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Old 06-03-2008, 18:56   #301
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Quote:
Originally Posted by wizzszz View Post
Hmm, that overpredicts one of my old datasets by almost 0.14 levels

Material Designer Level 4.635
TPM 688.2
coloring 586.8
color matching 953.3
carpentry 439.2
Make Textile 800.5
Tailoring 547.9
Material comprehension still locked
no other unlocks

Will get a fresh set later, now with material comprehension, the decimals are +/- 0.1 or so, your skill scanner didn't work at that time
i've widened some of the offsets and got 4 matches:

{ 40, 5, 3, 8, 13, 3, 11, 5 }
{ 40, 5, 3, 9, 13, 3, 8, 6 }
{ 40, 5, 3, 9, 14, 4, 9, 3 } <- old one that overpredicts your level
{ 40, 5, 4, 11, 14, 3, 3, 6 }

could you check if the others fit any better? maybe it is faster like this, instead of posting your profession and skill levels.
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Old 06-03-2008, 19:07   #302
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Quote:
Originally Posted by jdegre View Post
i've widened some of the offsets and got 4 matches:

{ 40, 5, 3, 8, 13, 3, 11, 5 }
{ 40, 5, 3, 9, 13, 3, 8, 6 }
{ 40, 5, 3, 9, 14, 4, 9, 3 } <- old one that overpredicts your level
{ 40, 5, 4, 11, 14, 3, 3, 6 }

could you check if the others fit any better? maybe it is faster like this, instead of posting your profession and skill levels.
including the data you posted before, the only vector that matches within 0.01 precision is:

{ 40, 5, 3, 9, 13, 3, 8, 6 }

so, do we have a winner????
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Old 06-03-2008, 19:12   #303
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Serendipity Blueprint Comprehension Martial Arts

Quote:
Originally Posted by jdegre View Post
i've widened some of the offsets and got 4 matches:

{ 40, 5, 3, 8, 13, 3, 11, 5 }
{ 40, 5, 3, 9, 13, 3, 8, 6 }
{ 40, 5, 3, 9, 14, 4, 9, 3 } <- old one that overpredicts your level
{ 40, 5, 4, 11, 14, 3, 3, 6 }

could you check if the others fit any better? maybe it is faster like this, instead of posting your profession and skill levels.
The second set looks promising: only 0.01 levels underpredicted, the two others are about 0.08 levels off.

And i guess the slight underprediction comes from my educated decimal "guessing". Would reduce material comprehension to 13%, which is locked in my old datasets, so i can't check that, but 13% is in the possible range.

Will check the numbers of the 2nd set with my current data later and post them here, in case you want to include them, but the numbers look good so far.
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Old 06-03-2008, 19:16   #304
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Quote:
Originally Posted by jdegre View Post
including the data you posted before, the only vector that matches within 0.01 precision is:

{ 40, 5, 3, 9, 13, 3, 8, 6 }

so, do we have a winner????
You're too fast now

I'll check them against my current skills later, but i doubt they won't confirm it. Guess we have a winner then
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Old 06-03-2008, 19:53   #305
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This looks really good!
And the new scanner is quite zappy
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Old 06-03-2008, 20:02   #306
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Serendipity Blueprint Comprehension Martial Arts

Predicted: 5,342
SIB on a generic leather BP: 53,5%

but: ingame rounding sucks somehow, tried to interpolate my exact level out of 4 different percentages, and.... :

There is no possible number that (no matter if rounding up down, wherever) generates the percentages shown on 4 different blueprints, assuming they are all rounded the same way.

(Talking about percentage of level needed to have SIB on that btw...)

And as my color matching is quite off and thus perfect for excluding false percentage-sets, and we won't find a better fit anyway, so i guess we've cracked another secret.

Great job, jdegre! Will update entropedia with the found %'s now.

Still, any confirmation is welcome!
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Old 06-03-2008, 20:02   #307
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Quote:
Originally Posted by wizzszz View Post
I made those updates, taken from post in this thread, so yes, they are correct, and 0% intelligence is 100% sure, too.

Please not that we narrowed down Material comprehension to ~14% a few pages ago already, 15% can be excluded i think, but 13% is still possible.

Will post the pro standing bar for material designer which matches my current skillset on entropedia in a minute.

/Edit: Wrong screenie, stupid me, got to update them again.
Err, I'm probably just losing it, but I'm sure I got an Agility gain when Texturising earlier. I should really pay closer attention, but that's too boring :P

EDIT: It's possible it was Colouring cos I did one after the other, but I seem to remember getting a gain when Texturising.

Last edited by Avery; 06-03-2008 at 20:11.
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Old 06-03-2008, 20:13   #308
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Quote:
Originally Posted by wizzszz View Post
Predicted: 5,342
SIB on a generic leather BP: 53,5%

One can tell the professionell level on a SiB BP?
How does that work ?!
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Old 06-03-2008, 20:18   #309
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Sorry that I'm lazy atm, but what skills and attributes in Texturing
are you looking for? I do both manufacturing and texturizing, so tell
me what to look for and I can try to remember that in next run...
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Old 06-03-2008, 20:37   #310
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Serendipity Blueprint Comprehension Martial Arts

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Originally Posted by WoenK View Post

One can tell the professionell level on a SiB BP?
How does that work ?!
Sorry, in that case it was generic leather texture, ofc.

And the method isn't very exact, as i explained before: the rounding is weird.

I.e. generic leather texture SIB starts at Level 10.0, as long as you don't have SIB, it shows the percentage of the "recommended level" you've reached.

In this case, 53,5% of 10.0 levels result in a pro standing level of 5.35 (+/- 0.01 due to rounding)

Hope that was clear enough, works ofc the same way with SIB BPs, or SIB tools/SIB weapons/...
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