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#171 | ||||||
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Prowler
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Maybe to level it out between Swordsman and Pistoleer/Rifle MA made Melee Combat contribut 0.1875% to health and Rifle/Handgun only 0.0625% as you get also Dexterity witch contributes 0.125% to health so a ranged skill with the general skill together contributes the same amount as Melee Combat to health for a Swordsman.
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-- No I'm not leaving but I will also not leave my mind in storage --Bugs that cost MA money are solved instantly - Bugs that cost the player money have a tendency to reapear after next VU. Bugs not fixed since March 2006 |
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#173 | |||||||
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Elite
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Laser Sniper: 1+4 (Agi and Ser) from (Dmg) + 3 (Agi) +3*5 (Cour)+3*2 (Dex) + 2 (Perc) + 1 (Ser)+ 3 (CR) + 4*4 (coolness) + 5*2 (CS) + 3*8 (commando) + 39 (Rifle) + 8 (WH) from (Hit) = 132 Whipper: 7 (Agi) + 5*3 (MC) + 4 (Ser) from Dmg + 2 (Agi) + 3 (Str) + 3 (CR) + 4*2 (CS) + 10*3 (MC) + 8 (WH) + 3*5 (Cour) + 2*2 (Dex) + 2 (Perc) + 1 (Ser) = 102 Whipper has 6 Bravado, so if Bravado contributed a whopping 5 hp/1600 (same as courage), Whipping would give the same ultimate HP as Laser Sniper. Interesting. On the other hand, the 24 hp factor contributed by Commando to Sniper isn't really accessible to most players... so if Bravado contributed 1/1600, it would be about equal IMO. Swordsman: 7 (Str) + 5*3 (MC) + 4 (Ser) from Dmg + 2 (Agi) + 4 (Str) + 5 (CR) + 4*2 (CS) + 3*8 (Commando) + 9*3 (MC) + 5*4 (Coolness) + 4*5 (Cour) + 2*2 (Dex) + 2 (Perc) + 1 (Ser) = 137 Swordsmen (and women :P) use rather different skills, adding Coolness and Commando to the skillset, but losing Weapons Handling. It also includes 7 Bravado, so giving Bravado health benefits would put it rather above sniper. This assumes the volume equivalent for attributes is 40 as my tests seem to indicate, rather than the 20 that the Pro Standing formula requires. It also assumes that the relative volume gain for the two types of combat are the same. I think i will submit a support case about the bravado issue. Alertness is a bit different because it's only used in defense, but Bravado not giving HP seems to be an oversight that negatively impacts melee or, at least, whipper. Actually, whipper missing Coolness and Commando both is rather odd. Perhaps that's the error. Last edited by Doer; 08-08-2007 at 16:35. |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#174 | |||||||
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Old Alpha
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Edit: oops... meant Strength contributes more to swordsman dmg than agility does to ranged dmg. Last edited by Coffee; 08-08-2007 at 21:35. |
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#175 | |||||||
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Elite
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#176 | ||||||
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ColorManiac
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Gender:
Ingame: ![]() Avatar Name:
LeeLoo Faith Soc: SRC Supremacy Reign Cadets
Location: Jason Center / Emerald Lakes Mall
EFD: 5,969.92
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Jimmy, sorry for delay. I even did write down Dexerity, just forgot to post it
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__________________
Me fifth Element, me protect you! ° ~ ^ ~ ~ ° * ° ~ ~ ^ ~ ° Big Baddabooom! looted L Weapons, Ore & Enmatter @myCorner:
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#177 | |||||||
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Moderator
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The numbers still come out a little low then. The decimal part of the attributes could push it up a little bit though and its very close. It could indicate we've got something a little low, maybe FD, but we'll be able to deduce more when you've skilled FD a bit more! |
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#178 | |||||||||
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Elite
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#179 | ||||||
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Guardian
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Couple of quick questions:
1. Metallurgy is listed with the mining skills, but it is said to be only associated with the Metal Engineer profession. However I noticed that Miner and Prospector are unresolved. Is it possible that Metallurgy influences either of these professions? 2. Are there any skills in the game which have individual effects, besides just influencing professions? I heard a few people say that a high engineering skill gives you a higher output per success when crafting; is there any truth to this? If not, does that mean the only difference between an uber crafter and a beginner is how often t hey succeed, and not how big of a hof they get? |
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__________________
Mining HOFs: 3 Hunting Globals: 5 All-Time High: 1368 PED Durulium Professions: Lv. 4.5 Metal Engineer, Lv. 7 Prospector, Lv. 10 Laser Pistoleer |
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#180 | |||||||
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Elite
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Gender:
Ingame: ![]() Avatar Name:
Jarod "pretender" Parker Soc: Trigger Happy
Location: Netherlands
EFD: 1,790.76
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2: bit out of context, ill try to explain. if you have ever crafted (even filters) then you will know that there is a quantity/condition slider. if you have no skills at all, you will see that, if you slide that bar to condition, the yellow/green bar on the left will go lower and lower and go more and more red. basically, as your crafting skills grow, you can push that slider more and more towards condition without loosing the green stuff. the more green the bar is, the higher the chance of you manufacturing a particular item. however, if you create an item with a condition bar, the higher the quality (=condition) bar is, the higher the potential TT outcome. however, to push that bar to condtion completely, requires quite the amount of skills, if you want to keep the bar green (depending on both the level, and the quality rating of the blueprint, with the exeption of L bp's (blueprints with a x amount of tries before it disapears, they only depend on lvl and the bar, (afaik). due to the higher chance of failure (and if no-green bar they happen often), alot more get's send into the so-called lootpool. however, upon a succes you will get a high condition item, (meaning, if crafting limited items, if pushed towards condition you will need less residue, in turn meaning that you will have lest cost to manufacture, and dus a potential greater profit), there is a bigger chance of a Hall Of Fame loot, or even an All Time High, but that is the same as the difference between hunting atrox young and hogglo stalker chance of All Time High. basically, you need better skills and equipment... hope this clears the confusion a bit...:P (altho you are probably even more confused now) |
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__________________
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