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#101 | |||||||
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Moderator
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Quote:
And MA have given us more work - we better start on the Grenadier skills at some point too. Last edited by Jimmy B; 06-19-2007 at 17:06. Reason: found thread |
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#102 | ||||||
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Dominant
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I wanted to check my prof standings and my skills, trying to get some relationships. Then found the PE-Wiki tables, finally this thread. It is a fantastic work. Even if you had help of many others, you was the one who wrote it down in this clear order, so everyone can use it easily.
+rep ![]() |
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#103 | ||||||
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Moderator
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Thread updated with new data for Xenobiology and Mineral Sense. Mutant and Animal Investigator, Prospector and Surveyor affected.
Also given recent findings we now know the Mindforce professions are affected by the Mindforce Harmony skill, but we don't have any data as to the percentages yet. |
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#106 | |||||||
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Prowler
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Quote:
![]() seriously, take all skills involved in a certain profession, calculate the associated %, and add up everything. take the result and divide by 100. this will give your pro-standing level, as shown in the professions panel in-game. for attributes, you must first multiply by 20 (this means, simply put, as if skill were defined in a range 1-10k and attributes in a range 1-500, although we know that skills go beyond 10k, and attributes never go up to 500, but still...). |
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__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU9.3!! |
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#107 | ||||||
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Elite
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I'd like to observe that using the values for Laser Sniper (Hit) gives me my Grenadier (Hit) standing to within 0.003 levels. I have no primary skills in the profession, so here's what I can propose:
Agility *20 60% Courage 3% Dexterity 3% Perception 2% Serendipity 1% Aim 4% Combat Reflexes 3% Coolness 4% Marksmanship 8% Weapons Handling 8% Unknown: (Edit: these should be correct, but need testing) Combat Sense 5% Commando 3% Support Weapon Systems 39% Explosive Projectile Weaponry Technology 14% If a couple people that have used a support weapon could post their skills or test out these percentages to verify, i think we can bag this one quickly. Grenadier (Dmg) doesn't yield so easily to such childish cheats, though. I'll fiddle around with some possibilities. Edit: With Witte's help to get professions from wiki, i ran a script to check these percentages. Of all the avatars with information on the wiki, 57 had sufficient data given to pass the sanity test (skills contribute to a Laser Sniper (Hit) standing within +- 0.02 levels of the professional standing listed). 55 of those 57 (Thank you to all those who help maintain wiki) also pass the same test for the calculated level of Grenadier (Hit) using these numbers, and two fail. The two who failed were Angelica Coffee Lastrome and Vintage Yquem Port. I checked on the wiki and neither of them included their Explosive Projectile Weapon Technology skill level, but probably have some due to having Support Weapon Systems skills, so the explanation for those two failures is clear. Of those passing both tests, two had Support Weapons Systems skills above 5, and Commando levels above 5, thus possessing all of the contributing skills: Jake BD Janson Petrus PM Molinos This is not a very closely-monitored test, but it seems good enough to state tentatively that all the contributions above are as listed. If neomaven or Stryker or someone else with all those skills could test the results or send me the relevant skill levels plus their pro standing, we can conclude this one. Edit 2: Grenadier (Dmg) I tried some Monte Carlo/metropolis for the (Dmg), but there are too many solutions that give passably good fits with the numbers available. No one that meets the criteria now on there has kill strike. It would be really nice if a couple more ubers would upload a full NRF dump to wiki... (Dmg) won't be cracked until we know at least for sure which skills are used, and ideally a few percentages for sure. Last edited by Doer; 07-26-2007 at 07:00. Reason: Data mining the wiki |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#108 | ||||||
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Moderator
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Cool, thanks Doer, I'll check that tallies with my numbers when I'm next in-game too.
SWS chips are appearing in auction so that's an option at some point. I may wait a little while though while the price settles - 100000% seems a little exorbitant ![]() |
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#109 | ||||||
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Moderator
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OK, got a very cool gift today (thanks if you're reading
) so I can start skilling the grenades now! I'll do a bit of skilling over the weekend and see if I can figure anything out. Looks like (Hit) will be the first to fall but we'll see ![]() Temporarily re-locking thread so that I can use the next page for New Professions. I'll sort it out tomorrow and then re-open. |
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#110 | ||||||
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Moderator
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Got to waste a post to get to the new page.
Had an amusing situation earlier this evening. Was busy shooting a few itumas when both my pistol and my rifle managed to break at the same time. So there I am left with only my grenade launcher to kill the ituma dominant standing half-dead infront of me. Problem is I take 30 dmg from my own weapon every time I shoot it ![]() With one shot left to kill it I died lol. Thankfully wasn't from my own shot though ![]() |
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