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#291 | |||||||
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Prowler
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currently, working on oleg's data set... i'll post in a while. |
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__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU9.3!! |
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#292 | |||||||
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World Champion
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If Surface Comprehension is a factor then I should unlock it when I hit Level 20 - I'll get back to you about that in a couple of years ![]() |
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#293 | |||||||
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Prowler
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a very high level in tailoring would be great, for instance. |
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#294 | |||||||
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Moderator
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![]() Tailors: post your data! ![]() |
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#295 | ||||||
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Prowler
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i've added the first set (the one that looked more likely) to the chipping optimizer, so everyone can check their Material Manufacturer level there and report about matches or mismatches against their ingame levels.
- Texture Engineering: 33% - Blueprint Comprehension: 7% - Carpentry: 4% - Make Textile: 12% - Tailoring: 4% - Engineering: 20% - Material Extraction Methodology: 8% |
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#296 | |||||||
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Prowler
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Any chance we can repeat all that for Material Designer? |
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#297 | |||||||
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Prowler
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how certain are we about the involved skills? is the info at wiki correct? it is listed as: - Texture Pattern Matching: 40% - Coloring: 5% - Carpentry - Make Textile - Material Comprehension - Color Matching - Tailoring - Fashion Design - Surface Composition - Quality Sense so, again, no intel? are these two %'s already fixed? |
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#298 | |||||||
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Prowler
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Please not that we narrowed down Material comprehension to ~14% a few pages ago already, 15% can be excluded i think, but 13% is still possible. Will post the pro standing bar for material designer which matches my current skillset on entropedia in a minute. /Edit: Wrong screenie, stupid me, got to update them again. |
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#299 | |||||||
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Prowler
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setting 40% for TPM and 5% for coloring fixed, and setting material comprehension to only 13% or 14%, i get only 1 vector that fits my current 3 data sets (within 0.01): { 40, 5, 3, 9, 14, 4, 9, 3 } the order is the same as i posted before, and excluding the last two uber-unlocks. probably this won't be the real solution, and as i get more data sets, i'll widen the precision and include more variability in the %'s. |
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#300 | |||||||
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Prowler
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Material Designer Level 4.635 TPM 688.2 coloring 586.8 color matching 953.3 carpentry 439.2 Make Textile 800.5 Tailoring 547.9 Material comprehension still locked no other unlocks Will get a fresh set later, now with material comprehension, the decimals are +/- 0.1 or so, your skill scanner didn't work at that time ![]() |
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