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Old 04-30-2007, 08:36   #61
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Teleporter

Code:
Intelligence*20   6%
Pysche*20         4%
Dexterity         2%
Psychotropy       54%
Concentration     15%
Power Catalyst    6%
Intuition         2%
Resolved: 89%

The remaining weights are made up from unlocked skills. If you have any of the unlocks and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need.

Admittedly, it is quite possible that no-one in-game has yet unlocked these unlocks....

Last edited by Jimmy B; 05-31-2008 at 18:06.
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Old 04-30-2007, 08:37   #62
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Tool Engineer

Code:
Intelligence*20   2%
Tools Technology  11%
Blueprint Comp'   9%
Machinery         6%
Manufacture Tools 32%
Engineering       29%
Industrialist     6%
Man' Methodology  5%
Fully Resolved but requiring some confirmation.

If you have any of Manufacturing Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels.

Last edited by Jimmy B; 05-19-2007 at 18:08.
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Old 04-30-2007, 08:38   #63
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Two-Handed Clubber (Dmg)

Code:
Strength*20       7%
Inflict Melee Dmg 5%
Kill Strike       10%
Melee Combat      5%
MDA               14%
Clubs             25%
Wounding          10%
Serendipity       4%
Anatomy           20%
Fully resolved and confirmed.

Last edited by Jimmy B; 05-06-2007 at 11:34.
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Old 04-30-2007, 08:39   #64
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Two-Handed Clubber (Hit)

Code:
Agility*20        2%
Strength*20       4%
Combat Reflexes   5%
Combat Sense      4%
Commando          3%
Heavy Melee Weps  7%
Clubs             39%
Martial Arts      6%
Melee Combat      9%
Bravado           7%
Coolness          5%
Courage           4%
Dexterity         2%
Perception        2%
Serendipity       1%
Fully resolved and confirmed.

Last edited by Jimmy B; 05-06-2007 at 11:34.
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Old 04-30-2007, 08:40   #65
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Whipper (Dmg)

Code:
Agility*20        7%
Inflict Melee Dmg 5%
Kill Strike       10%
Melee Combat      5%
MDA               14%
Whip              25%
Wounding          10%
Serendipity       4%
Anatomy           20%
Fully Resolved and confirmed.

Last edited by Jimmy B; 05-06-2007 at 11:34.
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Old 04-30-2007, 08:40   #66
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Whipper (Hit)

Code:
Agility*20        2%
Strength*20       3%
Combat Reflexes   3%
Combat Sense      4%
Light Melee Weps  7%
Whip              44%
Martial Arts      5%
Melee Combat      10%
Weapons Handling  8%
Bravado           6%
Courage           3%
Dexterity         2%
Perception        2%
Serendipity       1%
Fully resolved. No contribution from Coolness oddly. Also no space for Commando apparently, could do with confirming that with some figures from someone who has Commando.

Last edited by Jimmy B; 05-05-2007 at 20:15.
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Old 05-05-2007, 20:19   #67
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Health

Although Health isn't a profession, it has some similarities with one. I list here, the skills that contribute towards your Health and amount they contribute. The values aren't absolutely certain but give good results in general. There may be other skills that contribute, particularly unlocks. Discussion and research is ongoing in this thread and some great research was also done here.

Note that Health progresses continuously as you gain skills. If your Health is 100, you could actually have anywhere between 100.00 and 100.99 health.

The table below lists how much health each skill and attribute contributes for every 1600 levels. The base health of 88 must be added to the result.

Code:
Commando          8
Stamina*20        7.4
Courage           5
Strength*20       4
Coolness          4
Athletics         3
Melee Combat      3
Dexterity         2
Combat Sense      2
Agility*20        2
Intelligence*20   1
Psyche*20         1
Perception        1
Combat Reflexes   1
Serendipity       1
Handgun           1
Rifle             1
Weapons Handling  1
Drilling          1
Prospecting       1
Mining            1
Surveying         1

Last edited by Jimmy B; 05-01-2008 at 21:00.
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Old 05-07-2007, 22:05   #68
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Remaining Issues

Main gaps are now:

(i) various unlockable skills for which we are lacking data
(ii) the percentages for Tailor, Colorer, Carpentry and the Beauty professions are not certain yet due to limited data.

Skills for which we require data:

Carpentry
Coloring Methodology
Doctor
Drilling Expertise
Equipment Methodology (5% for equipment crafting profs?)
Fashion Design (various estimates made in thread)
Glamour
Industrialist (4-6% for crafting profs?)
Intuition
Make Clothes (40%ish to Tailor)
Manufacturing Methodology (5% for non-equipment crafting profs?)
Mindforce Harmony
Force Merge
Miner
Quality Sense
Scientist
Tailoring (7%ish to Tailor )
Wood Carving
Wood Processing

Last edited by Jimmy B; 08-26-2007 at 14:30.
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Old 05-08-2007, 22:33   #69
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Relevant Links

Google spreadsheet summarising the results of this thread here.

Jdegre's excellent chipping optimiser is documented here. It uses the percentages listed in this thread, studies on how much ESI is required for a certain amount of skill, and market prices to calculate the quickest chipping route to your chosen profession level.

D'Angelo's prostanding thread. The original work began here.

The chipping thread. Documents the contributions of skills on professions as calculated via chipping.

NRF. Very useful utility that can get your skill and professions level for you in-game. Acts as a screen grabber and then can read the screenshots to extract the data for you.

Vedder's health thread. Researching which skills contribute to HP.

MG Mighty's health thread. As above.

Gingko's Carpentry thread.

Gingko's attributes thread. Discussion of the contribution of attributes to professions.

Doer's Evader thread. Discussion and research into the impact of the your Evader prostanding.

Actam's ESI thread. Research into how much skill is required to fill a given tt ESI, and into creating a tool to calculate the best chipping route to a given milestone.

The Ranged hunting results thread. Calculations and verification of the percentages listed in this thread for the ranged hunting professions.

jdegre's Evader thread. Calculating the contributions of skills on the Evader profession.

steffel's attributes thread. Research into the effect of attributes on HP.

Witte's min damage thread. Calculating the contributions of skills on the Ranged (Dmg) professions and how that affects min damage.

pe-wiki skill section. Detailed facts and figures regarding skills, professions and unlocks.

Last edited by Jimmy B; 05-23-2007 at 14:51.
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Old 05-08-2007, 23:11   #70
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Acknowledgements

Many thanks to everyone who has contributed to all of this. Its been a great community project and is a credit to this forum and the people who post on it.

I'd like to thank the following people for their contributions, in no particular order:

ano
BlackHawk
Bogger
Dale
DoctorH
Doer
Erinome
EyeContact
Gingko
Heap
Trabin
Witte
MG Mighty
Vedder
Kombinator
Squee
Actam
jdegre
steffel
demoniac
Dekel
coop
Stryker
Stormer
Razorfire
Ido
Etopia
Avery
vi-kara
Baldurn
F1r3
D'Angelo
pingouin
Kyl
demonikos
Sorg
Chilly
NFG
wizzszz
Midnight
valion
Rizzet
rhogenbe
Belphegor
Ime
Blake Seven
kaya
binary
711, Mindbuster and the rest of the EF staff
MA
anyone I've forgotten
the EDIT button
anyone who's taken an interest

Anyway, enough from me...thread is now open for discussion, pointing out of errors, etc

Last edited by Jimmy B; 06-05-2008 at 11:45.
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