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#331 | |||||||
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Prowler
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![]() And jdegre, you maybe missed my post, as i've unfortunately posted my results on percentage loss on chipping out directly after some other stuff: Impact of skills on professions |
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#332 | |||||||
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Prowler
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then, if this value is consistent, adding it to the tools is just a matter of seconds. (just note that the error introduced by the skills->TT aproximation is higher than that, but in any case, if we know that the real value is 10.527%, and not 10%, there's no reason to keep the wrong value). on the material professions topic, i received additional data from avas with levels around ~15 in both professions, and the current formulas (already in chipping optimizer) predicted their levels within 0.01 precision. so, now what we need is data from: avas with surface composition unlocked, but no other higher unlocks (i.e. no quality sense) sorry for shouting... ![]() so, ask around your soc mates, and make them report their skills and profession levels. |
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__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU9.3!! |
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#335 | |||||||
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Prowler
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Wasn't much effort to have a first rough direction, not sure why it's such an odd number though. An even 10.5% would have been more than just one milliPEC off, so this is not because of rounding. Maybe anyone else can post another set of numbers, not going to chip out more of my valueable skills in the near future ![]() However, i'm aware it's not a big deal, but it will lessen the accumulative error and the effort to tweak the percentages in the tools out there should be minimal, didn't want to make a lot of fuss about almost nothing, so i posted it here instead of starting a separate thread. |
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#336 | ||||||
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Prowler
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i've received additional data from an ava who just unlocked material extraction methodology at level 5 in material manufacturer, and the current %'s predicted a level of 5.00 sharp for her skill set.
so, that's great news... now only the very very high level unlocks remain unsolved for this profession. so, more data is still welcome from uber-crafters. |
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#338 | |||||||
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Dominant
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Projectile Launcher Engineer
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__________________
1866th of the Merry Mayhem 2007 event. ![]() - - - - - - - - - - - - - - - - - - - - - - - - - - - - Falco's Entropia City Maps |
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#339 | |||||||
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Moderator
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I even in the end sent MA a support case asking them if they'd got the percentages the wrong way round. They said everything was as intended. So I think its correct, no need to revisit it unless someone is seeing their profession levels coming out wrong. |
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