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Old 03-07-2007, 09:40   #1
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Skills and Health

It is known that some skills will increase your HP.
Currently this is my perspective which will be updated once I have acess to more data.
But for now I have already enough to make a thread about.
In blue are the data that I have enough data to say so.
In orange I won't be able to check myself for quite a while since I haven't unlocked it yet
and I doubt that people would do the full test at the moment


Commando gives 8 HP per 1600 Levels
Courage gives 5 HP per 1600 Levels
Coolness gives 4 HP per 1600 Levels
Athletics gives 3 HP per 1600 Levels
Melee Combat gives 3 HP per 1600 Levels

Dexterity gives 2 HP per 1600 Levels
Combat Sense gives 2 HP per 1600 Levels

Perception gives 1 HP per 1600 Levels
Serendipity gives 1 HP per 1600 Levels
Combat Reflexes gives 1 HP per 1600 Levels
Handgun gives 1 HP per 1600 Levels
Rifle gives 1 HP per 1600 Levels
Weapons Handling gives 1 HP per 1600 Levels
Drilling gives 1 HP per 1600 Levels
Mining gives 1 HP per 1600 Levels
Prospecting gives 1 HP per 1600 Levels
Surveying gives 1 HP per 1600 Levels


The following aren't tested yet:

Attributes will take a while before I can gather enough data.
My guess would atm be 1 HP per each 40 levels
The starting life of a newcommer with just 1 in all skills I don't know yet it's between 88,0 and 88,9.

(I maybe wrong but) old newcommers started with 90,9
So for people that have higher than 20 in Agi,Int,Psy,Str,.
Start your calculations with this figure [90,9]
but then use the result of the subtraction of the attribute by 20 like in the example bellow


Try to calculate your HP based on this
to see if it very different from your true HP.

This will be edited shortly once I gather more data.

So if you avatar started with over 20 in the attributes it goes like this:

Estimated Current HP=101,999375
(lost 1 level of skill in a Weapons Handling and before was at 102)

Code:
1; (200) Commando -------------> 0 - 0.000000
2: (320) Courage ------------> 709 - 2,215625
3; (400) Coolness -------------> 0 - 0.000000
4: (533,3) Athletics ---------> 27 - 0,050625
5: (533,3) Melee Combat -----> 894 - 1,676250
6: (800) Dexterity ----------> 840 - 1,050000
7; (800) Combat Sense ---------> 0 - 0.000000
8: (1600) Perception --------> 233 - 0,145625
9; (1600) Serendipity ---------> 0 - 0.000000
10: (1600) Combat Reflexes --> 156 - 0,097500
11. (1600) Handgun ---------> 2510 - 1,568750
12: (1600) Rifle ----------->   29 - 0,018125
13: (1600) Weapons Handling -> 388 - 0,242500
14. (1600) Drilling ---------> 791 - 0,494375
15: (1600) Mining ------------> 10 - 0,006250
16. (1600) Prospecting ------> 610 - 0,381250
17. (1600) Surveying --------> 496 - 0,310000

Total Health given by "known" Skills:
= 8,256875

Start Health level for avatar with over 20 in Agi,Int,Psy,Str,.
= 90,9

Sub-total so far:
= 99,156875

Health points not yet accounted for:
= 2,8425


Code:
1. (40)* Agility ----------> 62,. - 1,050
2. (40)* Intelligence -----> 59,. - 0,975
3. (40)* Psyche -----------> 25,. - 0,125
4. (40)* Strength ---------> 45,. - 0,675
(62-20)/40 = 1,05
Health points expected to be gain due to Attributes:
~2,825
(didn't count the fractions of the progress bar on the attributes)

Health points not yet accounted for:
= 2,8425 - 2,825 = 0,0175
Very low error

the attributes were counted as full number when I had for example more than 45,5 Strenght, so this might be a reason for part of the error

Still requires improvements
I've tried on some screenshots of a high skill avatar and with Commando = 10 and Serendipity=2 it still gives more 6 HP than what she has.
With Commando=8 and Serendipity=1 it gets the correct HP shown (but I believe it still has a little mistake until it's check the base HP of a newcommer)
So the locked skills in orange are most likelly correct now
(Commando could give just 8 instead of 10
(Serendipity could give just 1 instead of 2

Last edited by MG Mighty; 03-08-2007 at 13:48.
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Old 03-07-2007, 09:41   #2
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For people that are habituated to the other way of displaying this data it goes like this:
  1. -200---- - Commando
  2. -320---- - Courage
  3. -400---- - Coolness
  4. -533,3-- - Athletics
  5. -533,3-- - Melee Combat
  6. -800---- - Dexterity
  7. -800---- - Combat Sense
  8. 1600---- - Perception
  9. 1600---- - Serendipity
  10. 1600---- - Combat Reflexes
  11. 1600---- - Handgun
  12. 1600---- - Rifle
  13. 1600---- - Weapons Handling
  14. 1600---- - Drilling
  15. 1600---- - Mining
  16. 1600---- - Prospecting
  17. 1600---- - Surveying
  18. -
  19. 40* - Agility
  20. 40* - Intelligence
  21. 40* - Psyche
  22. 40* - Strength

So far all the avatars that I tested are giving the correct HP.
(There is still a possible error margin, but that is just a small detail, since I'm not sure on the newcommers base HP)

Another possible reason for error would be that:
There is still a possibility that some unlocked skill give HP, althought I doubt that any of them will be an HP modifier if they fail in the FAP test.

Last edited by MG Mighty; 03-08-2007 at 10:54.
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Old 03-07-2007, 09:45   #3
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Skills that don't give HP:
(in blue are those which I've tested myself to a significant ammount of certain).
(In DarkGreen are the data that I believe to be true, since it come from several trustworthy sources)

Alertness
Bravado


Aim
Heavy Melee Weapons
Inflict Melee Damage
Inflict Ranged Damage
Longblades
Marksmanship
Power Fist
Ranged Damage Assessment
Shortblades
Kill Strike
Martial Arts
Markmanship
Melee Damage Assessment
Wounding

Evade

Anatomy
Diagnosis
First Aid


Animal Lore
Zoology


BLP Weaponry Technology
Blueprint Comprehension
Laser Weaponry Technology

Last edited by MG Mighty; 03-08-2007 at 23:03.
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Old 03-07-2007, 09:46   #4
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reserved for screenshots of Courage HP calculations


Code:
-Skill changes only by chiping-
B ->  Health 117  Courage 2627
C ->  Health 118  Courage 2628
D ->  Health 117  Courage 2309
E ->  Health 116  Courage 2308
F ->  Health 116  Courage 1989
G ->  Health 115  Courage 1988
H ->  Health 115  Courage 1669
I ->  Health 114  Courage 1668

Last edited by MG Mighty; 03-07-2007 at 20:06.
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Old 03-07-2007, 09:46   #5
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reserved for screenshots of Dexterity HP calculations
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Old 03-07-2007, 09:47   #6
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reserved for screenshots of Athletics HP calculations
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Old 03-07-2007, 09:47   #7
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reserved for screenshots of Perception HP calculations
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Old 03-07-2007, 09:48   #8
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Old 03-07-2007, 09:50   #9
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Old 03-07-2007, 09:50   #10
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