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Old 06-27-2007, 06:29   #121
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Thanks stryker.

Xeno is at 4% for animal investigator, as you guessed.

However, I have a problem with mutant investigator. If we use the old setting of 50% for scan mutant, it puts xeno at 4% too. But, from an old data set from you, I saw that 49% seemed to fit better, and this would put xeno at 10% here.

Clearly, the first option looks better, with xeno at 4% in both. I'll set the tool at this value, but I'll recommed to keep an eye on this profession as you progress, and in case of deviation, we can re-check later on, when your skills are different enough from now.

/jdegre.
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Old 06-27-2007, 13:36   #122
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Btw is so much easier coding using jQuery (jquery.com)!
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Old 06-27-2007, 15:52   #123
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Btw is so much easier coding using jQuery (jquery.com)!
are you kidding? real men don't use frameworks!!

thx for the tip, i'll have a look at it
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Old 06-27-2007, 16:24   #124
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I like your tool a lot, but there is one thing I miss. I guess it wont be hard to implement either. Lets say I want to chip to get some more HP, but I dont want to chip some skills, like mining. When I have low mining skills the tool will tell me to chip those as they cheaper for me, but I'd prefer not to chip those as they dont give me any bonus in hunting (be it HA, damage, evader lvl). So could you make a feature that lets ppl disable a particular skill, so the tool doesnt suggest to chip this skill? That would help a lot
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Old 06-27-2007, 17:15   #125
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Yep this tool is superb jdegre!!! Thanks for your hard work putting it together so well.

I like the suggestion from Nebu, that would be a nice feature to have.

Also, we have the "total skills" section that lists your complete stats and the tool imports current peauction prices so would it be possible to display your avatars total skill value?

Tekkie.
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Old 06-27-2007, 17:52   #126
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Quote:
Originally Posted by Nebu View Post
I like your tool a lot, but there is one thing I miss. I guess it wont be hard to implement either. Lets say I want to chip to get some more HP, but I dont want to chip some skills, like mining. When I have low mining skills the tool will tell me to chip those as they cheaper for me, but I'd prefer not to chip those as they dont give me any bonus in hunting (be it HA, damage, evader lvl). So could you make a feature that lets ppl disable a particular skill, so the tool doesnt suggest to chip this skill? That would help a lot
Ok. Noted. Yes it is pretty straightforward to implement, I'll try to put this feature in the next version.

In the meantime, there is a workaround you can use. Define custom prices for those chips and set them to "99999%" or something like that. This way, the tool would never recommend chipping those skills. Yes, I know it is not "the solution", but it is a workaround


@Tekkie: I had in mind to implement your suggestion as a more general feature: Partial chip-out (per profession). I mean, guess that I want to make some cash by chipping out Laser Rifle (Hit) but not going under level 50, because I don't want to re-lock combat sense. So, how much cash do I have in my avatar in excess of level 50 in Laser Rifle?. Note that here you can also apply an optimization algorithm; you will find out the best option to maximize the cash you will get by chipping out to that level.

In this case, your feature would be a particular case of that; it would be done by selecting the category "Total Skills" and setting a chip-out target to level 0.
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Old 06-28-2007, 09:34   #127
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Quote:
Originally Posted by jdegre View Post
@Tekkie: I had in mind to implement your suggestion as a more general feature: Partial chip-out (per profession). I mean, guess that I want to make some cash by chipping out Laser Rifle (Hit) but not going under level 50, because I don't want to re-lock combat sense. So, how much cash do I have in my avatar in excess of level 50 in Laser Rifle?. Note that here you can also apply an optimization algorithm; you will find out the best option to maximize the cash you will get by chipping out to that level.
Now that would be very cool

I believe it was BlackHawk who has previously suggested a database on avatars skills so the progress can be monitored over time, say skill count at beginning of each new week and so on. Also if this could be exported as an excel file it would give me lots to mess around with and compare...for example I could input on the excel sheet ammo spent, gun mostly used, mob hunted and compare all this to skill gains during fixed periods.

Im guessing that would be a tad complicated to impliment though
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Old 06-28-2007, 09:57   #128
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this is a realy nice tool. A fun feature that not realy got anything to do with chip optimizing but would be nice to have: How much it would cost to get my skills. So i know how much my hard time skilling is worth if its worth it.
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Old 06-28-2007, 10:39   #129
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i wander if someone can tell me in wich way the mining skills have influence about your finds . seams any noob can find big depozits . am level 29 prospector and near to unlock mineral sense but i dont see any change .



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Old 06-29-2007, 18:28   #130
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Congratulations JDEGRE. Good work.
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