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Old 02-04-2008, 04:26   #231
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Quote:
Originally Posted by Eronē View Post
did you ever get the numbers for the gernadier professions?

also where in the thread are the newly added professions (materials and gernade)??
Quote:
Originally Posted by Jimmy da B
Thanks Eto, I've added them with the Grenade professions on page 12.

Impact of skills on professions
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Old 02-04-2008, 13:43   #232
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Quote:
Originally Posted by Eronē View Post
did you ever get the numbers for the gernadier professions?


also where in the thread are the newly added professions (materials and gernade)??
Aye, see link posted by Immortal above. Thanks Immortal.

There's also a list of Contents on the first post.
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Old 02-14-2008, 14:22   #233
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This is possibly not the most relevant place for this, but as it's the compendium of all things skills, here's an observation about a possible effect attributes have (increasing skillgain). The examples cited don't seem particularly conclusive given the "dynamic" nature, but it's something to consider.
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Old 02-14-2008, 14:27   #234
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Quote:
Originally Posted by Doer View Post
This is possibly not the most relevant place for this, but as it's the compendium of all things skills, here's an observation about a possible effect attributes have (increasing skillgain). The examples cited don't seem particularly conclusive given the "dynamic" nature, but it's something to consider.
Nice one Doer, I was about to do the same thing

Its not something I ever considered before but it does make a bit of sense in some ways, and may explain phenomena reportedly observed after chipping out. Worth investigating.
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Old 02-16-2008, 15:58   #235
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Contribution of Coloring:

=> 47% in Colorer
=> 5% in Material Designer
(No gain in Health)


Click to enlarge
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Old 02-16-2008, 17:35   #236
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Thanks MG, that confirms the findings of an anonymous source
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Old 04-28-2008, 22:58   #237
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Quote:
Originally Posted by Jimmy B View Post
Code:
 
Texture Engineering
Surface Composition
Blueprint Comprehension
Carpentry
Material Extraction Methodology
Make Textile
Tailoring
Engineering
Quality Sense
Intelligence (?)
These are the skills related to this new profession. Percentages as yet unknown.

Engineering: 20%
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Old 04-28-2008, 23:12   #238
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Quote:
Originally Posted by Doer View Post
Engineering: 20%
Thanks Doer (and agree with the calculation you sent).

Totally forgot about these 2 professions, it'd be nice to get them solved too. I still have Designer as my 2nd missing profession
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Old 05-16-2008, 12:02   #239
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Bump for this amazing thread and hopefully there is a chance we can formally add Material Designer and Material Manufacturer soon.
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Old 05-31-2008, 15:21   #240
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got some help from an uber, who kindly sent me some uber-data

this is what i got regarding intuition:

Psychotropian (Hit): 3%
Pyrotropian (Hit): 3%
Biotropian: 3%
Reviver: 3%
Teleporter: 2%


(already added to chipping optimizer).

also confirmed that the current %'s breakdown for evader and dodger is correct (there was a controversy around evader and high-intuition avas, but the data i received was accurate up to +- 0.01 for a >5k intuition ava).
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