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#61 | ||||||
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Intelligence*20 6% Pysche*20 4% Dexterity 2% Psychotropy 54% Concentration 15% Power Catalyst 6% Intuition 2% The remaining weights are made up from unlocked skills. If you have any of the unlocks and would like to contribute please let me know in the chipping thread. Your relevant skills and profession level is all I'll need. Admittedly, it is quite possible that no-one in-game has yet unlocked these unlocks.... Last edited by Jimmy B; 05-31-2008 at 18:06. |
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#62 | ||||||
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Intelligence*20 2% Tools Technology 11% Blueprint Comp' 9% Machinery 6% Manufacture Tools 32% Engineering 29% Industrialist 6% Man' Methodology 5% If you have any of Manufacturing Methodology and Industrialist and would like to contribute please let me know via PM or in the chipping thread. All I'll require is your profession level and your relevant skill levels. Last edited by Jimmy B; 05-19-2007 at 18:08. |
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#64 | ||||||
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Code:
Agility*20 2% Strength*20 4% Combat Reflexes 5% Combat Sense 4% Commando 3% Heavy Melee Weps 7% Clubs 39% Martial Arts 6% Melee Combat 9% Bravado 7% Coolness 5% Courage 4% Dexterity 2% Perception 2% Serendipity 1% Last edited by Jimmy B; 05-06-2007 at 11:34. |
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#66 | ||||||
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Code:
Agility*20 2% Strength*20 3% Combat Reflexes 3% Combat Sense 4% Light Melee Weps 7% Whip 44% Martial Arts 5% Melee Combat 10% Weapons Handling 8% Bravado 6% Courage 3% Dexterity 2% Perception 2% Serendipity 1% Last edited by Jimmy B; 05-05-2007 at 20:15. |
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#67 | ||||||
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Although Health isn't a profession, it has some similarities with one. I list here, the skills that contribute towards your Health and amount they contribute. The values aren't absolutely certain but give good results in general. There may be other skills that contribute, particularly unlocks. Discussion and research is ongoing in this thread and some great research was also done here.
Note that Health progresses continuously as you gain skills. If your Health is 100, you could actually have anywhere between 100.00 and 100.99 health. The table below lists how much health each skill and attribute contributes for every 1600 levels. The base health of 88 must be added to the result. Code:
Commando 8 Stamina*20 7.4 Courage 5 Strength*20 4 Coolness 4 Athletics 3 Melee Combat 3 Dexterity 2 Combat Sense 2 Agility*20 2 Intelligence*20 1 Psyche*20 1 Perception 1 Combat Reflexes 1 Serendipity 1 Handgun 1 Rifle 1 Weapons Handling 1 Drilling 1 Prospecting 1 Mining 1 Surveying 1 Last edited by Jimmy B; 05-01-2008 at 21:00. |
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#68 | ||||||
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Main gaps are now:
(i) various unlockable skills for which we are lacking data (ii) the percentages for Tailor, Colorer, Carpentry and the Beauty professions are not certain yet due to limited data. Skills for which we require data: Carpentry Coloring Methodology Doctor Drilling Expertise Equipment Methodology (5% for equipment crafting profs?) Fashion Design (various estimates made in thread) Glamour Industrialist (4-6% for crafting profs?) Intuition Make Clothes (40%ish to Tailor) Manufacturing Methodology (5% for non-equipment crafting profs?) Mindforce Harmony Force Merge Miner Quality Sense Scientist Tailoring (7%ish to Tailor ) Wood Carving Wood Processing Last edited by Jimmy B; 08-26-2007 at 14:30. |
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#69 | ||||||
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Moderator
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Google spreadsheet summarising the results of this thread here.
Jdegre's excellent chipping optimiser is documented here. It uses the percentages listed in this thread, studies on how much ESI is required for a certain amount of skill, and market prices to calculate the quickest chipping route to your chosen profession level. D'Angelo's prostanding thread. The original work began here. The chipping thread. Documents the contributions of skills on professions as calculated via chipping. NRF. Very useful utility that can get your skill and professions level for you in-game. Acts as a screen grabber and then can read the screenshots to extract the data for you. Vedder's health thread. Researching which skills contribute to HP. MG Mighty's health thread. As above. Gingko's Carpentry thread. Gingko's attributes thread. Discussion of the contribution of attributes to professions. Doer's Evader thread. Discussion and research into the impact of the your Evader prostanding. Actam's ESI thread. Research into how much skill is required to fill a given tt ESI, and into creating a tool to calculate the best chipping route to a given milestone. The Ranged hunting results thread. Calculations and verification of the percentages listed in this thread for the ranged hunting professions. jdegre's Evader thread. Calculating the contributions of skills on the Evader profession. steffel's attributes thread. Research into the effect of attributes on HP. Witte's min damage thread. Calculating the contributions of skills on the Ranged (Dmg) professions and how that affects min damage. pe-wiki skill section. Detailed facts and figures regarding skills, professions and unlocks. Last edited by Jimmy B; 05-23-2007 at 14:51. |
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#70 | ||||||
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Many thanks to everyone who has contributed to all of this. Its been a great community project and is a credit to this forum and the people who post on it.
I'd like to thank the following people for their contributions, in no particular order: ano BlackHawk Bogger Dale DoctorH Doer Erinome EyeContact Gingko Heap Trabin Witte MG Mighty Vedder Kombinator Squee Actam jdegre steffel demoniac Dekel coop Stryker Stormer Razorfire Ido Etopia Avery vi-kara Baldurn F1r3 D'Angelo pingouin Kyl demonikos Sorg Chilly NFG wizzszz Midnight valion Rizzet rhogenbe Belphegor Ime Blake Seven kaya binary 711, Mindbuster and the rest of the EF staff MA anyone I've forgotten the EDIT button anyone who's taken an interest Anyway, enough from me...thread is now open for discussion, pointing out of errors, etc ![]() Last edited by Jimmy B; 06-05-2008 at 11:45. |
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