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Old 08-03-2007, 09:26   #151
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Quote:
Originally Posted by Witte View Post
NP, and tnx for reporting this bug. I uploaded my own skills, and in order to get it right it is best you erase the miner skill manually. If you havnt unlocked it, it wont be removed automaticly.
Now that you mention that I had trouble doing so. I couldn't figure out how to actually delete it and ended up just setting it to zero. Just how do you go about deleting a skill?

Edit: Nevermind that. Went back to take a third look and I finally got it figured out. Sometimes it takes me a few tries to realize what I'm doing. :P
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Old 08-03-2007, 11:27   #152
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OK. Sounds to me like the best method to upload stuff to wiki is:

(i) Use NRF to grab profession & skill levels.
(ii) Manually record EPWT skill level.
(iii) Export to NRF skill file XML.
(iv) Import it to wiki.
(v) Manually enter EPWT skill level on wiki
(vi) Check for errors in skills due to professions having the same name as skills (eg. Miner, Sweat Gatherer, Mentor, etc) particularly if you haven't unlocked the skill (or profession?) and amend accordingly.

(vi) shouldn't have any impact on the Grenadier stuff though.

I'll fire some more rockets soon to get another data set, and extract what I can from wiki. Neomaven's data set with prolevels would be useful as it should help us get the impact of Kill Strike out (Stryker also said he'd send me some data sometime so then we'd be sorted). I personally think we may have the (Dmg) pro right and the small errors are just problems with upload and rounding but time will tell

I'll try to get some numbers out for the engi one as wiki data starts appearing.

Sooner we get it all figured out, sooner MA gives us some more professions
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Old 08-03-2007, 12:26   #153
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Originally Posted by Jimmy B View Post
OK. Sounds to me like the best method to upload stuff to wiki is:

(i) Use NRF to grab profession & skill levels.
(ii) Manually record EPWT skill level.
(iii) Export to NRF skill file XML.
(iv) Import it to wiki.
(v) Manually enter EPWT skill level on wiki
(vi) Check for errors in skills due to professions having the same name as skills (eg. Miner, Sweat Gatherer, Mentor, etc) particularly if you haven't unlocked the skill (or profession?) and amend accordingly.

(vi) shouldn't have any impact on the Grenadier stuff though.

I'll fire some more rockets soon to get another data set, and extract what I can from wiki. Neomaven's data set with prolevels would be useful as it should help us get the impact of Kill Strike out (Stryker also said he'd send me some data sometime so then we'd be sorted). I personally think we may have the (Dmg) pro right and the small errors are just problems with upload and rounding but time will tell

I'll try to get some numbers out for the engi one as wiki data starts appearing.

Sooner we get it all figured out, sooner MA gives us some more professions

Ok... don't have to do all that. I found out that NRF really is recording EPWT. It doesn't show as a skill in NRF because it's actually being recorded as "Explosive Weaponry Technol..." All you need to do is save as .XML and then edit the .XML file using search "Explosive". This will locate the tag for EPWT and you can rename it "Explosive Weaponry Technology". The total skill count in NRF is correct with EPWT just not visible. Doing the edit on the .XML file will allow the skill to properly upload to wiki.

Hope that helps.

Edit: Also there is no need to check proffessions and skills with same name if you have only used the xml format to upload. The tags denote the difference between professions and skills. It may be necessary to double check if you've used the CSV format in the past though, as this did not differentiate between the two.

Last edited by Coffee; 08-03-2007 at 12:32.
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Old 08-03-2007, 13:23   #154
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Ah OK, thanks Coffee.
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Old 08-03-2007, 23:52   #155
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Hehe, Today I reached Level 16 while Hunting




Ok, ok I checked - there was Dexerty Gain just above

Glamour & Coloring Method. still not here
Agility 46
Int 30
CM 1546
C 2367
FD 88
Dex 2709

Last edited by LeeLoo Faith; 08-09-2007 at 09:58. Reason: added Dex
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Old 08-04-2007, 13:56   #156
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Stryker has given his data for (Dmg). He took it all when he reached level 69 in (dmg), and the calculated formula with the percentages as they stand on pg.12 is 69.000226.

I'm 99.999211% sure we've got that one right.

I'll take a look at wiki and give the engi one another go later today.

Quote:
Originally Posted by LeeLoo Faith View Post
Hehe, Today I reached Level 16 while Hunting




Ok, ok I checked - there was Dexerty Gain just above

Glamour & Coloring Method. still not here
Agility 46
Int 30
CM 1546
C 2367
FD 88
Thanks Leeloo

You've missed Dexterity out but I'm guessing its not changed much since the last time. I'll take a look at this later today too!
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Old 08-04-2007, 17:50   #157
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Quote:
Originally Posted by LeeLoo Faith View Post
Glamour & Coloring Method. still not here
Agility 46
Int 30
CM 1546
C 2367
FD 88
The percentages I have already give me 15.984 using your old value of Dexterity (2701). So it looks pretty good to me, given that you no doubt have gained a little dex since then.

FD is still very low though - it'd be interesting to see another data set when you've skilled that up a bit. Maybe when you hit lvl 17
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Old 08-04-2007, 20:06   #158
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Right, I've added the numbers for Projectile Launcher Engineer. Thanks Doer for the help

I think they're right although I won't eat my hat if they aren't.

Witte's data forces Int*20=2% and Engi=26%, then Doer's data forces BPC=28%.

The rest of the numbers was done using the trial and error code. Since the numbers are quite small I had to set the error bounds to the absolute minimum possible using NRF (-0.005 to 0.013) else I got loads of solutions (I was also including SWS in the calcs). With that setting though, the set of numbers that comes up is the only solution that fits my own data and the five on wiki Doer assures me are accurate

A few of the numbers have been reduced from the normal engi percentages to allow EPWT to get an extra 5%. Also BPC (28%) and Manufacture Weapons (9%) appear to have been switched. My gut feeling is that this was a mistake made when MA implemented the VU, can't be sure but its really odd, so I dropped in a Support Case just in case.
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Old 08-06-2007, 06:57   #159
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Quote:
Originally Posted by Jimmy B View Post
The percentages I have already give me 15.984 using your old value of Dexterity (2701). So it looks pretty good to me, given that you no doubt have gained a little dex since then.

FD is still very low though - it'd be interesting to see another data set when you've skilled that up a bit. Maybe when you hit lvl 17

Oups sorry for missing out Dexterity, will look it up when I am online again (Wednesday, not at home atm). If I dont forget I will give you another data set with more FD some time later
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Old 08-06-2007, 11:10   #160
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Forgot to mention: it appears neither SWS nor EPWT give HP, according to the fap test anyway.

Quote:
Originally Posted by LeeLoo Faith View Post
Oups sorry for missing out Dexterity, will look it up when I am online again (Wednesday, not at home atm). If I dont forget I will give you another data set with more FD some time later
Thanks Leeloo.
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