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#261 | |||||||
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Prowler
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__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU9.3!! |
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#262 | |||||||
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Prowler
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{0, 35, 7, 1, 11, 6, 20, 7} which means that intel % would be 0, i.e., does not have any influence. there were other sets that did a match, thou, so we cannot rule it out yet. i think that with a few more data sets we could have this nailed down. we'll see... |
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#263 | |||||||
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Prowler
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Maybe someone else can confirm this. I guess my skills are too low to be of any help ![]() (Almost all of the 4.2 levels is gained from secondary skills) |
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#264 | |||||||
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Prowler
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please, could you post your data set(s) wizzszz, so i can enter them into the program, and see if this narrows down the matches? edit: the previous set i posted: {0, 35, 7, 1, 11, 6, 20, 7} meets the criteria of 0% intel, and 20% engineering, and looks very promising... Last edited by jdegre; 06-02-2008 at 22:38. |
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#265 | |||||||
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Prowler
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In the meantime maybe consider concentrating on skillsets without unlocks first, to lower the number of variables, and as you referred to it as "brute force method", maybe this link is helpful, it's a well known local search method you're using there! ![]() http://en.wikipedia.org/wiki/Hill_climbing |
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#266 | |||||||
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Prowler
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![]() i start with a set of %'s assigned with more or less "common sense", and then move each % by integer steps up and down from the initial % (within a range of +- offset, to limit the search space). of course it'd be better to start with skillsets without unlocks, but usually these sets have very low skill values, and therefore, the precision of the calcs is lower too. in any case, all skill sets are valid for testing and double checks, so... post your skill sets asap guys! |
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#267 | ||||||
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Elite
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In two of my snapshots for texture manufacturing, i had a small int gain. It could have been an artifact (one of my computers scans skills slightly differently).
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#268 | ||||||
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Old Alpha
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Not really sure about Material designer....
I "unlocked" it in my professions when grinding Material manufacturer and hitting level 2.5. I am not really sure if it is strictly tailoring related, have not done much of that but I level it. Then again, you also level tailoring with material manufacturing. Also the wiki is surely wrong about intelligence part in material manufacturer, I had several skill ups while grinding, impact was not really noticable though. I would assume about 30 skill ups in intelligence to get a generic leather BP up to QR80 and they gave me maybe all in all 1/2 level in INT. Got some scans saved if needed. |
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__________________
Globals Hunting: 166 Mining: 3 Crafting: 7 HoFs Hunting: 2 |
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#270 | ||||||
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Prowler
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Ok, i've scanned my skills with the current skill scanner release (awsome job again, btw) and updated entropedia.
(Skills available from here) My pro standing bar suffered a bit from the jpeg compression, not sure why EF doesn't support .png files. ![]() I've kept a bmp screenie of the pro standing, in case the compressed version is too blurred. Hope it helps! And didn't Doer already nail Engineering down to 20%? |
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