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Old 06-24-2007, 00:17   #111
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Commando Melee Damage Assessment Power Catalyst Xenobiology
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Stryker, any ideas which professions Xenobiology affects? I have it as well, but did not push it that high, which pro-standings apart from Animal Investigator does it raise?

Also, if anyone has Robotology (I am working on getting mine) any thoughts on what that raises?

Would be interesting to know what those two largely unknown skills raise and if they currently impact anything else at all...
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Old 06-24-2007, 00:24   #112
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Originally Posted by Stryker View Post
Its a tool with a variety of uses, chipping priorities is only one. Looking at what levels are needed to reach level X, seeing how much you save by doing it yourself, or perhaps setting you straight in sticking with only 1 profession if the goal is to reach skill unlock Y

Jdegre - The animal and human investigators seem to be right on, although the mutant is a touch off. Also, Id like to share levels once I gain more experience in Xenobiology so its effectiveness % modifer can be determined. Whats a good level to examine Xeno?

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You can PM me your levels at any time, and I'll try to fit the %'s. Just be sure that the pro standing level is read with as much accuracy as possible (counting the pixels in the progress bar, which is 124-pixels wide).
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Old 06-24-2007, 12:25   #113
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Quote:
Originally Posted by Stryker View Post
Its a tool with a variety of uses, chipping priorities is only one. Looking at what levels are needed to reach level X, seeing how much you save by doing it yourself, or perhaps setting you straight in sticking with only 1 profession if the goal is to reach skill unlock Y

Jdegre - The animal and human investigators seem to be right on, although the mutant is a touch off. Also, Id like to share levels once I gain more experience in Xenobiology so its effectiveness % modifer can be determined. Whats a good level to examine Xeno?

Bump for an awesome tool!
thank you stryker...I do not chip everyday...haha...would cost a fortune, and im not that rich...haha...this site i use as a reference for many skills to see what would be needed to achieve certain levels, and see what I want my avatar to become in the near future..
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Old 06-25-2007, 16:39   #114
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Quote:
Originally Posted by Kombinator View Post
Stryker, any ideas which professions Xenobiology affects? I have it as well, but did not push it that high, which pro-standings apart from Animal Investigator does it raise?

Also, if anyone has Robotology (I am working on getting mine) any thoughts on what that raises?

Would be interesting to know what those two largely unknown skills raise and if they currently impact anything else at all...
I'd guess Robotology is contributing to Robot Investigator alone but I may be wrong.

Xenobiology I would guess definitely Animal Investigator, and possibly Mutant, Human as well.

The easiest way to tell what professions it affects is to do the profession and see if you gain the skill. ie. if you gain Xenobiology whilst scanning a thorofoid then Xenobiology contributes to Mutant Investigator...

And yes, feel free to pass on your data to jedgre or me or post it somewhere. Even if you've only got a couple of 100 levels of Xeno we can probably work it out...
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Old 06-26-2007, 10:25   #115
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Blueprint Comprehension Avoidance Calypso Ground Assessment Combat Sense
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Great tool, very accurate on hunting/crafting skills i've entered but I just entered my prospecting skills and it gave me a level of 3162 but my level is around 3215, here's my skills

int: 58
Perception: 3514
Seren: 4752
CGA: 2081
Geo: 3373
Prospecting: 3963


Same problem with surveying, shows me at 3056 but i'm around 3108

Skills as above
Surveying: 3777


Hope this helps.
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Old 06-26-2007, 10:29   #116
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Originally Posted by slither View Post
Great tool, very accurate on hunting/crafting skills i've entered but I just entered my prospecting skills and it gave me a level of 3162 but my level is around 3215, here's my skills

int: 58
Perception: 3514
Seren: 4752
CGA: 2081
Geo: 3373
Prospecting: 3963


Same problem with surveying, shows me at 3056 but i'm around 3108

Skills as above
Surveying: 3777


Hope this helps.
thx for reporting slither. this is very useful info and i'd hope more ppl reported his findings of inaccuracies to help making the tool more useful.

i'll try to find a better fit for the %'s (and i'm sure jimmyB will do the same, hehe...)

BTW: mineral sense is not included in the %'s for prospector because its influence is unknown. so, this might be the reason. slither, if you have unlocked mineral sense (i guess you have), pls tell us your level (here or by PM).

Last edited by jdegre; 06-26-2007 at 10:44.
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Old 06-26-2007, 10:48   #117
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HP may need a slight adjustment. Using the tool I'm listed as having 124.04 HP but it hasnt gone from 123 yet. At least I know it could happen any moment will post current values when I get home and what they are when I actually get the 124th
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Old 06-26-2007, 10:50   #118
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Blueprint Comprehension Avoidance Calypso Ground Assessment Combat Sense
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Quote:
BTW: mineral sense is not included in the %'s for prospector because its influence is unknown. so, this might be the reason. slither, if you have unlocked mineral sense (i guess you have), pls tell us your level (here or by PM).
ofc, how dumb am I

Mineral Sense: 839
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Old 06-26-2007, 11:19   #119
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Originally Posted by slither View Post
ofc, how dumb am I

Mineral Sense: 839
ok. this gives a 6% influence of mineral sense both in prospector and surveyor.

(it is actually a little bit above that, but 7% seems to be a worse fit, so it might be caused by the contribution of the decimal parts in the attributes and skills, which are discarded in the tool).

i'll set it at 6% but more data from ppl with mineral sense unlocked would be great.


@ razorfire: yes I'm aware that HP's calculations are not 100% spot on, but your data seems to be within the error magin we are working with. you must be very very close to get your 124 HP.
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Old 06-27-2007, 05:53   #120
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Quote:
Originally Posted by Kombinator View Post
Stryker, any ideas which professions Xenobiology affects? I have it as well, but did not push it that high, which pro-standings apart from Animal Investigator does it raise?

Also, if anyone has Robotology (I am working on getting mine) any thoughts on what that raises?

Would be interesting to know what those two largely unknown skills raise and if they currently impact anything else at all...
I dont think it affects any other professions at the present time, as the only gains I recieved were from scanning mutants and animals.

Heres some screens of my scanning skills/standings so that Xeno's % can be determined (Its incredibly slow so I am guessing 3-4%)







Other skills that affect the standings:
Intelligence - 62.15ish
Anatomy - 12,569.1ish
Perception - 6,067.75ish

Last edited by Stryker; 07-05-2007 at 03:03.
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