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Old 07-31-2007, 19:35   #121
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OK, had a bash at the Grenadier (Dmg) professions today (see previous page).

I used some numbers from my own skilling, and also some data from people's wiki entries (cross checking with other professions to check the data was accurate). I then tried whacking it into a big matrix and inverting but that spewed out nonsense (even with the Ranged Laser numbers where we know the answer). So I hashed together a version of the brute force guessing code I did originally for the first pro-standing thread and that seems to work pretty well.

The numbers on the previous page are the only numbers I could find which gave results correct to within 0.03 profession levels (and are actually accurate to 0.02 which is about 2 pixels). EPWT wasn't quite pinned down, and SWS could plausibly be involved. Kill Strike hasn't been tested yet.

I'll try a similar approach tomorrow for the crafting one.
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Old 08-02-2007, 17:37   #122
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Here some input in Colorer

I am Level 15 - 5/6 on the way to 16

Glamour -
Coloring Methodology -
Agility 46
Intelligence 30
Dexerty 2701
Color Matching 1532
Coloring 2345
Fashion Design 63

Hope this helps
and may add again after reaching Level 16 if you like?
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Old 08-02-2007, 18:37   #123
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OK, bit of difficulty with the plan of action for Projectile Launcher Engineer....there's only one person who's uploaded their profession level to wiki for that

So I'm a bit stuck on that one for now.

Quote:
Originally Posted by LeeLoo Faith View Post
Here some input in Colorer

I am Level 15 - 5/6 on the way to 16

Glamour -
Coloring Methodology -
Agility 46
Intelligence 30
Dexerty 2701
Color Matching 1532
Coloring 2345
Fashion Design 63

Hope this helps
and may add again after reaching Level 16 if you like?
Thanks Leeloo

And yes, posting them when you hit 16 would be very useful. Firstly, that'd give us more exact data which is always good. Secondly you'll have more Fashion Design then (the contribution from 63 is a bit too small to deduce much from).
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Old 08-02-2007, 18:57   #124
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Quote:
Originally Posted by Jimmy B View Post
OK, bit of difficulty with the plan of action for Projectile Launcher Engineer....there's only one person who's uploaded their profession level to wiki for that

So I'm a bit stuck on that one for now.
It seems I made a typo in the name , engeneer instead of engineer. So that profession wasnt added when someone uploaded their skillfile. Fixed now. I also uploaded my skillfile so you have an extra dataset . The one that was added already is manually entered and likely not accurate.
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Old 08-02-2007, 18:59   #125
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Quote:
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It seems I made a typo in the name , engeneer instead of engineer. So that profession wasnt added when someone uploaded their skillfile. Fixed now. I also uploaded my skillfile so you have an extra dataset . The one that was added already is manually entered and likely not accurate.
LOL so much information entrusted to one human being. With great power -- comes great responsibility.

Jimmy, shoot me the % you're thinking my way and i can auto-check them with everyone on wiki.
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Old 08-02-2007, 19:10   #126
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LOL so much information entrusted to one human being. With great power -- comes great responsibility.
Good its a wiki and everyones responsibility I deny all charges
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Old 08-02-2007, 19:15   #127
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Ooops lol Witte, I thought it was odd

Quote:
Originally Posted by Doer View Post
LOL so much information entrusted to one human being. With great power -- comes great responsibility.

Jimmy, shoot me the % you're thinking my way and i can auto-check them with everyone on wiki.
Thanks Doer

I only used about 6 sets of data from wiki, so if you have a quick way of checking the rest of the Grenadier (Dmg) ones work from the percentages I've listed that'd be great.

I'll check back to wiki in a few days time and see if there's a few more sets of data for the engi profession then I'll run the code again and see what %s it throws out. It might come up with some choices for this one as I'm guessing most the data sets will have low profession levels for that one. The auto-checking may well thin out the options if that happens.
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Old 08-02-2007, 21:46   #128
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hi guys,
sorry to interrupt the grenadier party (great job, btw)...

as a result of the ultra-uber "zychion fap" thread, i've started to bother some ubers asking for info regarding their paramedic professions.
what i have found so far:
- medical therapy influence is 5%
- it seems to unlock at level 50, contrary to what wiki says (45)

i'm waiting for more info to come, and i'll report as soon as i find anything regarding doctor or scientist...

cheers,
/jdegre.
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Old 08-02-2007, 22:02   #129
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Thanks jdegre

Paramedic post updated.
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Old 08-02-2007, 23:33   #130
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Quote:
Originally Posted by Jimmy B View Post
Thanks Doer

I only used about 6 sets of data from wiki, so if you have a quick way of checking the rest of the Grenadier (Dmg) ones work from the percentages I've listed that'd be great.
First of all, only 3 avatar data sets that my script finds have any grenadier-specific skills. There are 76 avatar skill/profession data sets on wiki now that meet the laser sniper sanity check. Of those, 8 are off from the predicted Grenadier (Dmg) level by more than 0.012 and none by more than 0.018 using your skill contributions. All three of the avatars with grenadier skills fall in that exceptional group.

If i reduce the contribution by EPWT to 33%, 2 of the 3 avatars with grenadier skills now fit under 0.012 error. Reducing the contribution another % point puts all three within the margin.

I think it's more like 32% EPWT and 12% Kill Strike/other, but we really are lacking in good data for the grenadier specific skills.

If you have an inkling of the crafter skills breakdown, let me know so i can use it as a seed when i run it on that same data set.
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