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#12 | ||||||
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Agility*20 2% Strength*20 3% Combat Reflexes 3% Combat Sense 4% Commando 3% Light Melee Weps 7% Power Fist 36% Martial Arts 9% Melee Combat 12% Bravado 6% Coolness 6% Courage 4% Dexterity 2% Perception 2% Serendipity 1% Last edited by Jimmy B; 05-06-2007 at 11:28. |
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#13 | ||||||
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Code:
Intelligence*20 2% Blueprint Comp' 9% Machinery 5% Engineering 28% Man' Methodology ~4% Industrialist ~6% Wood Carving ~7% Carpentry ~31% Wood processing ~8% If you have any of Manufacturing Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels. As all the data I have contains rather low skills in the carpentry-related skills I could do with some data from someone who has higher skills. The bottom three listed skills may be slightly out, with a percent or two swappable between the 3 skills for my current data sets. One possibility is one of those skills have a percent too much and Man' Meth' is a percent too low. Last edited by Jimmy B; 05-19-2007 at 17:54. |
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#14 | ||||||
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Code:
Agilty*20 2% Intelligence 3% Dexterity 5% Color Matching ~20% Coloring 47% Coloring Method' ~14% Fashion Design ~6% Glamour ~3% I've also seen a suggestion that Industrialist contributes to coloring. Last edited by Jimmy B; 12-15-2007 at 21:32. |
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#15 | ||||||
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Agility*20 3% Combat Reflexes 5% Combat Sense 2% Dispense Decoy 50% Coolness 6% Dexterity 12% Perception 14% Serendipity 8% Last edited by Jimmy B; 05-05-2007 at 19:34. |
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#16 | ||||||
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Agility*20 3% Combat Reflexes 10% Alertness 5% Dodge 31% Athletics 12% Courage 6% Serendipity 7% Combat Sense 7% Avoidance 5% Quickness 9% Intuition 5% If you have quickness or intuition and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need. Last edited by Jimmy B; 05-26-2007 at 16:06. |
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#17 | ||||||
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Intelligence*20 1% Serendipity 3% Drilling 55% Extraction 14% Computer 6% Engineering 4% The remaining weights are made up from unlocked skills (Drilling Expertise, maybe others) that I haven't got any data for. If you have any of the unlocks and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need. |
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#18 | ||||||
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Code:
Intelligence*20 2% Blueprint Comp' 11% Man' Elec' Equip' 34% Electronics 13% Engineering 30% Equipment Meth' ~5% (may be 6%) Industrialist ~5% (may be 4%) If you have any of Equipment Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels. Last edited by Jimmy B; 05-19-2007 at 17:56. |
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#19 | ||||||
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Code:
Agility*20 8% Combat Reflexes 11% Alertness 5% Evade 25% Athletics 14% Courage 7% Serendipity 5% Combat Sense 6% Avoidance 7% Quickness 9% Intuition 3% If you have Quickness or Intuition and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need. Last edited by Jimmy B; 05-23-2007 at 14:23. |
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#20 | ||||||
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Agility*20 2% Dexterity 1% Genetics 4% Plastic Surgery 12% Beauty Sense ~19% Face Sculpting ~46% Fashion Design ~7% Still could do with a little more beauty data. If you'd like to contribute and have beauty skills please do PM me. Your skills and profession level is all I'll require. Glamour is presumably the remaining unlock, although some data I have suggests that Quality Sense may play a small role too. Last edited by Jimmy B; 05-12-2007 at 22:20. |
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