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#11 | |||||||
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Moderator
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#12 | ||||||
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Guardian
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Hi Jimmy B.,
thanks to a boring teleconference, I have started looking at the screenies... I am not entirely sure but this is what I get out of them: MC Combat Chip boosted Trabin's skill from 3068 to 3516, so a plus of 448 Knife (Hit) went from 18 +73/96 to 19 + 17/96, so a plus of 0,42 Brawl (Hit) went from 17 + 9/96 to 17 + 60/96, so a plus of 0,54 Whip (Hit) went from 18 +60/96 to 19 + 8/96, so a plus of 0,54 Knife (Hit): 0,42*10000/448 = 9,3% (9%?) Brawl/Whip (Hit): 0,54*10000/448 = 12% each So I get 9/12/12 (Knife/Whip/Brawl) while the chipping thread has listed 16/17/12 -- could you verify these specifically? I had to redo them twice, so I am not really sure if this is correct .Now I got to pay attention again they are approaching my topics, so talk later... Last edited by Gingko; 04-26-2007 at 12:42. |
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__________________
![]() Finally a HoF! -+- Unlocks: MMS - RDA - Serendipity -+- My little neglected diary |
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#14 | ||||||
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Guardian
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Geez, I almost feel like spamming a forum
BUT, there are two more solved, one likely solved but also one more riddle: First the good news: One Handed Clubber (Hit): 2% Agility, 3% Strength (confirmed by 2 Avatars) Two Handed Clubber (Hit): 2% Agility, 4% Strength (confirmed by 2 Avatars) Assuming that MC contributes 9% to Knifefighter (Hit): Knifefighter (Hit): 2% Agility, 3% Strength (confirmed by 2 Avatars) Then, assuming that MC contributes 12% to Whipper (Hit): Whipper (Hit): 1% Agility, 3% Strength (kind of on the border) One I cannot solve (MC combat 12%): Brawler (Hit): It comes out at 3.1% Strength 1.6% Agility which does not really fit into the system. 3%/2% does not fit, so I guess one of the contributing skills is off by a percent or maybe even half a % (one solution could be CR 3.5% instead of the proven-from-chipping 3%, Strength 3%, Agi 1%, but that is really guessing). It appears from my disciple (has only used Shortblade, therefore all except Knife is only affected by secondary and general skills), that Brawler (Hit) is a bit different than the rest (0.25 profession levels vs. 0.234 for the rest of the melee ones). Here's the screenie: Click to enlarge No more spamming today -- I need some confirmations from 3rd Avatars before I update the first post. Last edited by Gingko; 04-26-2007 at 15:51. |
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#15 | ||||||
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Elite
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I think for whipper hit and brawler hit, the attributes need to add up to 5% instead of 4%. Maybe 3% agi and 2% str? And it used to be that you gain intelligence from whipping. But I havnt whipped in a while so it can be different now.
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#17 | |||||||
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Guardian
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Matches both of your criteria and also 2 ava's data.This stuff is addictive ![]() |
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#18 | |||||||
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Moderator
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![]() I think it might be contagious...for Whip, 96-60+8=44, 44/96 = 0.46 ![]() So it comes out as Knife 9%, Whip 10%, Brawl 12% |
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#20 | ||||||||
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Guardian
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- you are perfectly right, so 1:1 ![]() This means also that I cannot get a match with Intelligence on the Whip anymore... only match I can get (but that fits neatly) is 2% Agility, 3% Strength, so at least the sum of 5% is satisfied. Witte, how sure are you that Intelligence comes from Whip (Hit) vs. Animal Taming? Quote:
, updating 1st post... |
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LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/64982-effect-attributes-professions.html
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| Posted By | For | Type | Date | |
| Ñàëû÷ ïðî èíòåëåêò - EntropiaWorld - Russian Entropia Universe | This thread | Refback | 12-11-2007 08:18 | |
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