee Combat -----12000>  -  22,500000
6. (800) Dexterity ----------12000>  -  15,000000
7. (800) Combat Sense -------12000>  -  15,000000
8. (1600) Perception --------12000>   -  7,500000
9. (1600) Serendipity -------12000>   -  7,500000
10. (1600) Combat Reflexes --12000>   -  7,500000
11. (1600) Handgun ----------12000>   -  7,500000
12. (1600) Rifle ------------12000>   -  7,500000
13. (1600) Weapons Handling -12000>   -  7,500000
14. (1600) Drilling ---------12000>   -  7,500000
15. (1600) Mining -----------12000>   -  7,500000
16. (1600) Prospecting ------12000>   -  7,500000
17. (1600) Surveying --------12000>   -  7,500000
18. (40) Agility ------------00120>   -  3,000000
19. (40) Intelligence -------00120>   -  3,000000
20. (40) Psyche -------------00120>   -  3,000000
21. (40) Strength -----------00120>   -  3,000000
Sub-total
= 289,5

Start Health level for Avatar with 1 in All skills is somewhere between 88 and 89
Lets say 88,5
=> it creates a error margin on this particular item of 0,5 at the most.


Expected total = 289,5 + 88,5 = 378

Last edited by MG Mighty; 03-08-2007 at 10:06.
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Old 03-08-2007, 10:07   #38
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As soon as I get my next HP I will do a check too. It seems your data is very accurate so well done .

PS, any chance that mining unlocks give HP too?

Last edited by Witte; 03-08-2007 at 10:14.
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Old 03-08-2007, 10:16   #39
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Quote:
Originally Posted by Witte View Post
As soon as I get my next HP I will do a check too. It seems your data is very accurate so well done .
Thank you.
HP gain triggers will be important in deciding what is the base start level of a newcommer with only 1 skills in general.

If the skills should be counted as full number or (Skill -1).

If not having the unlocked skills grants you negative health input on that skill.

So until those are answered I expect an error (lower than 0,5) in the health level.
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Old 03-08-2007, 10:21   #40
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Quote:
Originally Posted by Witte View Post
PS, any chance that mining unlocks give HP too?
Yes.
Every unlocked skill that Nicole hasn't on those pictures has the "potencial" to be an HP modifier.

This includes the Mining unlocks.

I doubt that those skills which didn't gave HP skill check on the FAP method will be HP modifiers.

Last edited by MG Mighty; 03-08-2007 at 10:55.
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