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Old 05-01-2007, 22:37   #31
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Thanks Eld, we don't know much about Colorer yet

3% Agility to Dodge (Gingko, Jimmy, Bogger)
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Old 05-01-2007, 23:18   #32
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1% Intelligence, 1% Agility on Animal Tamer (with Animal Taming reduced to 37%).

Not sure about that one, as the chip seems to suggest 38%, but I can't get the numbers to add up with anything sensible with that.
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Old 05-02-2007, 07:01   #33
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I know it's only a sidenote because you're working on skills but the 20 multiplier for attributes rings a bell : i scanned a Mindark official avatar a couple years ago. He had 500 in all attributes (except maybe stamina, but i don't remember that...). This seems to confirm that this 20 multiplier has a meaning. Or at least it had one, years ago. Skills can go way above 10k, but since when it is possible, i don't know. Maybe agility could go above 500 now but it grows so slow i wonder if we will ever find out...
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Old 05-02-2007, 08:13   #34
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Quote:
Originally Posted by Tangine View Post
I know it's only a sidenote because you're working on skills but the 20 multiplier for attributes rings a bell : i scanned a Mindark official avatar a couple years ago. He had 500 in all attributes (except maybe stamina, but i don't remember that...). This seems to confirm that this 20 multiplier has a meaning. Or at least it had one, years ago. Skills can go way above 10k, but since when it is possible, i don't know. Maybe agility could go above 500 now but it grows so slow i wonder if we will ever find out...
Yeah, thanks for sharing that - it just fits perfectly. We are 99% sure that 500 was the old cap by now because it nicely fits the figures, but more proof is always better
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Old 05-02-2007, 08:28   #35
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Quote:
Originally Posted by Jimmy B View Post
I can't figure out Brawler (Hit) at all. Think I may have a percentage wrong somewhere there, I'll check it another day.
Still the same here -- tried all combinations of two attributes, even with Psyche and I do not get good numbers. I am pretty sure, though, that Strength plays a role in there as all the combinations without Strength give negative contributions of one Attribute... but what the second one is, I cannot say at this point.
With Witte's hit that it is 5% attributes, I come closest with 3% Strength 2% Agility, but to get a fit I need to reduce Power Fist to 31% which does not look too promising... but could you try this one with your data?
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Old 05-02-2007, 08:38   #36
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1% Intelligence, 1% Agility on Animal Tamer (with Animal Taming reduced to 37%).

Not sure about that one, as the chip seems to suggest 38%, but I can't get the numbers to add up with anything sensible with that.
If I look at your chipping data and estimate the lower bound, I come to 37%:

Skill Change: 128,57 with 0,01 Error
Profession Change: 0,484 with 0,008 Error (1/124)

Lower Bound: (0,484-0,008) / (128,57+0,01) = 0,003702

So this seems to work out indeed.
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Old 05-02-2007, 08:44   #37
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Re: attribute multiplier of 20

Does this mean that in the wiki where say BLP Sniper (Hit) has an agi contribution of 3%... is that actaully 3% or (agi*20)'s contribution. If it's the latter why isn't it in the wiki as 0.15% (3/20) to make things clearer? Is it just so it adds to 100%?
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Old 05-02-2007, 08:52   #38
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Quote:
Originally Posted by ano View Post
Re: attribute multiplier of 20

Does this mean that in the wiki where say BLP Sniper (Hit) has an agi contribution of 3%... is that actaully 3% or (agi*20)'s contribution. If it's the latter why isn't it in the wiki as 0.15% (3/20) to make things clearer? Is it just so it adds to 100%?

You would need to multiply the percentages with 20, instead of deviding them. So when agi has a contribution of 3%, in reality it would be 60%.

I made a note about this in the skill vs profesison page: "Attributes have a stronger effect then skills, and need to be mulitiplied by factor 20 when calculating the professional standing."

Im not realy sure what is more clear. When filling in 60% instead of 3% it might give a wrong impression.
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Old 05-02-2007, 11:37   #39
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Quote:
Originally Posted by Gingko View Post
If I look at your chipping data and estimate the lower bound, I come to 37%:

Skill Change: 128,57 with 0,01 Error
Profession Change: 0,484 with 0,008 Error (1/124)

Lower Bound: (0,484-0,008) / (128,57+0,01) = 0,003702

So this seems to work out indeed.
Yeah, I got the lower bound as something like 37.02% and the higher as 38.24% I think. As the only whole number in that range is 38% I went with that. But yes, it'd only take a small error to push that 37.02 below 37%, and all other evidence suggests 37% so we'll go with that.

I shouldn't waste too much time with Brawler (Hit), I'm pretty sure I must have got one of the percentages wrong - just haven't had time to check the screens yet. Powerfist I had wrong originally, at 39% so its been rechecked already - I don't think it'll change from 36%.

Quote:
Originally Posted by Witte View Post
You would need to multiply the percentages with 20, instead of deviding them. So when agi has a contribution of 3%, in reality it would be 60%.

I made a note about this in the skill vs profesison page: "Attributes have a stronger effect then skills, and need to be mulitiplied by factor 20 when calculating the professional standing."

Im not realy sure what is more clear. When filling in 60% instead of 3% it might give a wrong impression.
You could add an "effective skill multiplier" column with 20 in it for attributes and 1 for skills, or something I guess.

Last edited by Jimmy B; 05-02-2007 at 11:42.
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Old 05-02-2007, 12:06   #40
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Quote:
Originally Posted by Eld View Post
I got new rank in Colorer profession directly from agility gain.
Looks like 2% Agility, 3% Intelligence for me and a 2nd Avatar (Zar, fetched off pe-wiki). However, for a 3rd avatar (Paolo off pe-wiki) I am off exactly 1.000 in the profession, so I suspect a typo on Paolo's end at this time...

...can someone try 2% Agi, 3% Int together with the facts from the chipping thread (47% Coloring, 20% Color Matching, 5% Dex)? Needs to be someone without unlocked coloring skills, though.
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