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Old 05-09-2007, 11:33   #71
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do i have an bad day, or do is miss Ranged laser (HIT) (and found it, see edit )

thnx anyway for the very helpfull thread

Last edited by Kamikaas; 05-09-2007 at 11:35. Reason: yes..i have a very bad day
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Old 05-10-2007, 03:42   #72
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This thread is amazing, I was sitting here, new to the game, having no idea how my skills work - and lo and behold, here is a complete explanation of at least one aspect of the experience system. Thanks! +rep
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Old 05-10-2007, 06:08   #73
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Wow i must say i forgot to check this thread in a while, i'm impressed by all the work you did Jimmy

I vote for you for the hof of month/trimestre/semestre(whatever you choose) for your awesome contribution to EU's community
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Old 05-10-2007, 11:21   #74
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Thanks guys

I can't take all the credit though, lots of people were involved, I just reported the results

Anyway, some more data received over the last few days for some of the missing numbers so watch this space for updates!
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Old 05-10-2007, 20:04   #75
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Right, I've received some Beauty and Tailoring data as I mentioned above.

I've updated Colorer and Tailor with my best guesses. I have a certain amount of confidence in the numbers but still need more data to be sure.

I've not updated the beauty ones yet as I believe another data set is on the way and that'll enable me to make a much more informed judgement...
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Old 05-12-2007, 04:22   #76
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perfect prediction

As a small contribution to this amazing research by Jimmy and the community, I'd like to share my data of how precise the prediction of the formula for laser sniper (hit) is.

I took the screenshots of my skills by NRF exactly after getting to the level 35 of LS (hit). Therefore, prof. standing in LS (hit) is exactly 35.00. Of course, all skills are evaluated with some error from the screenshots.

Profstanding is 3500 and the formula predicts 3499.1. This is less than 0.03% error. It means NRF tool is also very precise in estimating the skills. The moment of getting to a new level in a profession can be used to calculate the effect of skills or attributes that are difficult to measure directly with high precision.

Thanks again to everybody who contributed to this thread.
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Old 05-12-2007, 13:30   #77
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Thanks Kolobok

If correct, the formulae should be correct to within 0.8 profstanding, or 0.008 prof level (since this is the amount of one pixel on the professions screen). If using NRF data it should be correct to within 1.3 profstanding or 0.013 pro-level (because NRF rounds-up the third decimal place in the pro-level).
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Old 05-12-2007, 22:22   #78
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Updated with percentages for Beauty professions. There's still some doubt over them so more data would be useful. But I think its right. One data set I have suggests that possibly Quality Sense plays a small role in the beauty professions but I can't say for certain.

Mentor is also confirmed as being made up of just 100% Mentor.
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Old 05-15-2007, 20:25   #79
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Just a quick update with some developments from the ESI thread:

Doer's calculator provides a useful way of estimating the amount of skills that fill up certain amounts of ESI and is documented here (post 2):

Fill up ESI data...

Jdegre has also created a neat program that calculates the optimal chipping route to a certain goal, based on your current skills and market price of chips, etc, documented here (last post on page):

Fill up ESI data...
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Old 05-16-2007, 05:01   #80
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Serendipity

Pe-wiki updated with all the numbers (just guessed ~numbers left blank)
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