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#161 | |||||||
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Elite
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Mostly, it's that i put some effort into getting the scraping set up and don't like to abandon it now and start over on an easier implementation. ![]() |
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__________________
Champion of reason, unraveler of MA's mysteries...forever n00ber Myth busters: Evade/Defense Skills Weapon damage Armor decay Unlocking Skills Weapon attachmentsOther esoterica: My Story Luck Project Entropia: what's in a name? More bang
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#162 | ||||||
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Prowler
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__________________
-- No I'm not leaving but I will also not leave my mind in storage --Bugs that cost MA money are solved instantly - Bugs that cost the player money have a tendency to reapear after next VU. Bugs not fixed since March 2006 |
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#163 | |||||||
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Elite
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Gender:
Ingame: ![]() Avatar Name:
Jarod "pretender" Parker Soc: Trigger Happy
Location: Netherlands
EFD: 1,399.25
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i think that is b/c instead of LWT it takes anatomy as the replacement...but, as you say, it should be different with the first one as it might be cheaper to chip partial anatomy partial lwt? |
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__________________
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#164 | |||||||
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Prowler
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I'm aware of this behavior and it is a result of the way the algorithm works. This kind of differences fall into the expected error margin. There are ways of improving it to make it more accurate, but this would make the number of calculations much much higher. Anyway, I'll go over the code again, just in case, but I think this kind of "error margin" is acceptable for a realistic usage of the tool. The tool should not be used to get values with accuracy up to the last PED. In your case, I would not even bother chipping MMS, for instance. I would read your results as: - chip ~60 ped of RDA and - chip ~36 ped of LWT or ~30 ped of anatomy and be prepared to spend around ~1.2k-1.3k ped. Thx for reporting... /jdegre. Last edited by jdegre; 07-14-2007 at 10:56. Reason: added example |
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__________________
The Chipping Optimizer Tool
Skill Scanner Automatically extract your skills from in-game screenshots Now updated for VU9.3!! |
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#165 | |||||||
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Prowler
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First thx for the quick answer Second it was not meant in any way as a critic at your very good tool Third a error of 3 to 4 % is surely not bad Forth I noticed this behavoir some weeks ago for the first time and thought when I discovered again and again that maybe only a little error in code is responsible for it. Fifth Cor, come one you need to skill some to get us into Top 50 skillwise. ![]() |
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#166 | |||||||
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Prowler
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![]() cheers, /jdegre. |
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#168 | |||||||
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Prowler
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there are still some professions waiting to be added; it is a little boring process, so i usually do it now and then, or upon request if someone is interested... cheers, /jdegre. |
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#169 | ||||||
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Elite
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Gender:
Ingame: ![]() Avatar Name:
Jarod "pretender" Parker Soc: Trigger Happy
Location: Netherlands
EFD: 1,399.25
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mmm, i found something weird;
to find it do this: select the tab total skills make an fictional target level, but a big one, say, 1million total skills. press go: it will stop at 400k and some... however, if you scroll down you will see that it only includes some skills, and leaves alot open? |
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#170 | |||||||
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Prowler
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- skills that you have left blank or at level zero - skills with unknown chip implant price the rest of the skills will actually be included in the optimizing algorithm, and whenever a certain skill reaches level 16k it does not go any further because the chip tt value at these levels is not known with a reasonable accuracy. when all involved skills reach 16k, and the specified target has not been reached, the process stops, and the result is shown in red to indicate that the target was impossible to reach. most of this info is included in the tool's instructions... yes, i know, nobody reads them... ![]() /jdegre. PS.: I just tried with my own skills and I got a limit of 1.3M total skills, for a bargain price of 109M PED. PS2: Let me take this opportunity to remind ppl that I'm still looking for generous contributions to support the tool development and the hosting fees... c'mon ppl, be generous ![]() Last edited by jdegre; 07-15-2007 at 15:18. |
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