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Old 06-02-2008, 21:58   #261
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Originally Posted by wizzszz View Post
Are you 100% sure intelligence contributes to Material Manufacturer?
Haven't done much clicks yet, but i'm quite sure Material Designer has no contribution at all from attributes.

My Material Manufacturer skills are quite low, pro standing is around 4.2, but most of it comes from secondary skills, Texture Engineering is 130-ish only atm, dunno if they are useful.
no, not sure at all about attributes and skills involved in each profession; i just took the list from a previous post in this thread.
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Old 06-02-2008, 22:18   #262
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no, not sure at all about attributes and skills involved in each profession; i just took the list from a previous post in this thread.
in any case, the program i talked about can detect if an attribute or skill does not influence at all, if we set an initial % estimation and an offset in the same range. for instance, i found a set that matches my previous 3 data sets and jimmy's within 0.01 precision:

{0, 35, 7, 1, 11, 6, 20, 7}

which means that intel % would be 0, i.e., does not have any influence. there were other sets that did a match, thou, so we cannot rule it out yet.

i think that with a few more data sets we could have this nailed down. we'll see...
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Old 06-02-2008, 22:20   #263
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Originally Posted by jdegre View Post
no, not sure at all about attributes and skills involved in each profession; i just took the list from a previous post in this thread.
It is listed on entropedia w/o any attributes, too, and didn't have any attribute gains from Material Designer in >5K clicks, so i guess that quite sure.
Maybe someone else can confirm this.

I guess my skills are too low to be of any help
(Almost all of the 4.2 levels is gained from secondary skills)
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Old 06-02-2008, 22:30   #264
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Originally Posted by wizzszz View Post
It is listed on entropedia w/o any attributes, too, and didn't have any attribute gains from Material Designer in >5K clicks, so i guess that quite sure.
Maybe someone else can confirm this.

I guess my skills are too low to be of any help
(Almost all of the 4.2 levels is gained from secondary skills)
assuming the info from entropedia is right, i've set 0% for intel, and 20% for engineering; i've widened the range for the offset in the rest of skills, and still i have something like 30-40 matching sets.

please, could you post your data set(s) wizzszz, so i can enter them into the program, and see if this narrows down the matches?

edit: the previous set i posted: {0, 35, 7, 1, 11, 6, 20, 7} meets the criteria of 0% intel, and 20% engineering, and looks very promising...

Last edited by jdegre; 06-02-2008 at 22:38.
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Old 06-02-2008, 22:42   #265
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Originally Posted by jdegre View Post
assuming the info from entropedia is right, i've set 0% for intel, and 20% for engineering; i've widen the range for the offset in the rest of skills, and still i have something like 30-40 matching sets.

please, could you post your data set(s) wizzszz, so i can enter them into the program, and see if this narrows down the matches?
Will do that in about 1 hour, can't go ingame atm.

In the meantime maybe consider concentrating on skillsets without unlocks first, to lower the number of variables, and as you referred to it as "brute force method", maybe this link is helpful, it's a well known local search method you're using there!

http://en.wikipedia.org/wiki/Hill_climbing
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Old 06-02-2008, 22:49   #266
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Quote:
Originally Posted by wizzszz View Post
Will do that in about 1 hour, can't go ingame atm.

In the meantime maybe consider concentrating on skillsets without unlocks first, to lower the number of variables, and as you referred to it as "brute force method", maybe this link is helpful, it's a well known local search method you're using there!

http://en.wikipedia.org/wiki/Hill_climbing
hehehe, that's _exactly_ the method i'm using
i start with a set of %'s assigned with more or less "common sense", and then move each % by integer steps up and down from the initial % (within a range of +- offset, to limit the search space).

of course it'd be better to start with skillsets without unlocks, but usually these sets have very low skill values, and therefore, the precision of the calcs is lower too. in any case, all skill sets are valid for testing and double checks, so... post your skill sets asap guys!
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Old 06-02-2008, 22:50   #267
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In two of my snapshots for texture manufacturing, i had a small int gain. It could have been an artifact (one of my computers scans skills slightly differently).
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Old 06-02-2008, 22:55   #268
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Not really sure about Material designer....
I "unlocked" it in my professions when grinding Material manufacturer and hitting level 2.5.
I am not really sure if it is strictly tailoring related, have not done much of that but I level it. Then again, you also level tailoring with material manufacturing.
Also the wiki is surely wrong about intelligence part in material manufacturer, I had several skill ups while grinding, impact was not really noticable though.
I would assume about 30 skill ups in intelligence to get a generic leather BP up to QR80 and they gave me maybe all in all 1/2 level in INT.
Got some scans saved if needed.
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Old 06-03-2008, 00:45   #269
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I badgered Oleg in-game to post some data when he has the chance, he does a bit of skilling in textures and stuff so that'll hopefully be useful.
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Old 06-03-2008, 01:05   #270
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Ok, i've scanned my skills with the current skill scanner release (awsome job again, btw) and updated entropedia.
(Skills available from here)

My pro standing bar suffered a bit from the jpeg compression, not sure why EF doesn't support .png files.



I've kept a bmp screenie of the pro standing, in case the compressed version is too blurred.
Hope it helps!

And didn't Doer already nail Engineering down to 20%?

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Engineering: 20%
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