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| Skills Discussion of Entropia Universe skills and professions. |
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#241 | |||||||
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Moderator
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Quite interesting how Intuition contributes to the MF ones too. Presumably then it can also be unlocked with MF. That's quite a lot of Mindforce unlocks, MF Harmony (50 Hit?), Force Merge (70 Hit?), Intuition (80 Hit?). Getting to lvl 80 Evader though, how is it done? Did it evade related stuff use to skill faster naturally, or has everyone who's got it chipped in? Going by my skill gain rate, even if I'd been logged in continually since Project Entropia's first day I wouldn't have reached it yet. Last edited by Jimmy B; 05-31-2008 at 18:22. |
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#242 | ||||||
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Old Alpha
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Dryden Thorn Thornfall Soc: Mann MPH Killers
Location: NY, US, Earth, Sol System, Milky Way, Local Group, Universe 019975218B
EFD: 474.77
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Great thread I just found it. Sure to be a great help to people! Thanks for the work of which I am usually to lazy or time constrained to do.
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#243 | |||||||
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Elite
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But most important part I think, is that it used to be possible to afk skill with a mod fap and a big group of mobs. Some people with very high evade/dodge and medic skills are quite (in)famous for doing this day in and day out. |
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#244 | |||||||
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Moderator
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Chipping Optimiser reckons I could have chipped to my current Evader proffesion standing at the cost of $750 and that to progress to unlocking intuition would cost a mere $35215 more ![]() |
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#245 | |||||||
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Prowler
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__________________
-- No I'm not leaving but I will also not leave my mind in storage --Bugs that cost MA money are solved instantly - Bugs that cost the player money have a tendency to reapear after next VU. Bugs not fixed since March 2006 |
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#246 | ||||||
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Prowler
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i don't think we are making this outstanding thread a favor if we start complaining about how ubers gained their uber-ness unfairly, instead of celebrating that we are closer and closer to solve all professions.
so, may i propose to get back to work, and focus on solving the texture professions instead??? ![]() |
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__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU9.3!! |
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#247 | |||||||
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Moderator
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Anyway yes, it'd be great to solve the texture professions. I guess the skills involved are rather expensive ones to chip, so unless someone is planning to chip some of them, the easiest way forward is probably for people who have a reasonable amount of the relevant skills to upload their skills to wiki using the skill scanner (or just post the relevant skill levels here) and post a picture of the relevant profession screens here. The reason its taken a long time to get anywhere on this I guess, is that we need quite a few data sets really, and obviously there's not a huge number of people skilling those professions. But as soon as the data starts rolling in I'll happily get to work! |
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#248 | ||||||
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Prowler
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Nadie chipped out huge amounts of texturizing related skills, too bad we had no thread to collect chipping data by then. So, who's gonna start one?
![]() And i have first data for Material Comprehension: ~ 7% (estimated, pro standing taken from % of a higher SIB so +/-0.05 Levels) |
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#250 | |||||||
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Prowler
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Calced it wrong anyway, 108 points = 0.15 pro standing levels isn't 7%, but more like 14%. Note to self: No math when tired. /Edit: Email sent Last edited by wizzszz; 06-01-2008 at 18:28. |
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