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Old 07-15-2007, 15:27   #171
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actually, exept for the attributes, i put everything on lvl 1...(to see what a noob would need to get to that amount) and it just...stopped at 400ksomething...
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Old 07-15-2007, 15:34   #172
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Quote:
Originally Posted by Pretender View Post
actually, exept for the attributes, i put everything on lvl 1...(to see what a noob would need to get to that amount) and it just...stopped at 400ksomething...
if you want to recreate the skills of a new avatar, you should not set all skills to 1; you should set all unlockables skills at zero (or blank). that's the main purpose for not including blank skills in the calculations: to recreate locked skills.

in any case, i just did what you said: put everything to 1 and go for a target of several millions of total skills. it stopped at 1.6M total skills and 130M PEDs.

so, either you and me are doing something different, or you have found a non-reproducible bug. are you getting this result consistently? in that case, can you provide me with more info regarding your test case?

Last edited by jdegre; 07-15-2007 at 15:43.
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The Chipping Optimizer Tool

Skill Scanner
Automatically extract your skills from in-game screenshots
Now updated for VU9.3!!
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Old 07-15-2007, 15:44   #173
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now it works again....:S weeeiiird....
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Old 07-23-2007, 16:39   #174
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Hey again.
Few more coments about posible twicks.
Adding the ESI price tag.
Making the option to make the skills public, and one can look at diferent avatars in order to be able to compare them. Ofcourse, the owner of an avatar should be able to set his avatar public, private, restricted (acces only with password). This seem a nice asset...
Considering that the eco of a weppon is relativeley known, The option of importing weppon stats from PE-wiki and see them in a table for your skill would be awsome. But I suppose that is a new diferent tool. Like entropiatools.com... But your sites may have a way of working together? If EU tools could import profiles from your site or you could implement the feature with weppon stats, it would help alot.
I know is alot of work for many of the aspects of this site. If you need any help and I can do something about it, pls ask. I will assist in any way I can, and I'm sure many more would help.
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Old 07-23-2007, 16:50   #175
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I like your tool Very useful.

I do think however some data might not be complete. I wanted to see what I should use to unlock Serendipity and Ranged Damage Assesment.

Serendipity would unlock for me at level 30 Laser Pistoleer. MMS at level 18 laser sniper (dmg). Ranged Damage Assesment is not taken into calculation while using the HandGun skill (HG is listed only for hit).

And yet, when shooting my HG, I gain RDA skills.

There's also a minor calculation problem for health. Your optimizer stated I should have 104.8 HP with the skills I entered, and yet, I was at 103 something in-game.

Other than that, love the tool
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Old 07-23-2007, 16:57   #176
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Is it possible to make it work for different professions at once?

For example I'm at 4418 in ranged laser (dmg), 4612 Laser Pistoleer (Hit), 2016 Paramedic and 2120 Evade so I'm looking to unlock Wounding, Combat Sense, Medical Therapy and Avoidance. The problem is now that what would be ideal to unlock one hidden skill my not help in the others. So it would be a good addition to choose several professions and target levels at the same time.

Thx

BTW great tool
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Old 07-23-2007, 17:47   #177
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@BlackHawk: ESI price is defined in the first line of the "chip prices" tab. you can define your own custom price and save it for further sessions, together with your skills. the possibility to make your skills optionally public for others to browse is interesting and i think is quite easy to implement. i'll put it in the to-do list. however, the weapons stats feature, i think is kinda out of the scope of the tool, imo.

@NotVF: all professions include a "hint" line (in light gray color), including the main levels for that profession. usually these levels represent skill unlocks. RDA is shown in all ranged dmg professions, because that's how you unlock it. RDA shows, for instance, in "ranged laser (dmg)", which applies to both laser rifle and handgun.

@Raffaele: i agree this is a very interesting feature. it has been suggested before in this thread, as a "multi-target" optimization. it is already included in the "roadmap", let's see when i find time to include it.

thx all for the suggestions,
/jdegre.

Last edited by jdegre; 07-23-2007 at 20:30. Reason: clarification in ranged laser (dmg) profession
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Old 07-24-2007, 20:35   #178
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Could you add some cookie which stores the last values used in the skill loading process?

I.e. preset the radio-button to PE-Wiki and insert the last used avatar name in the "Avatar Name" field (if this was last combination to load the skills)?

Yeah, i know i'm lazy
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Old 07-24-2007, 21:22   #179
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What a sobering tool.

FYI:

I was just noticing that Coolness and Commando are both listed under Whipper (Hit), even though they are not contributors. Presumably they can't be unlocked by Whipper, either.
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Old 07-24-2007, 22:24   #180
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@wizzszz: the whole app is designed to be cookie-less on purpose. i'm not a fan of session cookies (although sometimes they're unavoidable) but definitely i cannot stand persistent cookies. you can achieve the same purpose if you register an account on the site, the user/pwd are automatically filled by most browsers, so you just click "load skills" and there you go.

@doer: thx man... i'll update it right away.

/jdegre.
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