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Old 07-23-2008, 13:18   #341
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Just realised I had not yet updated the figures for the last two professions. Bit hard to track the numbers on this thread so I've just copied them from the Chipping Optimiser.

Are these right, as we currently have it?

Quote:
Originally Posted by Jimmy B View Post
Code:
Texture Eng.        33%
BPC                  7%
Carpentry            5%
Mat. Ext. Meth.      8%
Make Textile        11%
Tailoring            5%
Engineering         20%
Quality Sense
Surface Comp.
89% resolved. Data from avatars with Quality Sense and Surface Comprehension required.
Quote:
Originally Posted by Jimmy B View Post
Code:
Coloring           5%
Carpentry          4%
Fashion Design     6%
Texture Pat. Mat. 40%
Material Comp.    12%
Color Matching     3%
Make Textile      10%
Tailoring          6%
Surface Comp.
Quality Sense
86% resolved. Data from avatars with Quality Sense and Surface Comprehension required.
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Old 07-23-2008, 15:03   #342
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Quote:
Originally Posted by Jimmy B View Post
Just realised I had not yet updated the figures for the last two professions. Bit hard to track the numbers on this thread so I've just copied them from the Chipping Optimiser.

Are these right, as we currently have it?
yeah, i put into the optimizer the most accurate %'s i could come up with from the number-crunching sessions. so far they seem to be pretty accurate, at least i've not received data proving them wrong.
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Old 07-23-2008, 21:42   #343
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Just got some new data which should be helpful for the gaps, but waiting for a few missing skill levels. jdegre - am I right in thinking skill scanner doesn't yet pick up stuff like Quality Sense, Industrialist, Glamour, Surface Comprehension, Coloring Methodology, etc?
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Old 07-23-2008, 21:56   #344
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Quote:
Originally Posted by Jimmy B View Post
Just got some new data which should be helpful for the gaps, but waiting for a few missing skill levels. jdegre - am I right in thinking skill scanner doesn't yet pick up stuff like Quality Sense, Industrialist, Glamour, Surface Comprehension, Coloring Methodology, etc?
yes, that's correct. i've received some of those bitmaps so, for the next version, i'll add them to the scanner.
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Old 07-24-2008, 17:02   #345
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Right my received data says the following.

Quality Sense at 5% as previously assumed correctly predicts profession level to 0.06 (profession levels received are estimated not screens so I think we have to say they are only accurate to within 0.1).

For Colorer we have a problem, as current percentages produce a result that is much too high (>0.3). Reducing Coloring Methodology to 12% fixes that so I think that's the best bet at the moment.

Assuming percentages in the posts above to be correct, for Material Manufacturer there is 1.34 profession levels (to within 0.1) needed from 1720.8 Quality Sense and 2598.8 Surface Comprehension. One possibility seems to be 0% QS and 5% SC but other things like 4%,2% or 3%,3% or 5%,2% or 6%,1% are also possible.

Similarly for Material Designer there is 2.37 profession levels required from those two skills. So 0% QS, 9% SC is possible as is 8%,2% or 7%,3% or 6%,5% or 5%,6% or 4%,8% or 3%,9% or 2%,11% or 1%, 12% or 0%,14%.

So need another data set to pin those down better. Might be able to figure it out if we got profession screens so we could get the profession levels exact, but if any skilling has been done since I'd need a whole new data set of skills too. But in any case I think we probably need another data set from someone else for confirmation purposes anyway.
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Old 08-15-2008, 01:05   #346
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Im chipping out Hit i chipped out some perception and dexterity... which arent listed as dmg , well i lost some damage so i think either perception or dexterity does effect dmg... just thought id let ya know

now i think about it im pretty sure it was dexterity that caused loss of dmg so maybe you need to review the damage skills...

Last edited by Snabble; 08-15-2008 at 03:13.
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Old 08-15-2008, 03:51   #347
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Quote:
Originally Posted by Snabble View Post
Im chipping out Hit i chipped out some perception and dexterity... which arent listed as dmg , well i lost some damage so i think either perception or dexterity does effect dmg... just thought id let ya know

now i think about it im pretty sure it was dexterity that caused loss of dmg so maybe you need to review the damage skills...
Is it possible that you re-locked Serendipity (or Marksmanship) by chipping out?

Locked skills do not contribute to Professions levels as long as they are locked - MMS and Serendipity both contribute to (Hit) as well as to (Dmg) Professions.

It's pretty safe to say that neither Dexterity nor Perception contribute to any (Dmg) Profession - unless MA nerfed the %'s... and thats highly unlikely as well: Noone else reported any observations.

Last edited by wizzszz; 08-15-2008 at 03:58.
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Old 08-15-2008, 10:39   #348
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Quote:
Originally Posted by wizzszz View Post
Is it possible that you re-locked Serendipity (or Marksmanship) by chipping out?

Locked skills do not contribute to Professions levels as long as they are locked - MMS and Serendipity both contribute to (Hit) as well as to (Dmg) Professions.

It's pretty safe to say that neither Dexterity nor Perception contribute to any (Dmg) Profession - unless MA nerfed the %'s... and thats highly unlikely as well: Noone else reported any observations.
I'd guess its a relocked skill effect too. If MA had changed the %s we'd have errors reported from discrepancies observed on the skill scanner+chipping optimiser.
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Old 08-15-2008, 16:43   #349
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I think its dexterity and i chipped out about a 20 ped chip and it just reduced my dmg by .1 so its possible its a 1% effect on dmg so it would be very hard to notice... but i know for sure i chipped just perecption and dexterity and i lost .1 dmg so one of the 2 definiatly have an impact, no question...
as far as MA changing things, i can also see MA reading your fine work on skills and how they effect stuff and making some changes... thats just MA
they can do thing like that and have no obligation to tell us....

Its all good i just want this skills effect thing to be as accurate as possible.....
I think this thread is some of the best work anyone has ever done to understanding this game... much respect
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Old 08-15-2008, 16:55   #350
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Quote:
Originally Posted by Snabble View Post
I think its dexterity and i chipped out about a 20 ped chip and it just reduced my dmg by .1 so its possible its a 1% effect on dmg so it would be very hard to notice... but i know for sure i chipped just perecption and dexterity and i lost .1 dmg so one of the 2 definiatly have an impact, no question...
as far as MA changing things, i can also see MA reading your fine work on skills and how they effect stuff and making some changes... thats just MA
they can do thing like that and have no obligation to tell us....

Its all good i just want this skills effect thing to be as accurate as possible.....
I think this thread is some of the best work anyone has ever done to understanding this game... much respect
I find it very unlikely. Certainly neither used to contribute anything to those profession levels, they were checked beyond any doubt. Its vaguely possible MA changed the breakdowns, but that would have caused overnight changes in people's pro-levels and would have been noticed I think.

A screenshot of your professions window and a list of skills recorded by the skill scanner would be interesting to see in order to figure out whats going on.
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