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| Skills Discussion of Entropia Universe skills and professions. |
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#191 | ||||||
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Elite
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Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#192 | ||||||
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Dominant
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When I look at the melee damage profession standings, I see following strange difference :
Brawler(dmg) has 7% on Agility and nothing on Strength while Knifefighter(dmg) and Swordsman(dmg) have 7% on Strength and nothing on Agility. Is this a typo or is it one of the "dynamic" aspects of EU ? ![]() Regards, Quint |
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#193 | |||||||
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Moderator
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#194 | |||||||
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Elite
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Avatar Name:
Hadlen Immortal Deity Soc: cK Shadows
EFD: 18,769.27
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I would imagine it's so people who chose melee don't just use knuckles/club/sword or which ever they choose. MA wants you to use a variety of weapons to skill up with - if they all generated the same skill increases, people would decide on dmg/cost/sec rather than the aesthetics of the weapon itself. |
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#195 | ||||||
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Provider
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Ok.. I have
141 AIM 1893 Combat Reflexes 193 Inflict Ranged Damage 208 LGHT MELEE WEAPONS 440 MARKSMANSHIP 947 RIFLE 1499 WEAPONS HANDLING 456 DODGE 2475 ANATOMY 525 DIAGNOSIS 976 FIRST AID 305 BLP Weaponry Technology 1249 Laser Weaponry Technology I was trying to balance out my skills according to your ratios as to which skills effect what professions... and I took 1475 Anatomy from my 2475 Anatomy with a chip.... my professions effected by Anatomy went down from: Gauss (Dmg) Lvl 5 to 2 BLP (Dmg) Lvl 5 to 2 Laser (Dmg) Lvl 8 to 5 Plasma (Dmg) Lvl 5 to 2 Paramedic Lvl 8 to 6 So why would that be? I have 1249 LWT and did the math and figured I needed no more than 999.2 Anatomy to keep Para and the Dmg professions the same level. I'm a little confused. Please help? |
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#196 | ||||||
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Moderator
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Not sure what you were trying to do there Savek to be honest.
Anatomy contributes 13% to Paramedic, so by removing 1475 you lost 1475*0.13=191.75 to your profession standing, ie. 1.92 levels. It contributes 20% to the (dmg) professions you listed so you lost 1475*0.20=295, ie. 2.95 levels. I think maybe you've misunderstood how it works - each skill contributes cumulatively according to the skill level. So chipping anything out will reduce your profession standing by the amount you've chipped out multiplied by the % it contributes. |
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#197 | |||||||
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Stalker
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Avatar Name:
Midori Beretrena Fairlona Soc: Federation of Free Wanderers
Location: UK
EFD: 1,422.27
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#198 | |||||||
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Moderator
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#199 | ||||||
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Provider
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I see... I thought if you had 1000 of a skill that is 25% of the Profession that you are looking at then you'd only need 50 skill in one that makes up 5% of the profession... but the way you are saying makes since too.
If I understand you correctly... if it took 100k skills (of differing %'s) to max out a profession then... you could get only 25k skills ONLY in the skill that is 25% of the profession and you'd be 25% of the way to the Max out of the profession. Where I went wrong is I thought all the skills in the profession depended on one another and that if you had more than 25% in a 25% skill then only 25% of it would be used anyways... .Let's see if I cleared up your understanding of what I was up to ![]() |
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#200 | |||||||
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Moderator
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One way to look at the percentages is that its the number of profession levels the skill would give you if you had 10000 in the skill. So LWT contributes 25% to the Ranged Laser (dmg) and if you had 10000 LWT it would be giving you 25 levels of Ranged Laser (dmg). In the past, skills above 10000 didn't count towards professions so in order to reach level 100 in a profession you had to have 10000 in all the skills that contribute to that profession. However, they changed it a while back and now skills count beyond 10000. So in theory you could have nothing other than 40000 LWT and that would give you level 100 in Ranged Laser (dmg). |
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