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Old 04-28-2007, 00:12   #11
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Brawler (Dmg)

Code:
Agility*20        7%
Inflict Melee Dmg 5%
Kill Strike       10%
Melee Combat      5%
MDA               14%
Power Fist        25%
Wounding          10%
Serendipity       4%
Anatomy           20%
Fully Resolved and confirmed.

Last edited by Jimmy B; 05-06-2007 at 11:27.
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Old 04-28-2007, 00:17   #12
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Brawler (Hit)

Code:
Agility*20        2%
Strength*20       3%
Combat Reflexes   3%
Combat Sense      4%
Commando          3%
Light Melee Weps  7%
Power Fist        36%
Martial Arts      9%
Melee Combat      12%
Bravado           6%
Coolness          6%
Courage           4%
Dexterity         2%
Perception        2%
Serendipity       1%
Fully resolved and confirmed.

Last edited by Jimmy B; 05-06-2007 at 11:28.
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Old 04-28-2007, 11:06   #13
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Carpenter

Code:
Intelligence*20   2%
Blueprint Comp'   9%
Machinery         5%
Engineering       28%
Man' Methodology ~4%
Industrialist    ~6%
Wood Carving     ~7%
Carpentry        ~31%
Wood processing  ~8%
Fully Resolved but requiring some confirmation.

If you have any of Manufacturing Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels.

As all the data I have contains rather low skills in the carpentry-related skills I could do with some data from someone who has higher skills. The bottom three listed skills may be slightly out, with a percent or two swappable between the 3 skills for my current data sets.

One possibility is one of those skills have a percent too much and Man' Meth' is a percent too low.

Last edited by Jimmy B; 05-19-2007 at 17:54.
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Old 04-28-2007, 11:07   #14
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Colorer

Code:
Agilty*20         2%
Intelligence      3%
Dexterity         5%
Color Matching   ~20%
Coloring          47%
Coloring Method' ~14%
Fashion Design   ~6%
Glamour          ~3%
Current percentages for the unlocks is my best guess from the one set of data I've seen, pretty sure about Fashion Design. If you have any of these skills and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels.

I've also seen a suggestion that Industrialist contributes to coloring.

Last edited by Jimmy B; 12-15-2007 at 21:32.
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Old 04-28-2007, 11:09   #15
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Decoy Dispenser

Code:
Agility*20        3%
Combat Reflexes   5%
Combat Sense      2%
Dispense Decoy    50%
Coolness          6%
Dexterity         12%
Perception        14%
Serendipity       8%
Fully resolved. Looks likely to be correct, although its possible Dispense Decoy is a little less, and a small contribution comes from an unlockable (e.g. Commando). My current data suggests this isn't the case though. If you have a reasonable level of Dispense Decoy, your skills and profession level would be useful to confirm that.

Last edited by Jimmy B; 05-05-2007 at 19:34.
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Old 04-28-2007, 11:14   #16
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Dodger

Code:
Agility*20        3%
Combat Reflexes   10%
Alertness         5%
Dodge             31%
Athletics         12%
Courage           6%
Serendipity       7%
Combat Sense      7%
Avoidance         5%
Quickness         9%
Intuition         5%
Fully resolved, but the higher level unlocks require some confirmation.

If you have quickness or intuition and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need.

Last edited by Jimmy B; 05-26-2007 at 16:06.
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Old 04-28-2007, 11:18   #17
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Driller

Code:
Intelligence*20   1%
Serendipity       3%
Drilling          55%
Extraction        14%
Computer          6%
Engineering       4%
Resolved: 83%

The remaining weights are made up from unlocked skills (Drilling Expertise, maybe others) that I haven't got any data for. If you have any of the unlocks and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need.
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Old 04-28-2007, 11:23   #18
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Electronics Engineer

Code:
Intelligence*20   2%
Blueprint Comp'   11%
Man' Elec' Equip' 34%
Electronics       13%
Engineering       30%
Equipment Meth'  ~5% (may be 6%)
Industrialist    ~5% (may be 4%)
Fully Resolved but requiring some confirmation.

If you have any of Equipment Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels.

Last edited by Jimmy B; 05-19-2007 at 17:56.
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Old 04-28-2007, 15:27   #19
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EFD: 28,833.90
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Evader

Code:
Agility*20        8%
Combat Reflexes   11%
Alertness         5%
Evade             25%
Athletics         14%
Courage           7%
Serendipity       5%
Combat Sense      6%
Avoidance         7%
Quickness         9%
Intuition         3%
Fully resolved but requiring more data to confirm.

If you have Quickness or Intuition and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need.

Last edited by Jimmy B; 05-23-2007 at 14:23.
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Old 04-28-2007, 15:30   #20
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Location: Surrey, UK
EFD: 28,833.90
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Face Sculptor

Code:
Agility*20        2%
Dexterity         1%
Genetics          4%
Plastic Surgery   12%
Beauty Sense     ~19%
Face Sculpting   ~46%
Fashion Design   ~7%
Resolved: 91%

Still could do with a little more beauty data. If you'd like to contribute and have beauty skills please do PM me. Your skills and profession level is all I'll require. Glamour is presumably the remaining unlock, although some data I have suggests that Quality Sense may play a small role too.

Last edited by Jimmy B; 05-12-2007 at 22:20.
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