![]() |
|
|
#301 | |||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
{ 40, 5, 3, 8, 13, 3, 11, 5 } { 40, 5, 3, 9, 13, 3, 8, 6 } { 40, 5, 3, 9, 14, 4, 9, 3 } <- old one that overpredicts your level { 40, 5, 4, 11, 14, 3, 3, 6 } could you check if the others fit any better? maybe it is faster like this, instead of posting your profession and skill levels. |
|||||||
|
__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU9.3!! |
||||||||
|
|
|
|
|
#302 | |||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
{ 40, 5, 3, 9, 13, 3, 8, 6 } so, do we have a winner???? ![]() |
|||||||
|
|
|
|
|
#303 | |||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
And i guess the slight underprediction comes from my educated decimal "guessing". Would reduce material comprehension to 13%, which is locked in my old datasets, so i can't check that, but 13% is in the possible range. Will check the numbers of the 2nd set with my current data later and post them here, in case you want to include them, but the numbers look good so far. |
|||||||
|
|
|
|
|
#304 | |||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
![]() I'll check them against my current skills later, but i doubt they won't confirm it. Guess we have a winner then ![]() |
|||||||
|
|
|
|
|
#306 | ||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Predicted: 5,342
SIB on a generic leather BP: 53,5% but: ingame rounding sucks somehow, tried to interpolate my exact level out of 4 different percentages, and.... : There is no possible number that (no matter if rounding up down, wherever) generates the percentages shown on 4 different blueprints, assuming they are all rounded the same way. (Talking about percentage of level needed to have SIB on that btw...) And as my color matching is quite off and thus perfect for excluding false percentage-sets, and we won't find a better fit anyway, so i guess we've cracked another secret. Great job, jdegre! Will update entropedia with the found %'s now. Still, any confirmation is welcome! |
||||||
|
|
|
|
|
#307 | |||||||
|
2007 MMOWC Champion
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Posts:
Gender:
Ingame: ![]() Avatar Name:
Linden The Chosen Avery Soc: Art of War
Location: South Africa
EFD: 9,172.71
|
Quote:
EDIT: It's possible it was Colouring cos I did one after the other, but I seem to remember getting a gain when Texturising. Last edited by Avery; 06-03-2008 at 20:11. |
|||||||
|
__________________
|
||||||||
|
|
|
|
|
#310 | |||||||
|
Prowler
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Quote:
And the method isn't very exact, as i explained before: the rounding is weird. I.e. generic leather texture SIB starts at Level 10.0, as long as you don't have SIB, it shows the percentage of the "recommended level" you've reached. In this case, 53,5% of 10.0 levels result in a pro standing level of 5.35 (+/- 0.01 due to rounding) Hope that was clear enough, works ofc the same way with SIB BPs, or SIB tools/SIB weapons/... |
|||||||
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|
LinkBacks (?)
LinkBack to this Thread: http://www.entropiaforum.com/forums/skills/65283-impact-skills-professions.html
|
||||
| Posted By | For | Type | Date | |