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Old 06-03-2008, 16:45   #291
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I think that's all we're after cheers Oleg. Have you ever had Intelligence gains whilst doing Material Manufacturing (rather than Designing)?

Jdegre - the post on page 12 has also Quality Sense and Surface Comprehension contributing. That may have been part-guesswork, but have we eliminated them as possibles or do we just have no-one who's unlocked them?
none of my data sets have any of these skills unlocked.
currently, working on oleg's data set... i'll post in a while.
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Old 06-03-2008, 16:58   #292
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Quote:
Originally Posted by Jimmy B View Post
I think that's all we're after cheers Oleg. Have you ever had Intelligence gains whilst doing Material Manufacturing (rather than Designing)?

Jdegre - the post on page 12 has also Quality Sense and Surface Comprehension contributing. That may have been part-guesswork, but have we eliminated them as possibles or do we just have no-one who's unlocked them?
I haven't really noticed the Intelligence gains, but I didn't realise that there was a doubt about it, so I wasn't looking out for this. I will from now on.

If Surface Comprehension is a factor then I should unlock it when I hit Level 20 - I'll get back to you about that in a couple of years
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Old 06-03-2008, 16:59   #293
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none of my data sets have any of these skills unlocked.
currently, working on oleg's data set... i'll post in a while.
hmm, it gives the same two results as in previous runs (within the precision level of 0.02). so, we need data for an ava with a skill set much more different than what we have now.
a very high level in tailoring would be great, for instance.
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Old 06-03-2008, 17:25   #294
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Quote:
Originally Posted by jdegre View Post
hmm, it gives the same two results as in previous runs (within the precision level of 0.02). so, we need data for an ava with a skill set much more different than what we have now.
a very high level in tailoring would be great, for instance.
That is a good sign anyway

Tailors: post your data!
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Old 06-03-2008, 17:54   #295
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That is a good sign anyway

Tailors: post your data!
i've added the first set (the one that looked more likely) to the chipping optimizer, so everyone can check their Material Manufacturer level there and report about matches or mismatches against their ingame levels.

- Texture Engineering: 33%
- Blueprint Comprehension: 7%
- Carpentry: 4%
- Make Textile: 12%
- Tailoring: 4%
- Engineering: 20%
- Material Extraction Methodology: 8%
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Old 06-03-2008, 18:01   #296
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Quote:
Originally Posted by jdegre View Post
i've added the first set (the one that looked more likely) to the chipping optimizer, so everyone can check their Material Manufacturer level there and report about matches or mismatches against their ingame levels.

- Texture Engineering: 33%
- Blueprint Comprehension: 7%
- Carpentry: 4%
- Make Textile: 12%
- Tailoring: 4%
- Engineering: 20%
- Material Extraction Methodology: 8%
Great, i'm pretty confident those are the final results already.

Any chance we can repeat all that for Material Designer?
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Old 06-03-2008, 18:11   #297
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Originally Posted by wizzszz View Post
Great, i'm pretty confident those are the final results already.

Any chance we can repeat all that for Material Designer?
sure!
how certain are we about the involved skills? is the info at wiki correct?

it is listed as:

- Texture Pattern Matching: 40%
- Coloring: 5%
- Carpentry
- Make Textile
- Material Comprehension
- Color Matching
- Tailoring
- Fashion Design
- Surface Composition
- Quality Sense

so, again, no intel? are these two %'s already fixed?
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Old 06-03-2008, 18:16   #298
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Quote:
Originally Posted by jdegre View Post
sure!
how certain are we about the involved skills? is the info at wiki correct?

it is listed as:

- Texture Pattern Matching: 40%
- Coloring: 5%
- Carpentry
- Make Textile
- Material Comprehension
- Color Matching
- Tailoring
- Fashion Design
- Surface Composition
- Quality Sense

so, again, no intel? are these two %'s already fixed?
I made those updates, taken from post in this thread, so yes, they are correct, and 0% intelligence is 100% sure, too.

Please not that we narrowed down Material comprehension to ~14% a few pages ago already, 15% can be excluded i think, but 13% is still possible.

Will post the pro standing bar for material designer which matches my current skillset on entropedia in a minute.

/Edit: Wrong screenie, stupid me, got to update them again.
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Old 06-03-2008, 18:41   #299
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Quote:
Originally Posted by wizzszz View Post
I made those updates, taken from post in this thread, so yes, they are correct, and 0% intelligence is 100% sure, too.

Please not that we narrowed down Material comprehension to ~14% a few pages ago already, 15% can be excluded i think, but 13% is still possible.

Will post the pro standing bar for material designer which matches my current skillset on entropedia in a minute.

/Edit: Wrong screenie, stupid me, got to update them again.
so, intel is discarded.
setting 40% for TPM and 5% for coloring fixed, and setting material comprehension to only 13% or 14%, i get only 1 vector that fits my current 3 data sets (within 0.01):

{ 40, 5, 3, 9, 14, 4, 9, 3 }

the order is the same as i posted before, and excluding the last two uber-unlocks.

probably this won't be the real solution, and as i get more data sets, i'll widen the precision and include more variability in the %'s.
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Old 06-03-2008, 18:53   #300
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Quote:
Originally Posted by jdegre View Post
so, intel is discarded.
setting 40% for TPM and 5% for coloring fixed, and setting material comprehension to only 13% or 14%, i get only 1 vector that fits my current 3 data sets (within 0.01):

{ 40, 5, 3, 9, 14, 4, 9, 3 }

the order is the same as i posted before, and excluding the last two uber-unlocks.

probably this won't be the real solution, and as i get more data sets, i'll widen the precision and include more variability in the %'s.
Hmm, that overpredicts one of my old datasets by almost 0.14 levels

Material Designer Level 4.635
TPM 688.2
coloring 586.8
color matching 953.3
carpentry 439.2
Make Textile 800.5
Tailoring 547.9
Material comprehension still locked
no other unlocks

Will get a fresh set later, now with material comprehension, the decimals are +/- 0.1 or so, your skill scanner didn't work at that time
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