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Old 04-26-2007, 11:25   #11
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Originally Posted by Gingko View Post
The suspect for me at the moment is Melee Combat, which is incidentally one where you had issues with blurred screenies (screenies further up on that page). Don't have much more time today to look into this
Ah yes, could well be. I'll take a good look at it all over the weekend. 'Weekends' are currently Friday-Monday for me and I don't have any plans this weekend so I should be able to give it all a good looking at!
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Old 04-26-2007, 12:33   #12
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Hi Jimmy B.,

thanks to a boring teleconference, I have started looking at the screenies... I am not entirely sure but this is what I get out of them:

MC Combat Chip boosted Trabin's skill from 3068 to 3516, so a plus of 448

Knife (Hit) went from 18 +73/96 to 19 + 17/96, so a plus of 0,42
Brawl (Hit) went from 17 + 9/96 to 17 + 60/96, so a plus of 0,54
Whip (Hit) went from 18 +60/96 to 19 + 8/96, so a plus of 0,54

Knife (Hit): 0,42*10000/448 = 9,3% (9%?)
Brawl/Whip (Hit): 0,54*10000/448 = 12% each

So I get 9/12/12 (Knife/Whip/Brawl) while the chipping thread has listed 16/17/12 -- could you verify these specifically? I had to redo them twice, so I am not really sure if this is correct .

Now I got to pay attention again they are approaching my topics, so talk later...

Last edited by Gingko; 04-26-2007 at 12:42.
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Old 04-26-2007, 12:40   #13
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I thought the 17, 16 were a bit big when i did it....looks like I messed it up

I'll check and update it tomorrow.
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Old 04-26-2007, 15:27   #14
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Geez, I almost feel like spamming a forum

BUT, there are two more solved, one likely solved but also one more riddle:

First the good news:

One Handed Clubber (Hit): 2% Agility, 3% Strength (confirmed by 2 Avatars)
Two Handed Clubber (Hit): 2% Agility, 4% Strength (confirmed by 2 Avatars)

Assuming that MC contributes 9% to Knifefighter (Hit):
Knifefighter (Hit): 2% Agility, 3% Strength (confirmed by 2 Avatars)

Then, assuming that MC contributes 12% to Whipper (Hit):
Whipper (Hit): 1% Agility, 3% Strength (kind of on the border)

One I cannot solve (MC combat 12%):
Brawler (Hit):
It comes out at 3.1% Strength 1.6% Agility which does not really fit into the system. 3%/2% does not fit, so I guess one of the contributing skills is off by a percent or maybe even half a % (one solution could be CR 3.5% instead of the proven-from-chipping 3%, Strength 3%, Agi 1%, but that is really guessing).

It appears from my disciple (has only used Shortblade, therefore all except Knife is only affected by secondary and general skills), that Brawler (Hit) is a bit different than the rest (0.25 profession levels vs. 0.234 for the rest of the melee ones).
Here's the screenie:

Click to enlarge


No more spamming today -- I need some confirmations from 3rd Avatars before I update the first post.

Last edited by Gingko; 04-26-2007 at 15:51.
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Old 04-26-2007, 15:40   #15
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I think for whipper hit and brawler hit, the attributes need to add up to 5% instead of 4%. Maybe 3% agi and 2% str? And it used to be that you gain intelligence from whipping. But I havnt whipped in a while so it can be different now.
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Old 04-26-2007, 16:17   #16
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Originally Posted by Gingko View Post
Geez, I almost feel like spamming a forum
lol, I felt like that when we cracked the Pistoleer (Hit) one - think I posted about it in four different threads

Don't worry about it, its all good stuff
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Old 04-26-2007, 16:20   #17
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Quote:
Originally Posted by Witte View Post
I think for whipper hit and brawler hit, the attributes need to add up to 5% instead of 4%. Maybe 3% agi and 2% str? And it used to be that you gain intelligence from whipping. But I havnt whipped in a while so it can be different now.
Hey, that was the hint I needed -- for Whipper (Hit), 2% Intelligence, 3% Strength seems to be the answer Matches both of your criteria and also 2 ava's data.

This stuff is addictive
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Old 04-27-2007, 14:47   #18
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Quote:
Originally Posted by Gingko View Post
Knife (Hit) went from 18 +73/96 to 19 + 17/96, so a plus of 0,42
Brawl (Hit) went from 17 + 9/96 to 17 + 60/96, so a plus of 0,54
Whip (Hit) went from 18 +60/96 to 19 + 8/96, so a plus of 0,54

Knife (Hit): 0,42*10000/448 = 9,3% (9%?)
Brawl/Whip (Hit): 0,54*10000/448 = 12% each
Yup, evidently I could not count very well on that day

I think it might be contagious...for Whip, 96-60+8=44, 44/96 = 0.46

So it comes out as Knife 9%, Whip 10%, Brawl 12%
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Old 04-27-2007, 18:13   #19
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2% Intelligence in Humanoid and Animal Investigator confirmed.

More to come.
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Old 04-27-2007, 20:09   #20
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Quote:
Originally Posted by Jimmy B View Post
Yup, evidently I could not count very well on that day

I think it might be contagious...for Whip, 96-60+8=44, 44/96 = 0.46

So it comes out as Knife 9%, Whip 10%, Brawl 12%
... oh well -- those blurred screenies seem to blur the brain also - you are perfectly right, so 1:1

This means also that I cannot get a match with Intelligence on the Whip anymore... only match I can get (but that fits neatly) is 2% Agility, 3% Strength, so at least the sum of 5% is satisfied.

Witte, how sure are you that Intelligence comes from Whip (Hit) vs. Animal Taming?

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2% Intelligence in Humanoid and Animal Investigator confirmed.

More to come.
Great , updating 1st post...
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