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Skills and Health | Skills: Discussion of Entropia Universe skills and professions. |
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#1 | ||||||
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Prowler
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It is known that some skills will increase your HP.
Currently this is my perspective which will be updated once I have acess to more data. But for now I have already enough to make a thread about. In blue are the data that I have enough data to say so. In orange I won't be able to check myself for quite a while since I haven't unlocked it yet and I doubt that people would do the full test at the moment Commando gives 8 HP per 1600 Levels Courage gives 5 HP per 1600 Levels Coolness gives 4 HP per 1600 Levels Athletics gives 3 HP per 1600 Levels Melee Combat gives 3 HP per 1600 Levels Dexterity gives 2 HP per 1600 Levels Combat Sense gives 2 HP per 1600 Levels Perception gives 1 HP per 1600 Levels Serendipity gives 1 HP per 1600 Levels Combat Reflexes gives 1 HP per 1600 Levels Handgun gives 1 HP per 1600 Levels Rifle gives 1 HP per 1600 Levels Weapons Handling gives 1 HP per 1600 Levels Drilling gives 1 HP per 1600 Levels Mining gives 1 HP per 1600 Levels Prospecting gives 1 HP per 1600 Levels Surveying gives 1 HP per 1600 Levels The following aren't tested yet: Attributes will take a while before I can gather enough data. My guess would atm be 1 HP per each 40 levels The starting life of a newcommer with just 1 in all skills I don't know yet it's between 88,0 and 88,9. (I maybe wrong but) old newcommers started with 90,9 So for people that have higher than 20 in Agi,Int,Psy,Str,. Start your calculations with this figure [90,9] but then use the result of the subtraction of the attribute by 20 like in the example bellow Try to calculate your HP based on this to see if it very different from your true HP. This will be edited shortly once I gather more data. So if you avatar started with over 20 in the attributes it goes like this: Estimated Current HP=101,999375 (lost 1 level of skill in a Weapons Handling and before was at 102) Code:
1; (200) Commando -------------> 0 - 0.000000 2: (320) Courage ------------> 709 - 2,215625 3; (400) Coolness -------------> 0 - 0.000000 4: (533,3) Athletics ---------> 27 - 0,050625 5: (533,3) Melee Combat -----> 894 - 1,676250 6: (800) Dexterity ----------> 840 - 1,050000 7; (800) Combat Sense ---------> 0 - 0.000000 8: (1600) Perception --------> 233 - 0,145625 9; (1600) Serendipity ---------> 0 - 0.000000 10: (1600) Combat Reflexes --> 156 - 0,097500 11. (1600) Handgun ---------> 2510 - 1,568750 12: (1600) Rifle -----------> 29 - 0,018125 13: (1600) Weapons Handling -> 388 - 0,242500 14. (1600) Drilling ---------> 791 - 0,494375 15: (1600) Mining ------------> 10 - 0,006250 16. (1600) Prospecting ------> 610 - 0,381250 17. (1600) Surveying --------> 496 - 0,310000 Total Health given by "known" Skills: = 8,256875 Start Health level for avatar with over 20 in Agi,Int,Psy,Str,. = 90,9 Sub-total so far: = 99,156875 Health points not yet accounted for: = 2,8425 Code:
1. (40)* Agility ----------> 62,. - 1,050 2. (40)* Intelligence -----> 59,. - 0,975 3. (40)* Psyche -----------> 25,. - 0,125 4. (40)* Strength ---------> 45,. - 0,675 (62-20)/40 = 1,05 ~2,825 (didn't count the fractions of the progress bar on the attributes) Health points not yet accounted for: = 2,8425 - 2,825 = 0,0175 Very low error the attributes were counted as full number when I had for example more than 45,5 Strenght, so this might be a reason for part of the error Still requires improvements I've tried on some screenshots of a high skill avatar and with Commando = 10 and Serendipity=2 it still gives more 6 HP than what she has. With Commando=8 and Serendipity=1 it gets the correct HP shown (but I believe it still has a little mistake until it's check the base HP of a newcommer) So the locked skills in orange are most likelly correct now (Commando could give just 8 instead of 10 (Serendipity could give just 1 instead of 2 Last edited by MG Mighty; 03-08-2007 at 13:48.. |
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__________________
Video games don't infuence kids:for instance if pacman influenced us as kids then we would all be running around in darkened rooms, munching "magic pills" whylst listening to repetitive music
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#2 | ||||||
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Prowler
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For people that are habituated to the other way of displaying this data it goes like this:
So far all the avatars that I tested are giving the correct HP. (There is still a possible error margin, but that is just a small detail, since I'm not sure on the newcommers base HP) Another possible reason for error would be that: There is still a possibility that some unlocked skill give HP, althought I doubt that any of them will be an HP modifier if they fail in the FAP test. Last edited by MG Mighty; 03-08-2007 at 10:54.. |
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#3 | ||||||
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Prowler
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Skills that don't give HP:
(in blue are those which I've tested myself to a significant ammount of certain). (In DarkGreen are the data that I believe to be true, since it come from several trustworthy sources) Alertness Bravado Aim Heavy Melee Weapons Inflict Melee Damage Inflict Ranged Damage Longblades Marksmanship Power Fist Ranged Damage Assessment Shortblades Kill Strike Martial Arts Markmanship Melee Damage Assessment Wounding Evade Anatomy Diagnosis First Aid Animal Lore Zoology BLP Weaponry Technology Blueprint Comprehension Laser Weaponry Technology Last edited by MG Mighty; 03-08-2007 at 23:03.. |
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#4 | ||||||
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Prowler
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reserved for screenshots of Courage HP calculations
Code:
-Skill changes only by chiping- B -> Health 117 Courage 2627 C -> Health 118 Courage 2628 D -> Health 117 Courage 2309 E -> Health 116 Courage 2308 F -> Health 116 Courage 1989 G -> Health 115 Courage 1988 H -> Health 115 Courage 1669 I -> Health 114 Courage 1668 Last edited by MG Mighty; 03-07-2007 at 20:06.. |
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LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/58637-skills-health.html
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