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Old 06-29-2007, 18:34   #131
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Nice work guys!

So we have:

6% Mineral Sense to Prospector and Surveyor
4% Xeno to Animal and Mutant (no Human?)
Scan Mutant back to 50%

Correct?

If so I'll update the sticky...
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Old 06-30-2007, 16:10   #132
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Great work jdegre opened a new world for me.

Trying to get the lvl necessary to use a gun efficiently, 95% Inflict Ranged Laser Damage and couldn't get to 100%.

Used this tool and found all that was required was 2.92 PED worth of LWT, and .43 PED of MMS, not more IRD

BTW, your Photography is awesome. From the Byzantine mosaics and markets of Jordan, to the tranquil seas of Menorca, just fantastic

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Old 06-30-2007, 16:34   #133
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Quote:
Originally Posted by Mulga View Post
Great work jdegre opened a new world for me.

Trying to get the lvl necessary to use a gun efficiently, 95% Inflict Ranged Laser Damage and couldn't get to 100%.

Used this tool and found all that was required was 2.92 PED worth of LWT, and .43 PED of MMS, not more IRD

BTW, your Photography is awesome. From the Byzantine mosaics and markets of Jordan, to the tranquil seas of Menorca, just fantastic

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Well Im sure you know now, but Its not Inflict Ranged Laser Damage needed. It actually says "Ranged Laser (dmg)" in the stats. Which Is a profession. IRD Is completely different and Is just a skill on Its own.
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Old 06-30-2007, 16:45   #134
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Thanks mulga. Glad to see the tool was useful for you.
And your comment about my pictures really made my day; travelling and photography are my favorite hobbies


@jimmyB: yes, these %'s are our current best bet, considering the few data sets used to test them. sorry about the mess with scan mutant, but the first data set I got was kind of misleading because the pro-standing were registered by "visual guessing", instead of pixel-counting, and they were very inaccurate.
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The Chipping Optimizer Tool

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Automatically extract your skills from in-game screenshots
Now updated for VU9.3!!
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Old 06-30-2007, 17:19   #135
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Quote:
Originally Posted by jdegre View Post
@jimmyB: yes, these %'s are our current best bet, considering the few data sets used to test them. sorry about the mess with scan mutant, but the first data set I got was kind of misleading because the pro-standing were registered by "visual guessing", instead of pixel-counting, and they were very inaccurate.
Thanks mate. No worries with the mutant, my 50% was a guess in the first place chosen solely because it was a 'nice' number

We can only do as well as the data allows us too

I shall update the sticky now. We're gonna have to start on the grenade professions soon!
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Old 06-30-2007, 19:23   #136
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Love the optimizer. I do have a suggestion. How about another place we can import skills from instead of just pe.wiki.? I used a manual skill calculator on entropiatools.com and would of loved to have been able to import it over to the calculator, but had to enter in everything manually.
Also, would be nice if there was a save skills button on the calculator, if you cant do a different import setup. Just trying to find someway to not have to manually reinsert everything each time. Thanks for a great tool!
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Old 06-30-2007, 22:47   #137
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I have updated the tool with a couple of new features:

- There is a check-box associated to each skill where you can decide if you want the skill to be included in the chipping process (it is checked by default), or not. Use this feature if you are sure that you don't want to chip certain skills because they belong to a certain professional activity where you are not interested (such as the example suggested by Nebu: you want to increase Health, but you are not interested in chipping mining-related skills).

Be aware that doing this, the recommended chipping will not be optimal (i.e. cheapest), but maybe it is more beneficial for you for the cross-profession influence of some skills.


- After the skills recommended by the tool are displayed, now you will get a list of every other profession affected by those skills (with the old and new professional standing levels). So, for instance, if you want to chip up to level 25 in evader to unlock avoidance, you will see immediately the effect that chipping all the recommended skills will have in dodger (if any).

Note that if the recommended chipping includes certain general skills (such as serendipity) which affects a huge number of professions, the list can be pretty long...


Cheers,
/jdegre.

Last edited by jdegre; 07-01-2007 at 11:21.
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Old 06-30-2007, 22:58   #138
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Old 07-01-2007, 01:19   #139
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Quote:
Originally Posted by Dom_sufc View Post
Well Im sure you know now, but Its not Inflict Ranged Laser Damage needed. It actually says "Ranged Laser (dmg)" in the stats. Which Is a profession. IRD Is completely different and Is just a skill on Its own.
Sorry, need to stop posting late at night.

Yes mate, it was RLD not IRLD or IRD. Too many similar acronyms.
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Old 07-05-2007, 04:48   #140
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Robotology 101

Time to get back to work!







Other Relevant Skills:
Intel - 62.7ish
Perception - 6085

Might just be me but it seemed like Robotology was a tad faster than xeno. Time to solve the mystery!
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